Player Matchup

Chaac
Chaac
KingDrewStaR8
Chaac
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,348 Elo+
Solo
Susano
Susano
MolarRaindrop
Susano
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 20L
1,345 Elo+
Party 1
Agni
Agni
WOCKLEAN8384
Agni
Level 18
God Stats
1W - 2L
1,724 SR
Queue Stats
15W - 19L
1,361 Elo+
Party 1
Team Averages
Level 31
1,575 SR
1,351 Elo+

VS

Team Averages
Level 115
1,405 SR
1,442 Elo+
Merlin
Merlin
A573R
Merlin
Level 127
God Stats
1W - 0L
1,265 SR
Queue Stats
69W - 63L
1,528 Elo+
Solo
Neith
Neith
GRatedClaps
Neith
Level 107
God Stats
186W - 180L
1,464 SR
Queue Stats
196W - 202L
1,372 Elo+
Solo
Achilles
Achilles
WickedNuggie
Achilles
Level 112
God Stats
8W - 9L
1,485 SR
Queue Stats
145W - 145L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
5,540
693
887
3,102
1,684
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 5 / 1
6,557
820
3,063
8,636
2,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 7 / 1
6,570
821
4,723
6,755
2,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
A573R
Merlin
14
5 / 1 / 7
8,659
1,082
4,063
4,359
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
4 / 2 / 7
8,093
1,012
7,091
5,819
1,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Achilles
WickedNuggie
Achilles
12
4 / 2 / 5
7,598
950
3,885
6,818
7,178
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
3
Kills
13
13
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
A573R
Merlin
5
1
7
8.5
W
4
2
7
3.75
L
0
1
2
1
L
1
5
1
0.3
L
2
7
1
0.36
W
Achilles
WickedNuggie
Achilles
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,673
Damage
15,039
18,493
Taken
16,996
6,675
Mitigated
10,209
502
Healing
4,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
A573R
Merlin
4,063
188
337
587
4,359
1,379
1,550
1,234
3,125
28,016
0
W
7,091
1,446
0
1,423
5,819
1,652
1,671
1,715
4,104
0
26,831
L
887
257
0
184
3,102
1,684
0
1,067
1,828
0
1,796
L
3,063
171
0
318
8,636
2,982
0
1,265
7,250
0
13,150
L
4,723
493
0
0
6,755
2,009
0
1,194
5,302
19,767
0
W
Achilles
WickedNuggie
Achilles
3,885
770
0
1,801
6,818
7,178
218
1,818
5,000
0
11,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,667
Gold Earned
24,350
55
Minions Killed
120
0
Camps Cleared
0
305,081
Distance Traveled
448,143
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,659
1,082
72
9
0
137,375
1
W
Neith
8,093
1,012
31
4
0
155,145
0
L
Chaac
5,540
693
5
1
0
65,249
0
L
Susano
6,557
820
24
3
0
134,109
0
L
Agni
6,570
821
26
3
0
105,723
2
W
Achilles
7,598
950
17
2
0
155,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role