Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Causticcain
He Bo
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,142 Elo+
Solo
Medusa
Medusa
Mick72
Medusa
Level 83
God Stats
30W - 16L
1,573 SR
Queue Stats
75W - 72L
1,452 Elo+
Party 2
Aphrodite
Aphrodite
itsjustJio
Aphrodite
Level 147
God Stats
113W - 84L
1,552 SR
Queue Stats
171W - 147L
1,500 Elo+
Solo
Cthulhu
Cthulhu
weberdj
Cthulhu
Level 122
God Stats
28W - 23L
1,344 SR
Queue Stats
221W - 210L
1,461 Elo+
Party 2
Team Averages
Level 129
1,494 SR
1,411 Elo+

VS

Team Averages
Level 114
1,571 SR
1,496 Elo+
Aphrodite
Aphrodite
Lotus_Unfolding
Aphrodite
Level 146
God Stats
112W - 94L
1,560 SR
Queue Stats
333W - 346L
1,447 Elo+
Solo
Cerberus
Cerberus
Shalstig
Cerberus
Level 78
God Stats
8W - 8L
1,610 SR
Queue Stats
94W - 95L
1,507 Elo+
Solo
Medusa
Medusa
SivaxStealth
Medusa
Level 108
God Stats
19W - 8L
1,726 SR
Queue Stats
177W - 169L
1,494 Elo+
Party 1
Arachne
Arachne
TK Assassin8
Arachne
Level 119
God Stats
2W - 8L
1,317 SR
Queue Stats
157W - 134L
1,527 Elo+
Solo
Cu Chulainn
Cu Chulainn
samjam43111
Cu Chulainn
Level 119
God Stats
68W - 49L
1,642 SR
Queue Stats
245W - 220L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
1 / 0 / 2
3,807
761
840
3,441
1,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 3 / 0
3,443
689
939
3,441
627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Medusa
Mick72
Medusa
6
0 / 2 / 1
3,348
670
2,380
3,071
749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Aphrodite
itsjustJio
Aphrodite
7
2 / 0 / 0
4,209
842
558
1,681
395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
weberdj
Cthulhu
5
0 / 0 / 1
3,471
694
2,233
3,593
1,043
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Lotus_Unfolding
Aphrodite
6
1 / 2 / 0
3,576
715
942
2,873
711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Shalstig
Cerberus
6
1 / 0 / 1
3,806
761
1,801
3,815
1,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
5
0 / 1 / 1
3,306
661
2,392
3,771
883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Arachne
TK Assassin8
Arachne
1
0 / 0 / 0
2,490
498
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cu Chulainn
samjam43111
Cu Chulainn
8
3 / 1 / 0
4,446
889
2,988
4,084
1,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
4
Kills
5
5
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
0
2
2
W
1
3
0
0.33
L
Aphrodite
Lotus_Unfolding
Aphrodite
1
2
0
0.5
W
Medusa
Mick72
Medusa
0
2
1
0.25
L
Cerberus
Shalstig
Cerberus
1
0
1
1.5
L
Medusa
0
1
1
0.5
L
Arachne
TK Assassin8
Arachne
0
0
0
0
W
Aphrodite
itsjustJio
Aphrodite
2
0
0
2
L
Cu Chulainn
samjam43111
Cu Chulainn
3
1
0
3
W
Cthulhu
weberdj
Cthulhu
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,950
Damage
8,123
15,227
Taken
14,543
3,968
Mitigated
4,779
4,796
Healing
5,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
840
256
0
125
3,441
1,154
0
84
3,351
0
20,608
W
939
80
0
652
3,441
627
0
0
3,441
12,086
0
L
Aphrodite
Lotus_Unfolding
Aphrodite
942
159
0
1,273
2,873
711
0
743
2,130
14,154
0
W
Medusa
Mick72
Medusa
2,380
970
0
367
3,071
749
0
925
2,106
0
17,842
L
Cerberus
Shalstig
Cerberus
1,801
50
0
2,135
3,815
1,674
0
955
2,860
8,966
0
L
Medusa
2,392
741
0
1,461
3,771
883
0
990
2,781
0
15,986
L
Arachne
TK Assassin8
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
Aphrodite
itsjustJio
Aphrodite
558
197
210
1,337
1,681
395
0
500
1,071
15,620
1,762
L
Cu Chulainn
samjam43111
Cu Chulainn
2,988
262
0
1,012
4,084
1,511
0
939
3,145
0
25,067
W
Cthulhu
weberdj
Cthulhu
2,233
271
899
1,206
3,593
1,043
0
1,078
2,515
10,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,278
Gold Earned
17,624
156
Minions Killed
135
0
Camps Cleared
0
549,547
Distance Traveled
429,837
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,807
761
45
9
0
120,017
0
W
He Bo
3,443
689
26
5
0
99,117
0
L
Aphrodite
3,576
715
30
6
0
99,104
0
W
Medusa
3,348
670
35
7
0
98,421
1
L
Cerberus
3,806
761
16
3
0
122,177
0
L
Medusa
3,306
661
42
8
0
103,807
0
L
Arachne
2,490
498
0
0
0
59
0
W
Aphrodite
4,209
842
39
8
0
98,583
2
L
Cu Chulainn
4,446
889
47
9
0
104,690
0
W
Cthulhu
3,471
694
11
2
0
133,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role