Player Matchup

Merlin
Merlin
ItsMacdizzle
Merlin
Level 125
God Stats
0W - 2L
1,320 SR
Queue Stats
20W - 56L
1,280 Elo+
Party 2
Chaac
Chaac
Maverickleon
Chaac
Level 65
God Stats
0W - 2L
1,576 SR
Queue Stats
18W - 51L
1,279 Elo+
Party 2
Kumbhakarna
Kumbhakarna
QuitBs
Kumbhakarna
Level 52
God Stats
0W - 1L
1,802 SR
Queue Stats
19W - 49L
1,301 Elo+
Party 2
Charybdis
Charybdis
ShaddyDaddy08
Charybdis
Level 68
God Stats
1W - 11L
1,381 SR
Queue Stats
16W - 49L
1,266 Elo+
Party 2
Serqet
Serqet
StopTheRoach
Serqet
Level 144
God Stats
0W - 1L
1,756 SR
Queue Stats
18W - 54L
1,269 Elo+
Party 2
Team Averages
Level 91
1,567 SR
1,279 Elo+

VS

Team Averages
Level 142
1,493 SR
1,499 Elo+
Hera
Hera
DARK HOTSTREET
Hera
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 146L
1,491 Elo+
Party 1
Medusa
Medusa
ElGordoMata8808
Medusa
Level 145
God Stats
7W - 6L
1,320 SR
Queue Stats
481W - 485L
1,482 Elo+
Solo
Ymir
Ymir
HashEra8896
Ymir
Level 148
God Stats
3W - 9L
1,165 SR
Queue Stats
320W - 319L
1,481 Elo+
Solo
Fenrir
Fenrir
JWSquigglyWorm
Fenrir
Level 159
God Stats
7W - 9L
1,642 SR
Queue Stats
928W - 1,006L
1,514 Elo+
Party 1
Xing Tian
Xing Tian
kurdforlife1995
Xing Tian
Level 130
God Stats
14W - 11L
1,837 SR
Queue Stats
366W - 381L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
2 / 5 / 1
6,624
510
4,455
7,226
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 5 / 0
6,559
505
3,335
10,569
6,728
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
QuitBs
Kumbhakarna
9
0 / 6 / 2
6,162
474
1,946
13,521
9,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
ShaddyDaddy08
Charybdis
12
0 / 1 / 1
6,810
524
4,323
7,756
1,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
11
1 / 5 / 2
6,210
478
4,555
11,090
3,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 7
8,890
684
9,954
5,330
1,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 1 / 5
7,314
563
6,800
5,605
1,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 1 / 6
7,679
591
4,221
8,788
3,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
7 / 1 / 4
8,556
658
7,217
9,357
6,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xing Tian
kurdforlife1995
Xing Tian
12
3 / 1 / 6
6,850
527
5,862
9,586
5,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
4
Kills
22
22
Deaths
4
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
7
0
7
10.5
W
2
1
5
4.5
W
3
1
6
6
L
Merlin
2
5
1
0.5
W
7
1
4
9
L
1
5
0
0.2
L
Kumbhakarna
QuitBs
Kumbhakarna
0
6
2
0.17
L
Charybdis
ShaddyDaddy08
Charybdis
0
1
1
0.5
L
Serqet
1
5
2
0.4
W
Xing Tian
kurdforlife1995
Xing Tian
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,614
Damage
34,054
50,162
Taken
38,666
23,747
Mitigated
19,079
8,453
Healing
9,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,954
1,996
0
730
5,330
1,600
493
1,536
3,461
61,360
931
W
6,800
2,198
0
655
5,605
1,919
697
971
4,634
0
48,418
W
4,221
1,181
0
3,900
8,788
3,982
0
1,466
7,322
44,912
11,155
L
Merlin
4,455
169
0
509
7,226
1,875
0
3,840
3,087
46,344
0
W
7,217
1,639
0
2,534
9,357
6,241
321
1,150
7,961
0
46,843
L
3,335
198
0
1,497
10,569
6,728
0
2,284
7,962
0
32,096
L
Kumbhakarna
QuitBs
Kumbhakarna
1,946
215
0
2,189
13,521
9,189
0
6,385
6,283
17,471
299
L
Charybdis
ShaddyDaddy08
Charybdis
4,323
1,680
0
3,940
7,756
1,957
0
1,943
5,551
0
51,109
L
Serqet
4,555
717
0
318
11,090
3,998
0
3,670
7,050
0
37,500
W
Xing Tian
kurdforlife1995
Xing Tian
5,862
694
194
1,000
9,586
5,337
486
1,322
8,264
27,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,365
Gold Earned
39,289
327
Minions Killed
416
0
Camps Cleared
0
1,277,247
Distance Traveled
1,263,764
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,890
684
120
9
0
284,418
3
W
Medusa
7,314
563
83
6
0
218,156
6
W
Ymir
7,679
591
95
7
0
268,821
0
L
Merlin
6,624
510
91
7
0
259,618
0
W
Fenrir
8,556
658
71
5
0
263,708
1
L
Chaac
6,559
505
55
4
0
235,201
4
L
Kumbhakarna
6,162
474
18
1
0
255,550
0
L
Charybdis
6,810
524
101
8
0
235,156
0
L
Serqet
6,210
478
62
5
0
291,722
0
W
Xing Tian
6,850
527
47
4
0
228,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role