Player Matchup

Chaac
Chaac
Joo C Boo T
Chaac
Level 159
God Stats
23W - 7L
1,731 SR
Queue Stats
47W - 11L
1,822 Elo+
Solo
Ra
Ra
MOTedjRaAUh
Ra
Level 68
God Stats
10W - 4L
1,737 SR
Queue Stats
198W - 169L
1,587 Elo+
Solo
Apollo
Apollo
PSI_1jAyS
Apollo
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 67L
1,626 Elo+
Party 1
Odin
Odin
darkenredeye
Odin
Level 146
God Stats
55W - 43L
1,604 SR
Queue Stats
235W - 207L
1,572 Elo+
Solo
Sobek
Sobek
psi3jays
Sobek
Level 11
God Stats
1W - 1L
1,259 SR
Queue Stats
40W - 37L
1,536 Elo+
Party 1
Team Averages
Level 91
1,566 SR
1,628 Elo+

VS

Team Averages
Level 133
1,619 SR
1,535 Elo+
Vamana
Vamana
HeraMIDD
Vamana
Level 158
God Stats
156W - 121L
1,543 SR
Queue Stats
974W - 941L
1,540 Elo+
Solo
Nox
Nox
JAMR21
Nox
Level 147
God Stats
0W - 1L
1,829 SR
Queue Stats
76W - 74L
1,582 Elo+
Party 2
Anhur
Anhur
KitsuneUzumaki
Anhur
Level 159
God Stats
3W - 5L
1,594 SR
Queue Stats
116W - 116L
1,552 Elo+
Party 2
Ymir
Ymir
foogonewild3105
Ymir
Level 58
God Stats
1W - 1L
1,740 SR
Queue Stats
8W - 11L
1,498 Elo+
Party 2
Tsukuyomi
Tsukuyomi
wedgeninja55
Tsukuyomi
Level 143
God Stats
3W - 9L
1,388 SR
Queue Stats
218W - 196L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 5
8,693
580
9,725
10,587
6,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
5 / 4 / 1
8,983
599
6,351
7,389
2,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
PSI_1jAyS
Apollo
14
2 / 1 / 3
8,489
566
8,444
5,801
1,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

15
1 / 0 / 3
8,869
591
11,977
12,506
9,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
psi3jays
Sobek
11
1 / 3 / 7
7,405
494
4,630
17,273
16,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
HeraMIDD
Vamana
13
0 / 1 / 0
7,223
482
6,833
15,778
11,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nox
JAMR21
Nox
15
6 / 1 / 0
8,487
566
11,059
7,460
2,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 0
6,994
466
3,796
10,179
3,278
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
1 / 4 / 4
7,085
472
5,105
14,910
11,049
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
wedgeninja55
Tsukuyomi
11
1 / 6 / 3
6,597
440
6,655
12,515
3,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
13
Kills
9
9
Deaths
13
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vamana
HeraMIDD
Vamana
0
1
0
0
L
Nox
JAMR21
Nox
6
1
0
6
W
4
1
5
6.5
L
1
1
0
1
W
5
4
1
1.38
W
Apollo
PSI_1jAyS
Apollo
2
1
3
3.5
W
1
0
3
2.5
L
1
4
4
0.75
W
Sobek
psi3jays
Sobek
1
3
7
1.5
L
Tsukuyomi
wedgeninja55
Tsukuyomi
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,127
Damage
33,448
53,556
Taken
60,842
36,331
Mitigated
32,675
20,553
Healing
15,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
HeraMIDD
Vamana
6,833
3,049
0
4,462
15,778
11,612
0
1,860
13,918
0
57,852
L
Nox
JAMR21
Nox
11,059
899
0
1,566
7,460
2,898
0
2,162
5,077
77,565
0
W
9,725
2,562
0
3,883
10,587
6,243
0
1,438
9,116
0
88,077
L
3,796
2,567
0
3,025
10,179
3,278
0
407
9,772
0
54,456
W
6,351
661
1,697
1,508
7,389
2,633
407
3,762
3,627
59,041
1,443
W
Apollo
PSI_1jAyS
Apollo
8,444
5,122
0
3,202
5,801
1,604
639
805
4,996
0
67,311
W
11,977
1,126
0
4,471
12,506
9,415
0
903
11,108
11,580
67,363
L
5,105
613
0
2,297
14,910
11,049
0
5,846
8,777
11,545
0
W
Sobek
psi3jays
Sobek
4,630
958
0
5,792
17,273
16,436
81
9,256
7,972
13,159
0
L
Tsukuyomi
wedgeninja55
Tsukuyomi
6,655
1,314
0
3,867
12,515
3,838
0
2,360
10,083
0
41,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,439
Gold Earned
36,386
516
Minions Killed
434
0
Camps Cleared
0
1,580,748
Distance Traveled
1,544,257
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,223
482
112
7
0
295,222
6
L
Nox
8,487
566
140
9
0
338,453
0
W
Chaac
8,693
580
143
10
0
350,203
3
L
Anhur
6,994
466
100
7
0
277,113
1
W
Ra
8,983
599
124
8
0
318,637
2
W
Apollo
8,489
566
128
9
0
300,963
0
W
Odin
8,869
591
105
7
0
300,863
1
L
Ymir
7,085
472
13
1
0
318,705
4
W
Sobek
7,405
494
16
1
0
310,082
1
L
Tsukuyomi
6,597
440
69
5
0
314,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role