Player Matchup

Baron Samedi
Baron Samedi
Demomgae
Baron Samedi
Level 106
God Stats
1W - 1L
1,339 SR
Queue Stats
78W - 86L
1,488 Elo+
Party 1
Bakasura
Bakasura
HTA_HoLLoW_
Bakasura
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,469 Elo+
Party 1
Sun Wukong
Sun Wukong
Regen_Tie
Sun Wukong
Level 24
God Stats
1W - 2L
1,244 SR
Queue Stats
8W - 13L
1,411 Elo+
Party 1
Vulcan
Vulcan
rokses2
Vulcan
Level 125
God Stats
9W - 5L
1,656 SR
Queue Stats
65W - 102L
1,378 Elo+
Party 1
Medusa
Medusa
steadyclimber
Medusa
Level 149
God Stats
13W - 15L
1,604 SR
Queue Stats
504W - 478L
1,492 Elo+
Solo
Team Averages
Level 83
1,468 SR
1,448 Elo+

VS

Team Averages
Level 89
1,504 SR
1,465 Elo+
Thoth
Thoth
 
Thoth
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
CelestialPawn
Geb
Level 27
God Stats
4W - 3L
1,744 SR
Queue Stats
17W - 27L
1,434 Elo+
Party 2
Skadi
Skadi
LordHades117
Skadi
Level 124
God Stats
0W - 3L
1,370 SR
Queue Stats
22W - 23L
1,522 Elo+
Party 2
Surtr
Surtr
NOVA VIl
Surtr
Level 101
God Stats
7W - 7L
1,456 SR
Queue Stats
145W - 170L
1,431 Elo+
Solo
Neith
Neith
SJemm01
Neith
Level 34
God Stats
7W - 12L
1,448 SR
Queue Stats
8W - 12L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Demomgae
Baron Samedi
9
1 / 0 / 8
6,451
586
4,157
5,815
3,820
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
HTA_HoLLoW_
Bakasura
11
3 / 0 / 4
6,176
561
4,341
7,972
2,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sun Wukong
Regen_Tie
Sun Wukong
10
1 / 3 / 1
5,931
539
3,045
7,256
4,604
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
rokses2
Vulcan
10
7 / 1 / 3
7,125
648
5,969
3,308
896
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
7 / 1 / 4
7,366
670
6,928
5,051
1,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
2 / 1 / 1
5,898
536
5,908
4,525
1,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 3 / 0
4,393
399
595
4,212
2,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 4 / 0
5,479
498
2,683
6,645
1,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
NOVA VIl
Surtr
10
2 / 5 / 1
5,754
523
6,108
10,504
4,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
SJemm01
Neith
9
0 / 6 / 0
5,096
463
1,079
7,092
2,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
19
Kills
5
5
Deaths
19
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
1
1
2.5
L
0
3
0
0
W
Baron Samedi
Demomgae
Baron Samedi
1
0
8
5
W
Bakasura
HTA_HoLLoW_
Bakasura
3
0
4
5
L
1
4
0
0.25
L
Surtr
NOVA VIl
Surtr
2
5
1
0.5
W
Sun Wukong
Regen_Tie
Sun Wukong
1
3
1
0.5
L
Neith
SJemm01
Neith
0
6
0
0
W
Vulcan
rokses2
Vulcan
7
1
3
8.5
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,440
Damage
16,373
29,402
Taken
32,978
13,751
Mitigated
11,555
14,341
Healing
5,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
5,908
318
0
1,269
4,525
1,188
0
1,284
3,241
35,916
0
L
595
0
0
902
4,212
2,087
0
747
3,465
5,670
0
W
Baron Samedi
Demomgae
Baron Samedi
4,157
507
712
3,491
5,815
3,820
23
941
4,874
16,524
4,401
W
Bakasura
HTA_HoLLoW_
Bakasura
4,341
2,979
0
4,966
7,972
2,728
0
1,752
6,220
0
27,633
L
2,683
781
0
780
6,645
1,687
0
858
5,762
0
26,229
L
Surtr
NOVA VIl
Surtr
6,108
2,549
0
1,784
10,504
4,447
0
2,874
6,980
1,135
33,967
W
Sun Wukong
Regen_Tie
Sun Wukong
3,045
1,195
0
2,709
7,256
4,604
520
3,400
3,856
0
29,388
L
Neith
SJemm01
Neith
1,079
98
0
881
7,092
2,146
297
4,182
2,798
0
22,197
W
Vulcan
rokses2
Vulcan
5,969
209
0
1,400
3,308
896
538
577
2,731
32,306
0
W
6,928
2,333
0
1,063
5,051
1,703
442
169
4,882
0
43,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,049
Gold Earned
26,620
270
Minions Killed
227
0
Camps Cleared
0
1,144,948
Distance Traveled
935,094
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,898
536
72
7
0
205,946
1
L
Geb
4,393
399
14
1
0
139,865
1
W
Baron Samedi
6,451
586
36
3
0
207,778
0
W
Bakasura
6,176
561
72
7
0
272,982
0
L
Skadi
5,479
498
51
5
0
193,893
0
L
Surtr
5,754
523
52
5
0
233,753
0
W
Sun Wukong
5,931
539
46
4
0
225,331
2
L
Neith
5,096
463
38
3
0
161,637
0
W
Vulcan
7,125
648
51
5
0
230,802
0
W
Medusa
7,366
670
65
6
0
208,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role