Player Matchup

Anhur
Anhur
Gold I
ISLAND THE
Anhur
Gold I
Level 203
God Stats
36W - 48L
1,547 SR
Queue Stats
468W - 482L
1,542 MMR
Solo
Agni
Agni
Gold IV
ItzJeppyB
Agni
Gold IV
Level 83
God Stats
3W - 4L
1,748 SR
Queue Stats
77W - 75L
1,577 MMR
Party 2
Mercury
Mercury
Gold I
KareemLloyd13
Mercury
Gold I
Level 159
God Stats
3W - 3L
1,487 SR
Queue Stats
381W - 376L
1,525 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
Viper169th_2
Cu Chulainn
Gold III
Level 155
God Stats
2W - 3L
1,173 SR
Queue Stats
106W - 115L
1,577 MMR
Party 2
Ymir
Ymir
Silver I
wblair51515
Ymir
Silver I
Level 81
God Stats
1W - 2L
1,791 SR
Queue Stats
13W - 7L
1,567 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,549 SR
1,558 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,644 SR
1,576 MMR
Hachiman
Hachiman
Platinum V
IlSnowIl
Hachiman
Platinum V
Level 215
God Stats
1W - 3L
1,679 SR
Queue Stats
34W - 19L
1,862 MMR
Party 1
Geb
Geb
Gold V
Itz I Jokker I
Geb
Gold V
Level 157
God Stats
3W - 1L
1,617 SR
Queue Stats
40W - 37L
1,551 MMR
Solo
Pele
Pele
Gold III
JC Enterprise
Pele
Gold III
Level 84
God Stats
61W - 42L
1,601 SR
Queue Stats
133W - 137L
1,575 MMR
Solo
Nu Wa
Nu Wa
Gold II
Oops_imGAY
Nu Wa
Gold II
Level 98
God Stats
21W - 15L
1,639 SR
Queue Stats
254W - 278L
1,564 MMR
Solo
Cerberus
Cerberus
Silver III
SanePanzer
Cerberus
Silver III
Level 128
God Stats
1W - 0L
1,687 SR
Queue Stats
3W - 4L
1,329 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
0 / 7 / 0
6,427
428
5,699
12,703
3,087
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Agni
14
2 / 2 / 1
7,780
519
5,007
7,721
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
10
1 / 4 / 2
6,355
424
3,184
9,272
2,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cu Chulainn
Viper169th_2
Cu Chulainn
13
0 / 4 / 0
7,019
468
5,562
11,331
4,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 4 / 3
6,519
435
4,060
14,723
8,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
Chang'eThorKumbhakarnaCharybdis

VS

Bans
Ao KuangCthulhuOdinKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
IlSnowIl
Hachiman
16
8 / 0 / 1
10,079
672
12,957
10,146
2,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 1 / 10
8,051
537
2,506
9,806
6,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 1 / 3
9,616
641
8,782
12,895
4,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nu Wa
14
5 / 1 / 3
9,190
613
9,485
3,156
999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cerberus
SanePanzer
Cerberus
15
2 / 0 / 3
9,347
623
6,169
9,089
7,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
3
Kills
21
21
Deaths
3
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Anhur
0
7
0
0
W
Hachiman
IlSnowIl
Hachiman
8
0
1
8.5
W
0
1
10
5
L
Agni
2
2
1
1.25
W
6
1
3
7.5
L
Mercury
1
4
2
0.5
W
Nu Wa
5
1
3
6.5
W
Cerberus
SanePanzer
Cerberus
2
0
3
3.5
L
Cu Chulainn
Viper169th_2
Cu Chulainn
0
4
0
0
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,512
Damage
39,899
55,750
Taken
45,092
20,578
Mitigated
22,373
11,153
Healing
21,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
5,699
4,129
0
2,507
12,703
3,087
0
1,299
11,404
0
43,124
W
Hachiman
IlSnowIl
Hachiman
12,957
8,250
0
7,686
10,146
2,918
2,339
2,498
7,648
0
86,364
W
2,506
325
0
2,374
9,806
6,702
216
3,238
6,568
17,711
0
L
Agni
5,007
527
0
485
7,721
1,988
0
2,655
5,026
68,692
0
W
8,782
2,094
0
7,232
12,895
4,444
1,319
3,080
9,815
0
87,573
L
Mercury
3,184
1,779
0
2,141
9,272
2,582
0
1,648
7,624
0
35,691
W
Nu Wa
9,485
1,693
0
155
3,156
999
1,882
782
2,374
65,870
1,293
W
Cerberus
SanePanzer
Cerberus
6,169
536
0
4,514
9,089
7,310
28
375
7,993
45,263
2,718
L
Cu Chulainn
Viper169th_2
Cu Chulainn
5,562
795
0
3,994
11,331
4,253
0
6,153
4,543
0
44,559
L
4,060
790
0
2,026
14,723
8,668
0
5,680
9,031
20,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,100
Gold Earned
46,283
403
Minions Killed
471
0
Camps Cleared
0
1,392,791
Distance Traveled
1,512,053
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,427
428
87
6
0
257,629
3
W
Hachiman
10,079
672
118
8
0
276,846
2
W
Geb
8,051
537
16
1
0
305,330
5
L
Agni
7,780
519
145
10
0
308,770
2
W
Pele
9,616
641
146
10
0
348,315
3
L
Mercury
6,355
424
62
4
0
224,562
2
W
Nu Wa
9,190
613
90
6
0
290,156
0
W
Cerberus
9,347
623
101
7
0
291,406
0
L
Cu Chulainn
7,019
468
89
6
0
307,140
0
L
Ymir
6,519
435
20
1
0
294,690
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role