Player Matchup

Ares
Ares
 
Ares
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Deaths_Dealer97
Da Ji
Level 136
God Stats
29W - 14L
1,682 SR
Queue Stats
295W - 247L
1,388 Elo+
Solo
Kali
Kali
Drail1980
Kali
Level 44
God Stats
7W - 13L
1,382 SR
Queue Stats
61W - 78L
1,366 Elo+
Solo
Eset
Eset
PIastique DoII
Eset
Level 65
God Stats
3W - 6L
1,515 SR
Queue Stats
68W - 60L
1,435 Elo+
Party 1
Medusa
Medusa
Shadowraith6121
Medusa
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 81L
1,438 Elo+
Party 1
Team Averages
Level 72
1,516 SR
1,425 Elo+

VS

Team Averages
Level 103
1,487 SR
1,409 Elo+
Xbalanque
Xbalanque
BigPappaKam
Xbalanque
Level 89
God Stats
13W - 6L
1,881 SR
Queue Stats
121W - 102L
1,501 Elo+
Solo
Nu Wa
Nu Wa
NanekZeroJOJOS
Nu Wa
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 47L
1,357 Elo+
Party 2
Baron Samedi
Baron Samedi
PanicAcorn
Baron Samedi
Level 128
God Stats
1W - 2L
1,168 SR
Queue Stats
135W - 138L
1,413 Elo+
Solo
Nemesis
Nemesis
SliterJOJO
Nemesis
Level 59
God Stats
4W - 1L
1,500 SR
Queue Stats
22W - 37L
1,313 Elo+
Party 2
Tyr
Tyr
legendfo117
Tyr
Level 178
God Stats
5W - 9L
1,384 SR
Queue Stats
530W - 569L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
2 / 2 / 6
7,858
524
6,885
15,474
12,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 6 / 0
7,311
487
8,740
13,233
8,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kali
13
1 / 3 / 1
6,625
442
5,069
12,224
5,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

1
0 / 0 / 0
4,492
299
0
602
126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 4 / 2
7,514
501
12,342
9,567
3,806
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BigPappaKam
Xbalanque
13
1 / 4 / 5
7,294
486
4,459
7,234
2,203
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 2 / 6
7,829
522
10,708
10,798
3,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Baron Samedi
PanicAcorn
Baron Samedi
13
3 / 1 / 4
7,208
481
4,203
11,931
8,663
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nemesis
SliterJOJO
Nemesis
12
3 / 1 / 5
7,138
476
5,391
9,729
3,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
6 / 0 / 1
10,002
667
7,933
15,403
16,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
8
Kills
15
15
Deaths
8
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
2
6
2.5
W
Xbalanque
BigPappaKam
Xbalanque
1
4
5
0.88
L
0
6
0
0
L
Kali
1
3
1
0.5
W
2
2
6
2.5
L
0
0
0
0
W
Baron Samedi
PanicAcorn
Baron Samedi
3
1
4
5
L
5
4
2
1.5
W
Nemesis
SliterJOJO
Nemesis
3
1
5
5.5
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,036
Damage
32,694
51,100
Taken
55,095
29,862
Mitigated
34,277
10,265
Healing
19,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
6,885
97
0
4,309
15,474
12,340
367
5,572
9,589
28,589
1,625
W
Xbalanque
BigPappaKam
Xbalanque
4,459
2,699
0
1,615
7,234
2,203
0
1,370
5,864
0
50,406
L
8,740
2,150
0
1,403
13,233
8,356
0
476
12,673
0
54,624
L
Kali
5,069
2,507
0
2,321
12,224
5,234
632
4,481
7,479
0
42,379
W
10,708
4,331
0
2,677
10,798
3,354
2
2,380
8,418
40,977
2,741
L
0
0
0
0
602
126
0
518
0
0
0
W
Baron Samedi
PanicAcorn
Baron Samedi
4,203
654
851
3,757
11,931
8,663
20
1,412
10,519
39,246
0
L
12,342
6,790
144
2,088
9,567
3,806
727
2,781
6,668
0
54,514
W
Nemesis
SliterJOJO
Nemesis
5,391
2,275
0
2,191
9,729
3,870
0
1,357
8,372
0
32,529
W
7,933
1,311
0
8,340
15,403
16,187
0
0
15,403
0
64,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,800
Gold Earned
39,471
268
Minions Killed
377
0
Camps Cleared
0
1,109,415
Distance Traveled
1,372,584
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,858
524
40
3
0
257,369
8
W
Xbalanque
7,294
486
83
6
0
263,159
3
L
Da Ji
7,311
487
92
6
0
284,963
0
L
Kali
6,625
442
67
4
0
281,819
0
W
Nu Wa
7,829
522
69
5
0
236,530
0
L
Eset
4,492
299
0
0
0
0
0
W
Baron Samedi
7,208
481
45
3
0
246,632
1
L
Medusa
7,514
501
69
5
0
285,264
2
W
Nemesis
7,138
476
47
3
0
344,583
7
W
Tyr
10,002
667
133
9
0
281,680
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role