Player Matchup

Olorun
Olorun
DavZ33
Olorun
Level 122
God Stats
1W - 0L
1,461 SR
Queue Stats
43W - 58L
1,474 Elo+
Party 2
Janus
Janus
Erickcx
Janus
Level 147
God Stats
5W - 6L
1,471 SR
Queue Stats
386W - 366L
1,524 Elo+
Solo
Tsukuyomi
Tsukuyomi
LaneBot34
Tsukuyomi
Level 153
God Stats
6W - 2L
1,580 SR
Queue Stats
104W - 89L
1,541 Elo+
Solo
Cerberus
Cerberus
WarnedV
Cerberus
Level 106
God Stats
14W - 5L
1,698 SR
Queue Stats
234W - 205L
1,564 Elo+
Solo
Hercules
Hercules
joaquin247
Hercules
Level 127
God Stats
3W - 4L
1,428 SR
Queue Stats
50W - 65L
1,449 Elo+
Party 2
Team Averages
Level 131
1,527 SR
1,510 Elo+

VS

Team Averages
Level 177
1,623 SR
1,544 Elo+
Ra
Ra
Ascended5
Ra
Level 128
God Stats
151W - 140L
1,531 SR
Queue Stats
429W - 427L
1,530 Elo+
Solo
Kali
Kali
Battlehardt
Kali
Level 243
God Stats
28W - 26L
1,535 SR
Queue Stats
572W - 556L
1,522 Elo+
Party 1
Neith
Neith
Gabep0429
Neith
Level 143
God Stats
20W - 7L
1,748 SR
Queue Stats
279W - 275L
1,557 Elo+
Solo
Khepri
Khepri
KongZilla1234
Khepri
Level 108
God Stats
3W - 3L
1,676 SR
Queue Stats
124W - 107L
1,581 Elo+
Solo
Charybdis
Charybdis
MGKPUSESPLSH
Charybdis
Level 265
God Stats
17W - 12L
1,627 SR
Queue Stats
647W - 624L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DavZ33
Olorun
9
0 / 0 / 2
4,905
545
3,945
5,827
1,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Janus
Erickcx
Janus
11
2 / 2 / 0
5,987
665
4,446
3,945
990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
LaneBot34
Tsukuyomi
9
0 / 4 / 1
4,948
550
3,746
7,621
1,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
WarnedV
Cerberus
10
5 / 2 / 0
6,113
679
6,233
9,557
4,581
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hercules
joaquin247
Hercules
9
2 / 1 / 0
5,231
581
4,607
10,982
5,853
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,462
496
2,411
7,695
2,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
8 / 1 / 1
6,895
766
5,463
9,160
3,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
Gabep0429
Neith
11
1 / 1 / 2
6,072
675
3,947
6,442
1,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 1
5,118
569
2,883
6,104
3,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Charybdis
MGKPUSESPLSH
Charybdis
9
0 / 1 / 0
4,765
529
8,282
4,969
1,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
9
Kills
9
9
Deaths
9
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
8
1
1
8.5
W
Olorun
DavZ33
Olorun
0
0
2
1
W
Janus
Erickcx
Janus
2
2
0
1
L
Neith
Gabep0429
Neith
1
1
2
2
L
0
1
1
0.5
W
Tsukuyomi
LaneBot34
Tsukuyomi
0
4
1
0.13
L
Charybdis
MGKPUSESPLSH
Charybdis
0
1
0
0
W
Cerberus
WarnedV
Cerberus
5
2
0
2.5
W
Hercules
joaquin247
Hercules
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,977
Damage
22,986
37,932
Taken
34,370
15,241
Mitigated
12,471
17,542
Healing
14,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,411
103
0
3,335
7,695
2,211
0
5,717
1,978
20,196
0
L
5,463
2,468
0
3,632
9,160
3,541
0
2,570
6,382
0
26,262
W
Olorun
DavZ33
Olorun
3,945
1,845
1,335
3,033
5,827
1,833
0
588
5,239
33,487
0
W
Janus
Erickcx
Janus
4,446
91
0
898
3,945
990
0
0
3,945
35,080
0
L
Neith
Gabep0429
Neith
3,947
862
0
2,771
6,442
1,722
0
2,216
3,906
0
40,312
L
2,883
435
1,394
1,381
6,104
3,330
0
2,059
4,045
14,376
0
W
Tsukuyomi
LaneBot34
Tsukuyomi
3,746
598
0
2,675
7,621
1,984
0
0
7,621
0
33,909
L
Charybdis
MGKPUSESPLSH
Charybdis
8,282
4,607
0
2,303
4,969
1,667
0
1,488
3,481
0
48,059
W
Cerberus
WarnedV
Cerberus
6,233
400
0
4,744
9,557
4,581
0
2,286
7,146
33,663
2,430
W
Hercules
joaquin247
Hercules
4,607
2,218
1,318
3,539
10,982
5,853
0
2,295
8,687
0
14,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,184
Gold Earned
27,312
281
Minions Killed
266
0
Camps Cleared
0
980,888
Distance Traveled
932,935
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,462
496
37
4
0
165,307
1
L
Kali
6,895
766
49
5
0
229,270
0
W
Olorun
4,905
545
69
8
0
176,126
0
W
Janus
5,987
665
60
7
0
197,337
6
L
Neith
6,072
675
82
9
0
171,727
2
L
Khepri
5,118
569
22
2
0
198,114
4
W
Tsukuyomi
4,948
550
60
7
0
233,124
0
L
Charybdis
4,765
529
76
8
0
168,517
1
W
Cerberus
6,113
679
74
8
0
171,649
3
W
Hercules
5,231
581
18
2
0
202,652
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role