Player Matchup

Fenrir
Fenrir
DHG Beta2337
Fenrir
Level 120
God Stats
2W - 5L
1,278 SR
Queue Stats
279W - 266L
1,465 Elo+
Party 2
Izanami
Izanami
Echo9501
Izanami
Level 86
God Stats
3W - 5L
1,468 SR
Queue Stats
372W - 352L
1,499 Elo+
Party 2
Xing Tian
Xing Tian
TheLokiMaster84
Xing Tian
Level 200
God Stats
10W - 18L
1,555 SR
Queue Stats
300W - 277L
1,542 Elo+
Party 4
Bakasura
Bakasura
WhoScharted
Bakasura
Level 250
God Stats
5W - 6L
1,514 SR
Queue Stats
552W - 552L
1,521 Elo+
Party 4
Nu Wa
Nu Wa
lWandererI
Nu Wa
Level 171
God Stats
12W - 3L
1,912 SR
Queue Stats
115W - 97L
1,603 Elo+
Solo
Team Averages
Level 165
1,545 SR
1,526 Elo+

VS

Team Averages
Level 135
1,399 SR
1,585 Elo+
Sobek
Sobek
IOnlyPressW
Sobek
Level 125
God Stats
2W - 3L
1,314 SR
Queue Stats
176W - 162L
1,520 Elo+
Party 1
Sun Wukong
Sun Wukong
SoLrAc_aLiVa
Sun Wukong
Level 133
God Stats
34W - 32L
1,567 SR
Queue Stats
82W - 85L
1,544 Elo+
Party 1
Anubis
Anubis
Spectres-x
Anubis
Level 155
God Stats
2W - 4L
1,283 SR
Queue Stats
165W - 163L
1,516 Elo+
Party 1
Fenrir
Fenrir
ajay206
Fenrir
Level 116
God Stats
1W - 1L
1,170 SR
Queue Stats
76W - 56L
1,640 Elo+
Party 3
Apollo
Apollo
razeen²
Apollo
Level 147
God Stats
8W - 4L
1,661 SR
Queue Stats
40W - 17L
1,705 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 4 / 1
7,244
557
7,916
12,441
8,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Echo9501
Izanami
12
1 / 5 / 1
6,994
538
6,189
8,861
2,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
TheLokiMaster84
Xing Tian
9
1 / 2 / 2
5,855
450
6,602
10,567
7,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
WhoScharted
Bakasura
11
3 / 3 / 2
6,431
495
4,831
9,156
3,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Nu Wa
11
2 / 4 / 1
6,550
504
8,376
5,847
1,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 9
6,764
520
3,223
12,940
9,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
SoLrAc_aLiVa
Sun Wukong
11
2 / 3 / 2
6,670
513
5,483
12,443
9,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Spectres-x
Anubis
14
2 / 0 / 4
8,113
624
4,973
7,145
2,402
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Fenrir
ajay206
Fenrir
13
7 / 2 / 3
7,850
604
6,359
11,084
4,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
razeen²
Apollo
14
5 / 2 / 2
8,093
623
12,985
11,980
3,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
9
Kills
18
18
Deaths
9
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
4
1
0.63
L
Izanami
Echo9501
Izanami
1
5
1
0.3
W
2
2
9
3.25
W
Sun Wukong
SoLrAc_aLiVa
Sun Wukong
2
3
2
1
W
Anubis
Spectres-x
Anubis
2
0
4
4
L
Xing Tian
TheLokiMaster84
Xing Tian
1
2
2
1
L
Bakasura
WhoScharted
Bakasura
3
3
2
1.33
W
Fenrir
ajay206
Fenrir
7
2
3
4.25
L
Nu Wa
2
4
1
0.63
W
Apollo
razeen²
Apollo
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,914
Damage
33,023
46,872
Taken
55,592
23,315
Mitigated
29,445
8,203
Healing
20,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,916
1,842
0
2,820
12,441
8,651
0
1,013
10,644
910
43,835
L
Izanami
Echo9501
Izanami
6,189
4,290
0
1,776
8,861
2,821
0
602
8,259
0
58,189
W
3,223
233
0
2,978
12,940
9,229
0
4,214
8,310
12,644
0
W
Sun Wukong
SoLrAc_aLiVa
Sun Wukong
5,483
1,452
0
4,110
12,443
9,942
0
811
10,834
0
31,680
W
Anubis
Spectres-x
Anubis
4,973
250
0
4,407
7,145
2,402
0
3,850
2,985
67,148
2,165
L
Xing Tian
TheLokiMaster84
Xing Tian
6,602
491
0
1,398
10,567
7,444
0
2,744
7,823
17,635
410
L
Bakasura
WhoScharted
Bakasura
4,831
3,458
0
1,709
9,156
3,242
0
1,092
8,064
0
30,638
W
Fenrir
ajay206
Fenrir
6,359
1,731
0
2,022
11,084
4,139
0
2,926
7,538
0
45,656
L
Nu Wa
8,376
1,276
0
500
5,847
1,157
0
2,581
3,266
47,191
0
W
Apollo
razeen²
Apollo
12,985
8,827
0
6,902
11,980
3,733
0
2,688
8,832
0
69,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,074
Gold Earned
37,490
346
Minions Killed
382
0
Camps Cleared
0
1,275,543
Distance Traveled
1,326,942
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,244
557
80
6
0
231,329
0
L
Izanami
6,994
538
97
7
0
252,826
0
W
Sobek
6,764
520
13
1
0
270,730
2
W
Sun Wukong
6,670
513
45
3
0
238,151
0
W
Anubis
8,113
624
133
10
0
269,216
0
L
Xing Tian
5,855
450
14
1
0
289,358
6
L
Bakasura
6,431
495
63
5
0
296,136
2
W
Fenrir
7,850
604
71
5
0
299,317
2
L
Nu Wa
6,550
504
92
7
0
205,894
3
W
Apollo
8,093
623
120
9
0
249,528
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role