Player Matchup

Xbalanque
Xbalanque
Diamond III
DannFalls
Xbalanque
Diamond III
Level 192
God Stats
7W - 1L
1,830 SR
Queue Stats
360W - 327L
2,244 MMR
Solo
Ao Kuang
Ao Kuang
Masters
Drаgoon
Ao Kuang
Masters
Level 149
God Stats
3W - 2L
1,639 SR
Queue Stats
242W - 181L
2,475 MMR
Solo
Mulan
Mulan
Diamond II
JackHυghes
Mulan
Diamond II
Level 148
God Stats
3W - 2L
1,672 SR
Queue Stats
57W - 31L
2,273 MMR
Party 2
Raijin
Raijin
Diamond II
Steαk
Raijin
Diamond II
Level 89
God Stats
8W - 6L
1,830 SR
Queue Stats
178W - 153L
2,336 MMR
Solo
Cerberus
Cerberus
Diamond I
Wascο
Cerberus
Diamond I
Level 172
God Stats
1W - 0L
1,873 SR
Queue Stats
98W - 65L
2,236 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 150
1,769 SR
2,313 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 128
1,799 SR
2,311 MMR
Ullr
Ullr
Masters
Aіdan
Ullr
Masters
Level 150
God Stats
19W - 13L
1,945 SR
Queue Stats
156W - 129L
2,695 MMR
Solo
Fafnir
Fafnir
Diamond V
GrumpyUmpus
Fafnir
Diamond V
Level 156
God Stats
3W - 2L
1,768 SR
Queue Stats
70W - 52L
2,218 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
Juliunne
Sun Wukong
Diamond III
Level 168
God Stats
12W - 8L
1,816 SR
Queue Stats
512W - 476L
2,214 MMR
Party 1
Chang'e
Chang'e
Diamond III
NutflixnChill
Chang'e
Diamond III
Level 59
God Stats
3W - 1L
1,663 SR
Queue Stats
79W - 62L
2,264 MMR
Solo
Pele
Pele
Platinum I
mrepicface
Pele
Platinum I
Level 109
God Stats
1W - 1L
1,803 SR
Queue Stats
30W - 16L
2,161 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DannFalls
Xbalanque
15
1 / 2 / 2
8,943
639
6,500
7,924
2,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
Drаgoon
Ao Kuang
14
6 / 2 / 5
8,492
607
9,581
13,208
5,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
3 / 0 / 5
9,820
701
10,052
12,837
14,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Raijin
Steαk
Raijin
15
4 / 2 / 2
9,501
679
8,526
5,300
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Wascο
Cerberus
13
2 / 0 / 6
8,472
605
6,497
12,728
9,627
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Ne ZhaKumbhakarnaRavanaNu Wa

VS

Bans
ThothCthulhuKuzenboHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Aіdan
Ullr
14
1 / 2 / 1
7,713
551
6,645
8,640
3,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
10
0 / 1 / 3
6,726
480
3,533
12,794
9,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
Juliunne
Sun Wukong
10
0 / 4 / 0
6,367
455
3,877
10,527
5,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
14
2 / 2 / 1
7,457
533
6,899
9,457
2,316
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 7 / 1
7,013
501
9,900
13,811
3,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
16
Kills
6
6
Deaths
16
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ullr
Aіdan
Ullr
1
2
1
0.75
W
Xbalanque
DannFalls
Xbalanque
1
2
2
1
W
Ao Kuang
Drаgoon
Ao Kuang
6
2
5
4.25
L
Fafnir
0
1
3
1.5
W
3
0
5
5.5
L
Sun Wukong
Juliunne
Sun Wukong
0
4
0
0
L
Chang'e
2
2
1
1.25
W
Raijin
Steαk
Raijin
4
2
2
2.5
W
Cerberus
Wascο
Cerberus
2
0
6
5
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,156
Damage
30,854
51,997
Taken
55,229
34,560
Mitigated
23,924
20,019
Healing
15,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
Aіdan
Ullr
6,645
3,268
0
1,708
8,640
3,469
0
1,185
7,455
0
72,133
W
Xbalanque
DannFalls
Xbalanque
6,500
3,773
0
3,199
7,924
2,905
1,252
535
7,389
0
73,748
W
Ao Kuang
Drаgoon
Ao Kuang
9,581
1,181
0
1,903
13,208
5,440
0
2,962
10,246
62,064
1,400
L
Fafnir
3,533
759
1,856
3,138
12,794
9,363
0
6,474
6,320
19,021
0
W
10,052
799
0
7,471
12,837
14,645
0
1,845
10,992
109
74,700
L
Sun Wukong
Juliunne
Sun Wukong
3,877
1,062
0
3,552
10,527
5,392
0
404
10,123
0
36,895
L
Chang'e
6,899
953
975
3,621
9,457
2,316
0
7,121
2,336
53,222
0
W
Raijin
Steαk
Raijin
8,526
859
0
750
5,300
1,943
75
1,274
4,026
76,972
648
W
Cerberus
Wascο
Cerberus
6,497
849
0
6,696
12,728
9,627
0
4,228
8,500
34,823
669
L
9,900
1,951
0
890
13,811
3,384
0
8,942
4,869
0
54,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,228
Gold Earned
35,276
576
Minions Killed
432
0
Camps Cleared
0
1,452,748
Distance Traveled
1,372,545
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,713
551
132
9
0
265,278
3
W
Xbalanque
8,943
639
135
10
0
274,368
6
W
Ao Kuang
8,492
607
86
6
0
340,292
0
L
Fafnir
6,726
480
35
3
0
293,279
9
W
Mulan
9,820
701
136
10
0
277,109
1
L
Sun Wukong
6,367
455
74
5
0
218,243
0
L
Chang'e
7,457
533
105
8
0
281,859
2
W
Raijin
9,501
679
150
11
0
268,674
1
W
Cerberus
8,472
605
69
5
0
292,305
2
L
Pele
7,013
501
86
6
0
313,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role