Player Matchup

Achilles
Achilles
BallWithMyBruhs
Achilles
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
260W - 243L
1,578 Elo+
Party 1
Ne Zha
Ne Zha
Jüstin
Ne Zha
Level 163
God Stats
6W - 7L
1,393 SR
Queue Stats
302W - 301L
1,493 Elo+
Solo
Bacchus
Bacchus
celtics0618
Bacchus
Level 116
God Stats
5W - 2L
1,521 SR
Queue Stats
135W - 126L
1,493 Elo+
Party 3
Ares
Ares
crankincronuts
Ares
Level 123
God Stats
6W - 2L
1,720 SR
Queue Stats
452W - 473L
1,468 Elo+
Party 3
Yu Huang
Yu Huang
lose4thewin
Yu Huang
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 171L
1,562 Elo+
Party 1
Team Averages
Level 125
1,527 SR
1,519 Elo+

VS

Team Averages
Level 163
1,591 SR
1,601 Elo+
Loki
Loki
Darkness Grace
Loki
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,509 Elo+
Party 2
Cthulhu
Cthulhu
Effinmontage
Cthulhu
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,886 Elo+
Party 4
Zhong Kui
Zhong Kui
Emplify
Zhong Kui
Level 249
God Stats
2W - 3L
1,706 SR
Queue Stats
164W - 156L
1,595 Elo+
Party 4
Bellona
Bellona
LatináLover
Bellona
Level 159
God Stats
0W - 1L
1,751 SR
Queue Stats
52W - 45L
1,547 Elo+
Solo
Chronos
Chronos
memeriooo
Chronos
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
8 / 3 / 6
9,906
991
7,490
13,102
16,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
Jüstin
Ne Zha
15
7 / 3 / 7
8,873
887
13,111
10,472
5,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
celtics0618
Bacchus
14
1 / 2 / 13
8,764
876
5,060
9,535
12,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
1 / 3 / 12
8,746
875
5,840
9,356
11,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
lose4thewin
Yu Huang
16
2 / 1 / 12
9,311
931
8,600
6,794
3,495
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 2
7,872
787
5,804
7,700
2,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
Effinmontage
Cthulhu
15
0 / 3 / 9
8,137
814
7,030
8,890
9,104
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
Emplify
Zhong Kui
17
6 / 4 / 5
8,729
873
13,943
12,128
10,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
LatináLover
Bellona
9
1 / 3 / 1
6,348
635
2,707
4,587
2,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
memeriooo
Chronos
14
2 / 4 / 5
7,467
747
7,226
8,706
3,029
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
34
19
Kills
12
12
Deaths
19
50
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Achilles
8
3
6
3.67
L
3
5
2
0.8
L
Cthulhu
Effinmontage
Cthulhu
0
3
9
1.5
L
Zhong Kui
Emplify
Zhong Kui
6
4
5
2.13
W
Ne Zha
Jüstin
Ne Zha
7
3
7
3.5
L
Bellona
LatináLover
Bellona
1
3
1
0.5
W
Bacchus
celtics0618
Bacchus
1
2
13
3.75
W
1
3
12
2.33
W
Yu Huang
lose4thewin
Yu Huang
2
1
12
8
L
Chronos
memeriooo
Chronos
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,101
Damage
36,710
49,259
Taken
42,011
49,924
Mitigated
28,441
14,222
Healing
11,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
7,490
521
989
4,074
13,102
16,814
315
7,152
5,044
0
13,583
L
5,804
890
979
452
7,700
2,656
0
2,590
5,034
0
14,404
L
Cthulhu
Effinmontage
Cthulhu
7,030
173
1,438
1,986
8,890
9,104
0
4,703
3,956
15,608
0
L
Zhong Kui
Emplify
Zhong Kui
13,943
628
39
4,330
12,128
10,860
0
6,105
5,642
20,200
0
W
Ne Zha
Jüstin
Ne Zha
13,111
1,082
631
2,713
10,472
5,747
167
4,220
5,768
0
30,583
L
Bellona
LatináLover
Bellona
2,707
149
295
566
4,587
2,792
0
1,515
2,984
0
5,345
W
Bacchus
celtics0618
Bacchus
5,060
373
1,577
1,898
9,535
12,772
137
5,231
3,715
9,540
0
W
5,840
200
634
1,327
9,356
11,096
229
4,550
4,320
6,926
2,079
W
Yu Huang
lose4thewin
Yu Huang
8,600
1,484
0
379
6,794
3,495
948
4,496
2,002
30,393
0
L
Chronos
memeriooo
Chronos
7,226
2,218
274
1,046
8,706
3,029
0
3,816
4,763
16,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,600
Gold Earned
38,553
126
Minions Killed
92
0
Camps Cleared
0
1,004,684
Distance Traveled
824,620
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,906
991
19
2
0
197,128
0
L
Loki
7,872
787
15
2
0
152,718
0
L
Cthulhu
8,137
814
21
2
0
200,266
0
L
Zhong Kui
8,729
873
24
2
0
180,750
0
W
Ne Zha
8,873
887
33
3
0
192,586
0
L
Bellona
6,348
635
7
1
0
95,527
0
W
Bacchus
8,764
876
10
1
0
208,804
0
W
Ares
8,746
875
10
1
0
192,697
0
W
Yu Huang
9,311
931
54
5
0
213,469
0
L
Chronos
7,467
747
25
3
0
195,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role