Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Chandler atx
Anubis
Level 72
God Stats
4W - 4L
1,523 SR
Queue Stats
10W - 15L
1,373 Elo+
Party 1
Ymir
Ymir
DaGreaseRat
Ymir
Level 25
God Stats
2W - 0L
1,518 SR
Queue Stats
2W - 6L
1,074 Elo+
Party 1
Janus
Janus
Neilboy103816
Janus
Level 63
God Stats
1W - 3L
1,532 SR
Queue Stats
9W - 17L
1,326 Elo+
Party 1
Mulan
Mulan
Nooters69
Mulan
Level 65
God Stats
8W - 9L
1,594 SR
Queue Stats
8W - 12L
1,337 Elo+
Party 1
Team Averages
Level 63
1,533 SR
1,322 Elo+

VS

Team Averages
Level 84
1,418 SR
1,391 Elo+
Ne Zha
Ne Zha
AboveThemAll
Ne Zha
Level 91
God Stats
0W - 2L
1,500 SR
Queue Stats
173W - 156L
1,478 Elo+
Solo
Mulan
Mulan
LucasNiki34
Mulan
Level 124
God Stats
2W - 2L
1,388 SR
Queue Stats
6W - 11L
1,305 Elo+
Party 2
Sylvanus
Sylvanus
Ryukiii--
Sylvanus
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,305 Elo+
Party 2
Poseidon
Poseidon
TadeoM
Poseidon
Level 55
God Stats
0W - 2L
1,307 SR
Queue Stats
37W - 41L
1,405 Elo+
Solo
Charybdis
Charybdis
its_just_game22
Charybdis
Level 117
God Stats
38W - 52L
1,396 SR
Queue Stats
687W - 683L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
1 / 0 / 3
5,199
520
4,381
5,666
1,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
11
6 / 1 / 4
6,726
673
10,989
6,999
3,101
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
1 / 0 / 5
5,650
565
3,749
8,056
5,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
7 / 1 / 0
6,571
657
3,429
3,472
875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mulan
Nooters69
Mulan
12
3 / 1 / 0
6,272
627
5,401
8,624
3,851
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
7
0 / 2 / 0
4,484
448
1,196
9,492
4,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
1 / 2 / 0
6,511
651
3,967
8,049
3,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
Ryukiii--
Sylvanus
8
0 / 5 / 1
4,705
471
2,831
10,707
4,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
TadeoM
Poseidon
9
1 / 4 / 0
5,574
557
3,705
5,825
1,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charybdis
its_just_game22
Charybdis
9
1 / 5 / 0
4,956
496
6,123
9,104
1,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
18
Kills
3
3
Deaths
18
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
0
3
2.5
L
Ne Zha
0
2
0
0
W
Anubis
6
1
4
8
W
1
0
5
3.5
L
1
2
0
0.5
W
7
1
0
7
W
Mulan
Nooters69
Mulan
3
1
0
3
L
Sylvanus
Ryukiii--
Sylvanus
0
5
1
0.1
L
Poseidon
TadeoM
Poseidon
1
4
0
0.25
L
Charybdis
its_just_game22
Charybdis
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,949
Damage
17,822
32,817
Taken
43,177
15,159
Mitigated
15,942
8,723
Healing
12,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,381
1,360
0
215
5,666
1,814
0
1,355
4,311
0
30,933
L
Ne Zha
1,196
439
0
3,870
9,492
4,215
0
297
9,195
0
24,158
W
Anubis
10,989
714
0
4,366
6,999
3,101
320
1,748
5,251
49,231
0
W
3,749
897
0
793
8,056
5,518
0
1,675
6,381
10,453
1,863
L
3,967
1,000
0
2,968
8,049
3,733
0
423
7,626
0
41,951
W
3,429
289
0
536
3,472
875
0
1,758
1,714
31,366
130
W
Mulan
Nooters69
Mulan
5,401
1,510
0
2,813
8,624
3,851
0
0
8,624
0
37,461
L
Sylvanus
Ryukiii--
Sylvanus
2,831
1,333
292
1,453
10,707
4,906
0
7,787
2,920
11,696
0
L
Poseidon
TadeoM
Poseidon
3,705
697
0
1,000
5,825
1,183
0
2,852
2,973
33,042
0
L
Charybdis
its_just_game22
Charybdis
6,123
2,817
0
2,584
9,104
1,905
0
6,640
2,464
0
33,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,418
Gold Earned
26,230
283
Minions Killed
259
0
Camps Cleared
0
1,051,249
Distance Traveled
893,324
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,199
520
48
5
0
221,596
4
L
Ne Zha
4,484
448
39
4
0
195,450
4
W
Anubis
6,726
673
81
8
0
178,108
0
W
Ymir
5,650
565
14
1
0
215,645
0
L
Mulan
6,511
651
91
9
0
181,898
0
W
Janus
6,571
657
68
7
0
227,916
0
W
Mulan
6,272
627
72
7
0
207,984
0
L
Sylvanus
4,705
471
19
2
0
176,551
0
L
Poseidon
5,574
557
58
6
0
177,182
0
L
Charybdis
4,956
496
52
5
0
162,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role