Player Matchup

Olorun
Olorun
IWillReport
Olorun
Level 142
God Stats
2W - 0L
1,788 SR
Queue Stats
89W - 74L
1,610 Elo+
Solo
The Morrigan
The Morrigan
ItzDanielS
The Morrigan
Level 168
God Stats
4W - 3L
1,591 SR
Queue Stats
93W - 112L
1,532 Elo+
Party 2
Atlas
Atlas
WhoAskedBro
Atlas
Level 155
God Stats
3W - 2L
1,561 SR
Queue Stats
198W - 176L
1,568 Elo+
Solo
Amaterasu
Amaterasu
rawlito
Amaterasu
Level 129
God Stats
5W - 0L
1,671 SR
Queue Stats
81W - 75L
1,599 Elo+
Party 2
Da Ji
Da Ji
savagemonk
Da Ji
Level 198
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 54L
1,558 Elo+
Solo
Team Averages
Level 158
1,622 SR
1,573 Elo+

VS

Team Averages
Level 141
1,481 SR
1,564 Elo+
King Arthur
King Arthur
 
King Arthur
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
BallWithMyBruhs
Zhong Kui
Level 159
God Stats
3W - 4L
1,522 SR
Queue Stats
235W - 206L
1,579 Elo+
Party 1
Cupid
Cupid
Slinkydo
Cupid
Level 178
God Stats
0W - 2L
1,329 SR
Queue Stats
124W - 108L
1,583 Elo+
Solo
Nu Wa
Nu Wa
TheHuntsmen
Nu Wa
Level 148
God Stats
2W - 2L
1,555 SR
Queue Stats
142W - 105L
1,599 Elo+
Solo
Anhur
Anhur
lose4thewin
Anhur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 143L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
4 / 0 / 16
9,552
955
8,355
6,059
3,712
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Morrigan
ItzDanielS
The Morrigan
16
6 / 3 / 12
9,411
941
10,067
6,929
3,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
3 / 2 / 18
9,479
948
8,038
14,841
12,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amaterasu
rawlito
Amaterasu
15
6 / 3 / 11
9,537
954
8,681
17,258
18,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Da Ji
14
4 / 2 / 8
8,463
846
4,054
7,289
7,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 6 / 3
7,148
715
5,418
10,079
9,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
BallWithMyBruhs
Zhong Kui
14
2 / 5 / 3
7,891
789
4,216
9,681
8,931
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cupid
Slinkydo
Cupid
12
1 / 4 / 2
7,113
711
8,944
6,789
2,391
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 3
7,482
748
11,590
7,007
2,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 5 / 3
7,560
756
4,155
7,905
2,589
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
22
23
Kills
8
10
Deaths
23
65
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
6
3
0.42
L
Zhong Kui
BallWithMyBruhs
Zhong Kui
2
5
3
0.7
W
Olorun
4
0
16
12
W
The Morrigan
ItzDanielS
The Morrigan
6
3
12
4
L
Cupid
Slinkydo
Cupid
1
4
2
0.5
L
2
3
3
1.17
W
3
2
18
6
L
2
5
3
0.7
W
Amaterasu
rawlito
Amaterasu
6
3
11
3.83
W
Da Ji
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,195
Damage
34,323
52,376
Taken
41,461
45,242
Mitigated
25,697
24,508
Healing
7,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,418
283
44
212
10,079
9,678
0
4,704
5,150
0
8,580
L
Zhong Kui
BallWithMyBruhs
Zhong Kui
4,216
101
0
1,625
9,681
8,931
0
5,888
3,360
14,741
0
W
Olorun
8,355
3,016
3,670
2,262
6,059
3,712
3,189
2,746
3,076
26,037
0
W
The Morrigan
ItzDanielS
The Morrigan
10,067
958
0
1,028
6,929
3,170
1,632
1,527
5,349
29,020
2,723
L
Cupid
Slinkydo
Cupid
8,944
4,156
1,560
1,407
6,789
2,391
0
3,921
2,648
0
22,473
L
11,590
2,304
715
1,447
7,007
2,108
0
4,061
2,734
25,819
0
W
8,038
2,390
4,340
3,920
14,841
12,568
59
2,960
11,676
19,105
0
L
4,155
2,631
0
0
7,905
2,589
0
5,437
2,224
0
8,631
W
Amaterasu
rawlito
Amaterasu
8,681
1,591
560
6,632
17,258
18,559
1,714
4,876
12,095
0
18,159
W
Da Ji
4,054
452
1,102
994
7,289
7,233
523
2,748
4,374
0
7,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,442
Gold Earned
37,194
134
Minions Killed
101
0
Camps Cleared
0
996,260
Distance Traveled
826,933
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,148
715
4
0
0
195,619
0
L
Zhong Kui
7,891
789
29
3
0
157,143
0
W
Olorun
9,552
955
43
4
0
189,635
0
W
The Morrigan
9,411
941
49
5
0
186,124
0
L
Cupid
7,113
711
22
2
0
140,600
0
L
Nu Wa
7,482
748
33
3
0
172,650
0
W
Atlas
9,479
948
13
1
0
214,359
0
L
Anhur
7,560
756
13
1
0
160,921
0
W
Amaterasu
9,537
954
23
2
0
222,712
0
W
Da Ji
8,463
846
6
1
0
183,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role