Player Matchup

Charon
Charon
Lukachick
Charon
Level 40
God Stats
47W - 39L
1,161 SR
Queue Stats
123W - 127L
1,227 Elo+
Party 1
Odin
Odin
My Phat Load
Odin
Level 43
God Stats
32W - 36L
1,172 SR
Queue Stats
63W - 71L
1,159 Elo+
Party 1
Izanami
Izanami
xOldSport69x
Izanami
Level 109
God Stats
7W - 4L
1,786 SR
Queue Stats
27W - 25L
1,482 Elo+
Party 1
Team Averages
Level 64
1,373 SR
1,289 Elo+

VS

Team Averages
Level 100
1,496 SR
1,375 Elo+
Hel
Hel
Giraffeosaur
Hel
Level 42
God Stats
7W - 11L
1,441 SR
Queue Stats
127W - 153L
1,353 Elo+
Solo
Horus
Horus
Vemacy
Horus
Level 156
God Stats
2W - 5L
1,547 SR
Queue Stats
48W - 68L
1,372 Elo+
Solo
Loki
Loki
snowkoala04
Loki
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 111L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Lukachick
Charon
13
3 / 0 / 2
8,084
808
6,227
5,363
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

14
1 / 0 / 5
8,165
817
5,977
5,034
5,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
xOldSport69x
Izanami
14
2 / 0 / 4
8,344
834
6,049
6,755
1,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,211
721
4,129
7,939
3,693
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Magic Focus

Magic Focus

+20
Magical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Vemacy
Horus
12
0 / 2 / 0
6,575
658
3,499
8,596
6,517
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 2 / 0
7,059
706
4,848
7,061
2,229
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
6
Kills
0
0
Deaths
6
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Charon
Lukachick
Charon
3
0
2
4
W
1
0
5
3.5
L
Horus
Vemacy
Horus
0
2
0
0
L
0
2
0
0
W
Izanami
xOldSport69x
Izanami
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,253
Damage
12,476
17,152
Taken
23,596
10,254
Mitigated
12,439
1,011
Healing
10,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,129
401
2,240
4,438
7,939
3,693
0
2,056
5,692
25,059
578
W
Charon
Lukachick
Charon
6,227
1,035
0
0
5,363
2,957
76
1,529
3,819
21,498
1,563
W
5,977
456
0
312
5,034
5,431
90
1,206
3,802
0
28,013
L
Horus
Vemacy
Horus
3,499
1,424
439
1,469
8,596
6,517
0
1,976
6,440
0
14,708
L
4,848
1,112
0
1,591
7,061
2,229
0
1,815
5,091
0
25,465
W
Izanami
xOldSport69x
Izanami
6,049
4,280
0
699
6,755
1,866
277
1,251
5,504
0
28,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,593
Gold Earned
20,845
143
Minions Killed
110
0
Camps Cleared
0
529,727
Distance Traveled
544,239
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,211
721
56
6
0
170,275
0
W
Charon
8,084
808
40
4
0
162,008
0
W
Odin
8,165
817
49
5
0
195,343
0
L
Horus
6,575
658
16
2
0
174,036
0
L
Loki
7,059
706
38
4
0
199,928
0
W
Izanami
8,344
834
54
5
0
172,376
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role