Player Matchup

Fenrir
Fenrir
Battlehardt
Fenrir
Level 243
God Stats
103W - 91L
1,572 SR
Queue Stats
609W - 583L
1,518 Elo+
Party 2
Scylla
Scylla
JinxOfAllTrad3s-
Scylla
Level 29
God Stats
8W - 8L
1,903 SR
Queue Stats
13W - 12L
1,682 Elo+
Party 4
Da Ji
Da Ji
MGKPUSESPLSH
Da Ji
Level 265
God Stats
14W - 15L
1,574 SR
Queue Stats
686W - 656L
1,524 Elo+
Party 2
Heimdallr
Heimdallr
Mastah Nut
Heimdallr
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 156L
1,447 Elo+
Party 2
Eset
Eset
R1pMant1C0re
Eset
Level 141
God Stats
1W - 3L
1,564 SR
Queue Stats
59W - 63L
1,534 Elo+
Party 4
Team Averages
Level 166
1,623 SR
1,541 Elo+

VS

Team Averages
Level 135
1,653 SR
1,527 Elo+
Medusa
Medusa
Dipp1er
Medusa
Level 158
God Stats
3W - 0L
1,722 SR
Queue Stats
113W - 115L
1,510 Elo+
Party 1
Arachne
Arachne
JG89-P3NK-BC92
Arachne
Level 91
God Stats
25W - 12L
1,767 SR
Queue Stats
148W - 130L
1,589 Elo+
Solo
Ra
Ra
Kemados
Ra
Level 151
God Stats
8W - 5L
1,884 SR
Queue Stats
128W - 110L
1,562 Elo+
Party 3
Ymir
Ymir
SoulSpartan01
Ymir
Level 131
God Stats
2W - 1L
1,478 SR
Queue Stats
162W - 174L
1,502 Elo+
Party 1
Tyr
Tyr
jAimEwArFarE
Tyr
Level 146
God Stats
2W - 5L
1,414 SR
Queue Stats
72W - 76L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 5 / 0
5,961
542
8,365
13,251
6,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
0 / 3 / 2
6,015
547
1,473
4,595
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

11
4 / 2 / 0
6,188
563
5,859
8,435
2,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Mastah Nut
Heimdallr
9
0 / 2 / 1
4,859
442
2,250
5,966
1,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 1 / 1
5,209
474
2,344
4,830
2,801
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dipp1er
Medusa
11
1 / 0 / 3
6,366
579
6,072
3,316
940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
2 / 1 / 3
6,144
559
2,435
7,281
2,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
5 / 2 / 0
8,084
735
4,334
6,245
2,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
1 / 1 / 2
6,453
587
2,060
6,484
4,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
4 / 1 / 1
7,504
682
8,846
14,443
10,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
5
Kills
13
13
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
5
0
0.2
W
Medusa
Dipp1er
Medusa
1
0
3
2.5
W
2
1
3
3.5
L
0
3
2
0.33
W
5
2
0
2.5
L
4
2
0
2
L
Heimdallr
Mastah Nut
Heimdallr
0
2
1
0.25
L
0
1
1
0.5
W
1
1
2
2
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,291
Damage
23,747
37,077
Taken
37,769
15,383
Mitigated
21,319
13,674
Healing
16,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,365
2,104
0
4,462
13,251
6,670
0
329
12,922
0
36,081
W
Medusa
Dipp1er
Medusa
6,072
1,707
0
672
3,316
940
183
624
2,692
0
49,759
W
2,435
1,296
0
1,503
7,281
2,758
179
440
6,841
0
35,369
L
1,473
180
0
465
4,595
1,341
0
2,715
1,880
39,577
0
W
4,334
451
755
3,195
6,245
2,449
246
1,516
4,729
71,839
0
L
5,859
1,187
0
4,990
8,435
2,777
0
1,285
7,110
0
45,262
L
Heimdallr
Mastah Nut
Heimdallr
2,250
1,007
0
1,791
5,966
1,794
0
634
5,332
0
23,138
L
2,344
154
150
1,816
4,830
2,801
0
1,087
3,743
20,905
0
W
2,060
260
0
2,244
6,484
4,495
0
1,671
4,813
17,023
1,782
W
8,846
1,131
0
7,935
14,443
10,677
0
0
13,852
0
48,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,232
Gold Earned
34,551
305
Minions Killed
392
0
Camps Cleared
0
1,076,682
Distance Traveled
1,165,370
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,961
542
69
6
0
205,994
0
W
Medusa
6,366
579
75
7
0
217,364
3
W
Arachne
6,144
559
55
5
0
257,698
0
L
Scylla
6,015
547
77
7
0
203,916
0
W
Ra
8,084
735
132
12
0
244,021
0
L
Da Ji
6,188
563
80
7
0
240,131
0
L
Heimdallr
4,859
442
49
4
0
199,874
0
L
Eset
5,209
474
30
3
0
226,767
3
W
Ymir
6,453
587
46
4
0
228,481
0
W
Tyr
7,504
682
84
8
0
217,806
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role