Player Matchup

Bacchus
Bacchus
DenicoMX
Bacchus
Level 46
God Stats
0W - 2L
1,093 SR
Queue Stats
17W - 23L
1,330 Elo+
Solo
Danzaburou
Danzaburou
Wedo187
Danzaburou
Level 36
God Stats
3W - 6L
1,422 SR
Queue Stats
3W - 6L
1,170 Elo+
Solo
Zeus
Zeus
blindgarry187
Zeus
Level 55
God Stats
213W - 272L
1,335 SR
Queue Stats
216W - 278L
1,212 Elo+
Solo
Team Averages
Level 46
1,283 SR
1,237 Elo+

VS

Team Averages
Level 49
1,596 SR
1,427 Elo+
Baron Samedi
Baron Samedi
AbstractoIns
Baron Samedi
Level 68
God Stats
62W - 51L
1,550 SR
Queue Stats
100W - 96L
1,411 Elo+
Solo
Awilix
Awilix
Quefconsuma
Awilix
Level 35
God Stats
8W - 1L
1,506 SR
Queue Stats
15W - 11L
1,573 Elo+
Solo
Kuzenbo
Kuzenbo
Shinjonetsu
Kuzenbo
Level 45
God Stats
5W - 1L
1,733 SR
Queue Stats
32W - 44L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DenicoMX
Bacchus
13
1 / 4 / 0
8,098
675
5,322
11,137
10,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Wedo187
Danzaburou
14
2 / 5 / 0
8,520
710
9,734
11,288
3,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 4 / 1
8,816
735
8,644
7,524
2,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AbstractoIns
Baron Samedi
18
9 / 0 / 2
11,693
974
13,389
10,786
4,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
14
2 / 3 / 3
8,786
732
4,706
10,929
3,980
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Shinjonetsu
Kuzenbo
15
2 / 0 / 8
9,860
822
5,093
11,332
11,388
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
3
Kills
13
13
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AbstractoIns
Baron Samedi
9
0
2
10
L
Bacchus
DenicoMX
Bacchus
1
4
0
0.25
W
Awilix
2
3
3
1.17
W
Kuzenbo
Shinjonetsu
Kuzenbo
2
0
8
6
L
Danzaburou
Wedo187
Danzaburou
2
5
0
0.4
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,700
Damage
23,188
29,949
Taken
33,047
16,380
Mitigated
20,025
1,494
Healing
7,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AbstractoIns
Baron Samedi
13,389
646
812
6,065
10,786
4,657
1,241
4,460
6,184
42,422
0
L
Bacchus
DenicoMX
Bacchus
5,322
608
0
0
11,137
10,356
0
5,836
4,853
18,246
428
W
Awilix
4,706
1,518
276
802
10,929
3,980
830
3,563
7,274
0
24,883
W
Kuzenbo
Shinjonetsu
Kuzenbo
5,093
1,771
0
0
11,332
11,388
432
5,213
5,801
17,347
317
L
Danzaburou
Wedo187
Danzaburou
9,734
2,337
0
1,383
11,288
3,711
560
6,477
4,308
0
25,495
L
8,644
574
0
111
7,524
2,313
285
4,584
2,567
29,183
705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,434
Gold Earned
30,339
111
Minions Killed
145
0
Camps Cleared
0
504,457
Distance Traveled
675,332
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,693
974
89
7
0
211,967
0
L
Bacchus
8,098
675
23
2
0
163,228
0
W
Awilix
8,786
732
32
3
0
228,329
0
W
Kuzenbo
9,860
822
24
2
0
235,036
0
L
Danzaburou
8,520
710
39
3
0
174,496
0
L
Zeus
8,816
735
49
4
0
166,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role