Player Matchup

Skadi
Skadi
 
Skadi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
BaLluNKo
Awilix
Level 159
God Stats
2W - 7L
1,391 SR
Queue Stats
107W - 122L
1,472 Elo+
Solo
Cthulhu
Cthulhu
ElGingero262
Cthulhu
Level 145
God Stats
3W - 4L
1,772 SR
Queue Stats
127W - 128L
1,507 Elo+
Party 1
Izanami
Izanami
FordTough4500
Izanami
Level 171
God Stats
43W - 38L
1,555 SR
Queue Stats
82W - 110L
1,442 Elo+
Party 1
Team Averages
Level 144
1,544 SR
1,484 Elo+

VS

Team Averages
Level 125
1,502 SR
1,453 Elo+
Hun Batz
Hun Batz
DGC_Undead
Hun Batz
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,277 Elo+
Solo
Charybdis
Charybdis
ItsFreakinHen
Charybdis
Level 83
God Stats
59W - 45L
1,599 SR
Queue Stats
90W - 93L
1,524 Elo+
Party 2
Hercules
Hercules
infernoleo03
Hercules
Level 162
God Stats
15W - 15L
1,487 SR
Queue Stats
732W - 695L
1,513 Elo+
Solo
Ares
Ares
maceplaysTwitch
Ares
Level 196
God Stats
4W - 1L
1,599 SR
Queue Stats
76W - 75L
1,461 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
theMcNUGGET
Morgan Le Fay
Level 128
God Stats
1W - 3L
1,323 SR
Queue Stats
55W - 60L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
0 / 7 / 2
5,549
504
7,009
9,879
2,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
 
Nu Wa
9
1 / 4 / 1
5,473
498
4,245
5,215
1,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
BaLluNKo
Awilix
12
2 / 1 / 0
6,104
555
2,357
6,292
2,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
ElGingero262
Cthulhu
9
1 / 2 / 1
5,904
537
5,047
9,727
5,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
12
2 / 0 / 1
6,996
636
7,817
5,782
1,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DGC_Undead
Hun Batz
14
5 / 0 / 2
7,399
673
4,760
9,095
2,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
ItsFreakinHen
Charybdis
12
0 / 1 / 1
6,276
571
3,000
9,280
2,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
infernoleo03
Hercules
13
6 / 2 / 4
8,111
737
8,408
12,951
7,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 2 / 3
5,779
525
3,989
8,569
6,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
theMcNUGGET
Morgan Le Fay
12
2 / 1 / 3
6,691
608
3,359
6,356
1,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
6
Kills
14
14
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
7
2
0.14
L
Nu Wa
 
Nu Wa
1
4
1
0.38
L
Awilix
BaLluNKo
Awilix
2
1
0
2
W
Hun Batz
DGC_Undead
Hun Batz
5
0
2
6
L
Cthulhu
ElGingero262
Cthulhu
1
2
1
0.75
L
Izanami
2
0
1
2.5
W
Charybdis
ItsFreakinHen
Charybdis
0
1
1
0.5
W
Hercules
infernoleo03
Hercules
6
2
4
4
W
1
2
3
1.25
W
Morgan Le Fay
theMcNUGGET
Morgan Le Fay
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,475
Damage
23,516
36,895
Taken
46,251
13,660
Mitigated
21,697
10,007
Healing
21,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
7,009
2,823
0
950
9,879
2,881
0
671
9,208
0
32,545
L
Nu Wa
 
Nu Wa
4,245
715
0
532
5,215
1,281
0
2,323
2,684
29,003
0
L
Awilix
BaLluNKo
Awilix
2,357
633
0
1,023
6,292
2,300
0
932
5,282
0
41,931
W
Hun Batz
DGC_Undead
Hun Batz
4,760
1,277
0
6,326
9,095
2,963
0
1,887
7,208
0
71,067
L
Cthulhu
ElGingero262
Cthulhu
5,047
158
1,659
2,769
9,727
5,394
0
1,797
7,862
23,535
0
L
Izanami
7,817
5,262
0
3,074
5,782
1,804
659
1,175
4,607
0
62,025
W
Charybdis
ItsFreakinHen
Charybdis
3,000
1,772
0
4,365
9,280
2,720
0
1,267
8,013
0
52,290
W
Hercules
infernoleo03
Hercules
8,408
3,145
0
7,351
12,951
7,814
228
1,906
11,045
0
49,667
W
3,989
117
0
2,424
8,569
6,285
0
1,799
6,770
11,853
0
W
Morgan Le Fay
theMcNUGGET
Morgan Le Fay
3,359
191
0
633
6,356
1,915
43
2,433
3,923
35,114
1,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,026
Gold Earned
34,256
323
Minions Killed
383
0
Camps Cleared
0
1,111,074
Distance Traveled
1,173,932
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,549
504
49
4
0
183,683
2
L
Nu Wa
5,473
498
52
5
0
179,830
0
L
Awilix
6,104
555
71
6
0
299,313
0
W
Hun Batz
7,399
673
110
10
0
260,920
3
L
Cthulhu
5,904
537
36
3
0
234,142
0
L
Izanami
6,996
636
115
10
0
214,106
1
W
Charybdis
6,276
571
100
9
0
194,324
4
W
Hercules
8,111
737
79
7
0
239,174
0
W
Ares
5,779
525
12
1
0
231,779
5
W
Morgan Le Fay
6,691
608
82
7
0
247,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role