Player Matchup

Ganesha
Ganesha
Cantklutchatall
Ganesha
Level 128
God Stats
67W - 69L
1,533 SR
Queue Stats
132W - 132L
1,507 Elo+
Party 1
Mulan
Mulan
Deathbringer194
Mulan
Level 100
God Stats
5W - 1L
1,617 SR
Queue Stats
99W - 88L
1,530 Elo+
Party 2
Nu Wa
Nu Wa
Demon_Hunter1018
Nu Wa
Level 155
God Stats
15W - 7L
1,753 SR
Queue Stats
59W - 47L
1,534 Elo+
Party 2
Fenrir
Fenrir
LeMilk
Fenrir
Level 123
God Stats
11W - 15L
1,562 SR
Queue Stats
140W - 133L
1,482 Elo+
Party 1
Apollo
Apollo
juicyjumboboi
Apollo
Level 168
God Stats
6W - 4L
1,823 SR
Queue Stats
229W - 215L
1,519 Elo+
Party 1
Team Averages
Level 135
1,658 SR
1,514 Elo+

VS

Team Averages
Level 187
1,512 SR
1,496 Elo+
Da Ji
Da Ji
 
Da Ji
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Crazyboy Aztek
Bacchus
Level 315
God Stats
54W - 52L
1,622 SR
Queue Stats
666W - 619L
1,493 Elo+
Solo
Apollo
Apollo
ThxtGuyMike
Apollo
Level 152
God Stats
16W - 21L
1,344 SR
Queue Stats
290W - 290L
1,494 Elo+
Solo
Cerberus
Cerberus
xHeaTMaliciousx
Cerberus
Level 143
God Stats
79W - 65L
1,600 SR
Queue Stats
137W - 130L
1,534 Elo+
Solo
Ah Puch
Ah Puch
ztar_kill3r
Ah Puch
Level 159
God Stats
51W - 56L
1,492 SR
Queue Stats
421W - 421L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 10
6,565
547
2,851
9,126
4,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 5 / 0
6,858
572
5,126
11,692
4,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 0 / 3
5,574
465
5,182
4,131
1,008
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fenrir
LeMilk
Fenrir
13
6 / 0 / 4
7,246
604
4,708
8,684
3,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
9 / 0 / 2
8,837
736
8,953
7,473
2,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
0 / 5 / 1
5,590
466
2,794
10,630
3,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 0
5,233
436
4,465
8,637
6,840
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
10
1 / 5 / 0
5,938
495
3,418
8,849
2,905
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
14
5 / 1 / 0
8,415
701
5,853
9,750
7,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
ztar_kill3r
Ah Puch
10
0 / 2 / 0
5,656
471
4,497
5,938
1,655
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
15
Kills
6
6
Deaths
15
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
5
1
0.1
W
0
1
10
5
L
0
2
0
0
W
0
5
0
0
W
0
0
3
1.5
W
Fenrir
LeMilk
Fenrir
6
0
4
8
L
Apollo
1
5
0
0.2
W
9
0
2
10
L
Cerberus
5
1
0
5
L
Ah Puch
ztar_kill3r
Ah Puch
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,820
Damage
21,027
41,106
Taken
43,804
17,049
Mitigated
21,900
15,455
Healing
16,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,794
602
0
3,472
10,630
3,222
126
1,462
9,090
0
34,869
W
2,851
350
2,053
3,993
9,126
4,736
311
3,867
5,259
15,070
0
L
4,465
736
332
2,344
8,637
6,840
178
2,698
5,657
28,312
0
W
5,126
966
0
3,256
11,692
4,622
0
5,001
6,053
0
53,156
W
5,182
2,123
0
734
4,131
1,008
0
2,274
1,857
28,072
0
W
Fenrir
LeMilk
Fenrir
4,708
280
0
1,776
8,684
3,689
0
1,195
7,489
0
46,546
L
Apollo
3,418
1,953
0
2,566
8,849
2,905
0
654
8,161
0
41,283
W
8,953
5,128
0
3,643
7,473
2,994
2,957
1,497
5,976
0
66,345
L
Cerberus
5,853
398
0
5,122
9,750
7,278
0
61
9,659
56,951
2,854
L
Ah Puch
ztar_kill3r
Ah Puch
4,497
38
0
2,601
5,938
1,655
0
2,475
3,204
44,836
2,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,080
Gold Earned
30,832
364
Minions Killed
431
0
Camps Cleared
0
1,173,454
Distance Traveled
1,168,578
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,590
466
78
7
0
235,201
0
W
Ganesha
6,565
547
6
1
0
249,285
5
L
Bacchus
5,233
436
41
3
0
241,533
0
W
Mulan
6,858
572
108
9
0
233,617
0
W
Nu Wa
5,574
465
47
4
0
181,607
0
W
Fenrir
7,246
604
75
6
0
276,717
0
L
Apollo
5,938
495
89
7
0
240,640
0
W
Apollo
8,837
736
128
11
0
232,228
2
L
Cerberus
8,415
701
142
12
0
217,397
4
L
Ah Puch
5,656
471
81
7
0
233,807
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role