Player Matchup

Chaac
Chaac
Neil Knecker
Chaac
Level 89
God Stats
6W - 1L
1,935 SR
Queue Stats
134W - 134L
1,471 Elo+
Party 1
Janus
Janus
Reaver239
Janus
Level 120
God Stats
4W - 5L
1,356 SR
Queue Stats
137W - 133L
1,475 Elo+
Party 1
Neith
Neith
U eat slaw
Neith
Level 48
God Stats
2W - 2L
1,462 SR
Queue Stats
42W - 67L
1,334 Elo+
Solo
Hel
Hel
Xaves77
Hel
Level 124
God Stats
9W - 6L
1,553 SR
Queue Stats
551W - 546L
1,456 Elo+
Solo
Tsukuyomi
Tsukuyomi
mariosovo
Tsukuyomi
Level 96
God Stats
3W - 2L
1,524 SR
Queue Stats
247W - 236L
1,471 Elo+
Solo
Team Averages
Level 95
1,566 SR
1,441 Elo+

VS

Team Averages
Level 101
1,461 SR
1,477 Elo+
Yemoja
Yemoja
Dwindle7
Yemoja
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
336W - 310L
1,536 Elo+
Solo
Charon
Charon
R0dzilla7
Charon
Level 157
God Stats
6W - 2L
1,597 SR
Queue Stats
214W - 220L
1,433 Elo+
Party 2
Chaac
Chaac
Rico-san_
Chaac
Level 28
God Stats
0W - 2L
1,311 SR
Queue Stats
225W - 237L
1,467 Elo+
Solo
Hun Batz
Hun Batz
elroy2k
Hun Batz
Level 82
God Stats
1W - 3L
1,415 SR
Queue Stats
130W - 126L
1,489 Elo+
Solo
Merlin
Merlin
x_gamer75_x
Merlin
Level 159
God Stats
2W - 4L
1,480 SR
Queue Stats
128W - 144L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 4
9,867
759
12,594
17,923
19,969
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Reaver239
Janus
17
2 / 2 / 6
10,364
797
16,031
11,039
4,635
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
15
3 / 0 / 6
9,650
742
8,390
7,787
3,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
19
5 / 1 / 8
10,852
835
11,029
22,115
14,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tsukuyomi
mariosovo
Tsukuyomi
14
2 / 5 / 7
8,984
691
11,858
16,687
6,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dwindle7
Yemoja
16
1 / 4 / 6
8,879
683
11,596
19,063
13,100
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charon
R0dzilla7
Charon
16
4 / 1 / 6
9,172
706
10,642
14,969
12,630
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
Rico-san_
Chaac
17
3 / 2 / 5
8,749
673
15,277
15,491
11,259
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hun Batz
elroy2k
Hun Batz
13
1 / 5 / 6
7,852
604
11,674
10,432
6,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
14
1 / 2 / 5
8,198
631
8,289
7,295
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
38
14
Kills
10
11
Deaths
14
31
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Dwindle7
Yemoja
1
4
6
1
W
2
3
4
1.33
L
Charon
R0dzilla7
Charon
4
1
6
7
W
Janus
Reaver239
Janus
2
2
6
2.5
L
Chaac
Rico-san_
Chaac
3
2
5
2.75
W
Neith
3
0
6
6
W
Hel
5
1
8
9
L
Hun Batz
elroy2k
Hun Batz
1
5
6
0.8
W
Tsukuyomi
mariosovo
Tsukuyomi
2
5
7
1.1
L
Merlin
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,902
Damage
57,478
75,551
Taken
67,250
48,696
Mitigated
45,634
47,676
Healing
27,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Dwindle7
Yemoja
11,596
1,206
7,953
3,967
19,063
13,100
0
7,327
11,736
18,886
1,198
W
12,594
1,039
345
4,160
17,923
19,969
339
6,319
11,415
0
26,007
L
Charon
R0dzilla7
Charon
10,642
529
1,911
2,292
14,969
12,630
12
6,894
8,075
19,955
2,111
W
Janus
Reaver239
Janus
16,031
340
876
571
11,039
4,635
683
4,014
6,985
38,201
610
L
Chaac
Rico-san_
Chaac
15,277
1,381
40
5,596
15,491
11,259
0
6,062
9,429
0
27,493
W
Neith
8,390
70
0
1,108
7,787
3,258
583
3,915
3,836
0
15,066
W
Hel
11,029
238
18,986
17,782
22,115
14,262
288
7,696
14,306
30,464
0
L
Hun Batz
elroy2k
Hun Batz
11,674
947
1,713
1,111
10,432
6,086
0
3,966
6,466
0
17,854
W
Tsukuyomi
mariosovo
Tsukuyomi
11,858
2,197
1,604
2,244
16,687
6,572
31
6,519
9,962
0
18,426
L
Merlin
8,289
439
1,740
1,177
7,295
2,559
0
2,679
4,616
21,821
296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,717
Gold Earned
42,850
162
Minions Killed
110
0
Camps Cleared
0
1,406,906
Distance Traveled
1,319,737
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,879
683
21
2
0
233,162
0
W
Chaac
9,867
759
29
2
0
281,416
0
L
Charon
9,172
706
17
1
0
238,561
0
W
Janus
10,364
797
72
6
0
244,953
0
L
Chaac
8,749
673
27
2
0
354,639
0
W
Neith
9,650
742
18
1
0
269,988
0
W
Hel
10,852
835
32
2
0
318,143
0
L
Hun Batz
7,852
604
17
1
0
247,577
0
W
Tsukuyomi
8,984
691
11
1
0
292,406
0
L
Merlin
8,198
631
28
2
0
245,798
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role