Player Matchup

Maui
Maui
 
Maui
Level 251
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
Burrakkuraia
Nox
Level 100
God Stats
3W - 2L
1,596 SR
Queue Stats
107W - 99L
1,550 Elo+
Solo
Medusa
Medusa
Coalmine
Medusa
Level 33
God Stats
1W - 0L
1,590 SR
Queue Stats
13W - 14L
1,491 Elo+
Solo
King Arthur
King Arthur
HoPe Killz
King Arthur
Level 158
God Stats
20W - 22L
1,443 SR
Queue Stats
194W - 213L
1,463 Elo+
Solo
Bastet
Bastet
IDidWarCrimes
Bastet
Level 161
God Stats
1W - 2L
1,304 SR
Queue Stats
285W - 269L
1,437 Elo+
Party 3
Team Averages
Level 141
1,487 SR
1,488 Elo+

VS

Team Averages
Level 94
1,520 SR
1,570 Elo+
Zhong Kui
Zhong Kui
Cozyninja72
Zhong Kui
Level 127
God Stats
2W - 3L
1,402 SR
Queue Stats
41W - 29L
1,585 Elo+
Party 2
Thanatos
Thanatos
DEATHSTORM1223
Thanatos
Level 38
God Stats
35W - 35L
1,574 SR
Queue Stats
71W - 72L
1,506 Elo+
Party 1
Athena
Athena
PureLuck28
Athena
Level 116
God Stats
4W - 13L
1,500 SR
Queue Stats
134W - 125L
1,557 Elo+
Party 1
Hercules
Hercules
Rigboned
Hercules
Level 121
God Stats
1W - 4L
1,818 SR
Queue Stats
160W - 121L
1,630 Elo+
Solo
Medusa
Medusa
SportyChief285
Medusa
Level 67
God Stats
0W - 2L
1,303 SR
Queue Stats
59W - 43L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
13
6 / 0 / 6
8,338
641
4,803
7,193
5,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
4 / 0 / 5
8,791
676
5,270
4,739
1,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Coalmine
Medusa
13
5 / 2 / 6
7,738
595
8,542
8,860
3,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

King Arthur
HoPe Killz
King Arthur
13
2 / 3 / 0
7,640
588
9,503
15,447
15,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
3 / 1 / 1
7,341
565
4,028
10,492
3,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cozyninja72
Zhong Kui
10
0 / 4 / 1
6,056
466
3,391
9,520
5,776
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Thanatos
9
0 / 7 / 0
5,647
434
2,515
11,106
4,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Athena
PureLuck28
Athena
11
1 / 4 / 3
6,993
538
2,463
10,727
9,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Hercules
Rigboned
Hercules
14
3 / 1 / 1
8,163
628
10,738
14,473
17,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 4 / 0
6,696
515
9,238
9,021
2,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
20
Kills
6
6
Deaths
20
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
6
0
6
9
W
4
0
5
6.5
W
Medusa
Coalmine
Medusa
5
2
6
4
L
Zhong Kui
Cozyninja72
Zhong Kui
0
4
1
0.13
L
Thanatos
0
7
0
0
W
King Arthur
HoPe Killz
King Arthur
2
3
0
0.67
W
3
1
1
3.5
L
Athena
PureLuck28
Athena
1
4
3
0.63
L
Hercules
Rigboned
Hercules
3
1
1
3.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,146
Damage
28,345
46,731
Taken
54,847
30,115
Mitigated
39,418
12,448
Healing
19,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
4,803
1,132
0
2,079
7,193
5,573
93
1,160
6,033
30,748
0
W
5,270
842
0
2,102
4,739
1,936
0
1,727
3,012
65,409
2,241
W
Medusa
Coalmine
Medusa
8,542
2,457
0
1,456
8,860
3,056
0
1,692
7,168
0
49,233
L
Zhong Kui
Cozyninja72
Zhong Kui
3,391
414
0
2,995
9,520
5,776
0
1,757
7,763
43,272
0
L
Thanatos
2,515
444
0
4,666
11,106
4,095
0
3,423
7,683
0
28,772
W
King Arthur
HoPe Killz
King Arthur
9,503
1,280
0
3,452
15,447
15,692
0
686
14,761
1,539
53,670
W
4,028
1,300
0
3,359
10,492
3,858
0
1,166
9,326
0
58,375
L
Athena
PureLuck28
Athena
2,463
774
0
2,020
10,727
9,388
0
2,017
8,710
17,021
0
L
Hercules
Rigboned
Hercules
10,738
4,673
0
7,957
14,473
17,256
0
1,424
13,049
1,922
62,281
L
9,238
4,614
0
2,147
9,021
2,903
0
1,813
7,208
0
42,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,848
Gold Earned
33,555
436
Minions Killed
337
0
Camps Cleared
0
1,310,381
Distance Traveled
1,273,864
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,338
641
49
4
0
260,556
0
W
Nox
8,791
676
127
10
0
264,090
2
W
Medusa
7,738
595
82
6
0
255,860
0
L
Zhong Kui
6,056
466
86
7
0
250,852
0
L
Thanatos
5,647
434
48
4
0
235,181
0
W
King Arthur
7,640
588
95
7
0
245,475
0
W
Bastet
7,341
565
83
6
0
284,400
0
L
Athena
6,993
538
27
2
0
248,726
0
L
Hercules
8,163
628
111
9
0
260,733
0
L
Medusa
6,696
515
65
5
0
278,372
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role