Player Matchup

Sol
Sol
AlmightyWalrus1
Sol
Level 126
God Stats
7W - 2L
1,833 SR
Queue Stats
49W - 12L
1,783 Elo+
Solo
Danzaburou
Danzaburou
ChefChion
Danzaburou
Level 145
God Stats
2W - 1L
1,443 SR
Queue Stats
53W - 51L
1,568 Elo+
Solo
Ra
Ra
Orientem
Ra
Level 191
God Stats
8W - 0L
2,036 SR
Queue Stats
115W - 32L
1,802 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SylarBates
Morgan Le Fay
Level 189
God Stats
12W - 12L
1,609 SR
Queue Stats
128W - 115L
1,537 Elo+
Solo
Thor
Thor
Μurder
Thor
Level 155
God Stats
16W - 4L
1,736 SR
Queue Stats
134W - 59L
1,708 Elo+
Party 1
Team Averages
Level 161
1,731 SR
1,680 Elo+

VS

Team Averages
Level 148
1,490 SR
1,604 Elo+
Merlin
Merlin
Pezaint
Merlin
Level 147
God Stats
25W - 22L
1,522 SR
Queue Stats
340W - 278L
1,633 Elo+
Solo
Fenrir
Fenrir
SaltyYetii
Fenrir
Level 143
God Stats
0W - 3L
1,236 SR
Queue Stats
219W - 172L
1,615 Elo+
Solo
Anhur
Anhur
SirBrainz
Anhur
Level 148
God Stats
15W - 16L
1,577 SR
Queue Stats
295W - 308L
1,582 Elo+
Solo
Mulan
Mulan
Toxicbill-
Mulan
Level 147
God Stats
252W - 205L
1,615 SR
Queue Stats
478W - 443L
1,569 Elo+
Solo
Amaterasu
Amaterasu
xxxxThanatosxxxx
Amaterasu
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
392W - 343L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 5
6,303
630
3,848
5,612
3,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
ChefChion
Danzaburou
10
1 / 4 / 3
5,474
547
3,116
7,428
1,669
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 5
7,062
706
3,139
4,500
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
SylarBates
Morgan Le Fay
10
2 / 0 / 1
6,098
610
6,562
7,404
2,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thor
Μurder
Thor
12
7 / 0 / 4
6,985
699
6,753
6,353
2,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Pezaint
Merlin
10
0 / 4 / 0
5,118
512
3,326
5,899
1,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
SaltyYetii
Fenrir
8
0 / 4 / 1
4,833
483
2,722
8,932
3,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Anhur
SirBrainz
Anhur
12
5 / 3 / 0
6,607
661
6,243
8,190
2,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
1
0 / 0 / 0
3,603
360
0
0
0
Amaterasu
8
0 / 4 / 0
5,020
502
3,701
10,423
6,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
15
Kills
5
5
Deaths
15
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
W
Danzaburou
ChefChion
Danzaburou
1
4
3
0.63
W
2
1
5
4.5
L
Merlin
Pezaint
Merlin
0
4
0
0
L
Fenrir
SaltyYetii
Fenrir
0
4
1
0.13
L
Anhur
SirBrainz
Anhur
5
3
0
1.67
W
Morgan Le Fay
SylarBates
Morgan Le Fay
2
0
1
2.5
L
Mulan
0
0
0
0
L
Amaterasu
0
4
0
0
W
Thor
Μurder
Thor
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,418
Damage
15,992
31,297
Taken
33,444
11,668
Mitigated
14,398
16,567
Healing
8,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,848
1,801
0
3,013
5,612
3,234
0
1,279
4,333
28,087
0
W
Danzaburou
ChefChion
Danzaburou
3,116
1,080
0
2,555
7,428
1,669
0
599
6,829
0
32,724
W
3,139
198
616
1,647
4,500
1,851
0
745
3,755
63,863
789
L
Merlin
Pezaint
Merlin
3,326
128
0
552
5,899
1,750
0
2,492
3,387
35,846
0
L
Fenrir
SaltyYetii
Fenrir
2,722
607
0
1,374
8,932
3,154
0
3,164
5,768
0
26,203
L
Anhur
SirBrainz
Anhur
6,243
2,778
0
2,924
8,190
2,638
0
941
7,249
0
37,198
W
Morgan Le Fay
SylarBates
Morgan Le Fay
6,562
1,159
0
4,713
7,404
2,889
0
0
6,950
34,473
2,149
L
Mulan
0
0
0
0
0
0
0
0
0
0
0
L
Amaterasu
3,701
811
0
3,928
10,423
6,856
0
6,211
3,508
0
23,912
W
Thor
Μurder
Thor
6,753
1,575
0
4,023
6,353
2,025
0
703
5,621
0
41,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,922
Gold Earned
25,181
352
Minions Killed
262
0
Camps Cleared
0
1,031,491
Distance Traveled
1,022,764
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,303
630
38
4
0
198,083
0
W
Danzaburou
5,474
547
68
7
0
192,571
2
W
Ra
7,062
706
126
13
0
222,811
0
L
Merlin
5,118
512
77
8
0
190,683
2
L
Fenrir
4,833
483
48
5
0
216,461
0
L
Anhur
6,607
661
85
9
0
183,428
0
W
Morgan Le Fay
6,098
610
48
5
0
163,119
0
L
Mulan
3,603
360
0
0
0
212,107
0
L
Amaterasu
5,020
502
52
5
0
220,085
1
W
Thor
6,985
699
72
7
0
254,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role