Player Matchup

Kuzenbo
Kuzenbo
Fitby
Kuzenbo
Level 18
God Stats
2W - 4L
1,727 SR
Queue Stats
117W - 164L
1,382 Elo+
Party 1
Chiron
Chiron
RonJonald
Chiron
Level 81
God Stats
2W - 1L
1,712 SR
Queue Stats
57W - 48L
1,501 Elo+
Party 1
Anhur
Anhur
db Durban
Anhur
Level 93
God Stats
3W - 1L
1,760 SR
Queue Stats
363W - 381L
1,526 Elo+
Party 1
Sol
Sol
lilboywond3r
Sol
Level 18
God Stats
2W - 0L
1,732 SR
Queue Stats
10W - 15L
1,408 Elo+
Party 1
Cerberus
Cerberus
skeevermcbeaver
Cerberus
Level 133
God Stats
15W - 11L
1,577 SR
Queue Stats
401W - 412L
1,464 Elo+
Party 1
Team Averages
Level 69
1,702 SR
1,456 Elo+

VS

Team Averages
Level 99
1,468 SR
1,490 Elo+
Baba Yaga
Baba Yaga
CesarAl321
Baba Yaga
Level 76
God Stats
2W - 1L
1,782 SR
Queue Stats
69W - 80L
1,499 Elo+
Solo
Ao Kuang
Ao Kuang
FlyingTurban
Ao Kuang
Level 61
God Stats
4W - 10L
1,514 SR
Queue Stats
455W - 499L
1,491 Elo+
Solo
Ymir
Ymir
KikiJikii
Ymir
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 55L
1,561 Elo+
Solo
Mulan
Mulan
PhlyHy
Mulan
Level 86
God Stats
0W - 4L
1,118 SR
Queue Stats
243W - 252L
1,461 Elo+
Solo
Tiamat
Tiamat
guvarurt
Tiamat
Level 174
God Stats
8W - 15L
1,428 SR
Queue Stats
460W - 463L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Fitby
Kuzenbo
17
2 / 4 / 13
10,643
819
6,294
17,823
22,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
RonJonald
Chiron
18
6 / 3 / 10
10,824
833
15,906
13,881
5,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
db Durban
Anhur
16
2 / 4 / 10
9,953
766
8,449
10,927
4,919
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

17
3 / 3 / 10
10,624
817
8,726
8,498
3,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
17
4 / 4 / 10
10,460
805
9,767
15,334
13,795
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
CesarAl321
Baba Yaga
16
5 / 7 / 9
10,366
797
16,692
13,608
4,934
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
FlyingTurban
Ao Kuang
19
10 / 2 / 6
10,833
833
16,969
12,580
10,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
15
1 / 5 / 7
9,626
740
8,191
16,164
13,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mulan
PhlyHy
Mulan
8
1 / 2 / 4
7,227
556
3,418
4,035
1,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Tiamat
guvarurt
Tiamat
18
0 / 2 / 11
9,477
729
10,245
10,247
6,754
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
54
17
Kills
17
18
Deaths
18
53
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
CesarAl321
Baba Yaga
5
7
9
1.36
W
Kuzenbo
Fitby
Kuzenbo
2
4
13
2.13
L
Ao Kuang
FlyingTurban
Ao Kuang
10
2
6
6.5
L
Ymir
1
5
7
0.9
L
Mulan
PhlyHy
Mulan
1
2
4
1.5
W
Chiron
RonJonald
Chiron
6
3
10
3.67
W
Anhur
db Durban
Anhur
2
4
10
1.75
L
Tiamat
guvarurt
Tiamat
0
2
11
2.75
W
3
3
10
2.67
W
Cerberus
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,142
Damage
55,515
66,463
Taken
56,634
49,743
Mitigated
36,984
27,478
Healing
16,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
CesarAl321
Baba Yaga
16,692
497
557
2,238
13,608
4,934
18
5,389
8,083
33,267
0
W
Kuzenbo
Fitby
Kuzenbo
6,294
3,975
4,105
5,402
17,823
22,226
198
10,440
7,193
11,953
0
L
Ao Kuang
FlyingTurban
Ao Kuang
16,969
7,025
1,315
4,395
12,580
10,357
571
3,711
8,577
22,825
1,938
L
Ymir
8,191
643
232
1,305
16,164
13,480
0
7,918
8,112
17,507
0
L
Mulan
PhlyHy
Mulan
3,418
553
0
513
4,035
1,459
0
1,486
2,431
0
5,686
W
Chiron
RonJonald
Chiron
15,906
5,214
2,986
3,618
13,881
5,672
2,442
11,825
1,826
0
41,533
W
Anhur
db Durban
Anhur
8,449
5,334
519
2,189
10,927
4,919
2,175
9,539
1,175
0
24,346
L
Tiamat
guvarurt
Tiamat
10,245
993
1,738
4,363
10,247
6,754
261
3,907
6,055
29,599
1,735
W
8,726
3,351
1,177
1,516
8,498
3,131
2,040
6,928
1,483
22,691
1,162
W
Cerberus
9,767
609
1,884
4,082
15,334
13,795
609
10,817
4,100
17,525
2,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,504
Gold Earned
47,529
184
Minions Killed
125
0
Camps Cleared
0
1,230,819
Distance Traveled
1,054,908
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
10,366
797
27
2
0
223,948
0
W
Kuzenbo
10,643
819
12
1
0
275,713
0
L
Ao Kuang
10,833
833
22
2
0
268,650
0
L
Ymir
9,626
740
29
2
0
219,629
0
L
Mulan
7,227
556
4
0
0
96,912
0
W
Chiron
10,824
833
56
4
0
235,550
0
W
Anhur
9,953
766
36
3
0
229,506
0
L
Tiamat
9,477
729
43
3
0
245,769
0
W
Sol
10,624
817
39
3
0
241,411
0
W
Cerberus
10,460
805
41
3
0
248,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role