Player Matchup

Neith
Neith
DaDizzyDrunkDude
Neith
Level 160
God Stats
8W - 5L
1,491 SR
Queue Stats
150W - 143L
1,508 Elo+
Party 3
Poseidon
Poseidon
GranDaddYeti_-
Poseidon
Level 148
God Stats
71W - 53L
1,551 SR
Queue Stats
199W - 198L
1,486 Elo+
Party 3
Da Ji
Da Ji
gabecker977
Da Ji
Level 37
God Stats
5W - 2L
1,606 SR
Queue Stats
13W - 19L
1,378 Elo+
Party 2
Shiva
Shiva
monkeydude11149
Shiva
Level 62
God Stats
3W - 0L
1,500 SR
Queue Stats
43W - 39L
1,395 Elo+
Solo
Chaac
Chaac
thekingofcaos21
Chaac
Level 29
God Stats
4W - 4L
1,367 SR
Queue Stats
12W - 18L
1,380 Elo+
Party 2
Team Averages
Level 87
1,503 SR
1,429 Elo+

VS

Team Averages
Level 53
1,546 SR
1,393 Elo+
Yemoja
Yemoja
DaddyNwcstle
Yemoja
Level 37
God Stats
1W - 3L
1,465 SR
Queue Stats
11W - 26L
1,329 Elo+
Party 4
Poseidon
Poseidon
Gramrinne
Poseidon
Level 100
God Stats
15W - 9L
1,613 SR
Queue Stats
70W - 67L
1,488 Elo+
Solo
Heimdallr
Heimdallr
NomadRecluseOG
Heimdallr
Level 86
God Stats
0W - 3L
1,276 SR
Queue Stats
206W - 182L
1,489 Elo+
Party 1
Hercules
Hercules
Thanatos1583
Hercules
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,306 Elo+
Party 4
Pele
Pele
YourLeftNutexe
Pele
Level 18
God Stats
4W - 1L
1,873 SR
Queue Stats
14W - 21L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 2
8,701
622
5,814
6,621
1,966
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
13
5 / 2 / 0
7,408
529
8,815
5,073
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
8 / 0 / 2
8,360
597
8,956
11,508
3,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 0 / 1
8,604
615
8,696
8,941
5,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
1 / 0 / 7
8,461
604
4,840
6,809
6,080
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
0 / 4 / 1
5,977
427
3,046
11,147
6,008
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
Gramrinne
Poseidon
12
0 / 6 / 0
6,965
498
3,512
6,618
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
NomadRecluseOG
Heimdallr
12
1 / 5 / 1
6,895
493
4,705
9,642
3,255
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Thanatos1583
Hercules
11
0 / 2 / 0
6,592
471
4,276
11,523
8,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 3 / 0
6,939
496
6,521
13,936
5,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
20
Kills
3
3
Deaths
20
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
L
Yemoja
0
4
1
0.13
L
Poseidon
Gramrinne
Poseidon
0
6
0
0
W
Poseidon
5
2
0
2.5
L
Heimdallr
NomadRecluseOG
Heimdallr
1
5
1
0.3
L
Hercules
Thanatos1583
Hercules
0
2
0
0
L
2
3
0
0.67
W
8
0
2
9
W
2
0
1
2.5
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,121
Damage
22,060
38,952
Taken
52,866
19,127
Mitigated
25,276
17,757
Healing
8,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,814
1,731
0
3,565
6,621
1,966
706
2,242
3,939
0
57,961
L
Yemoja
3,046
801
732
691
11,147
6,008
0
2,375
8,386
24,461
0
L
Poseidon
Gramrinne
Poseidon
3,512
181
0
430
6,618
1,868
303
0
6,618
48,641
0
W
Poseidon
8,815
955
0
1,070
5,073
1,321
0
409
4,664
53,326
1,457
L
Heimdallr
NomadRecluseOG
Heimdallr
4,705
1,380
111
1,838
9,642
3,255
0
5,139
4,073
0
43,459
L
Hercules
Thanatos1583
Hercules
4,276
1,086
0
2,300
11,523
8,652
0
0
10,746
0
34,179
L
6,521
1,556
0
2,640
13,936
5,493
0
475
13,415
0
60,853
W
8,956
2,006
0
7,499
11,508
3,772
284
1,240
10,128
0
53,404
W
8,696
1,764
42
2,714
8,941
5,988
0
0
8,513
0
57,669
W
4,840
437
0
2,867
6,809
6,080
0
2,127
4,682
0
25,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,534
Gold Earned
33,368
425
Minions Killed
362
0
Camps Cleared
0
1,422,852
Distance Traveled
1,386,544
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,701
622
103
7
0
265,779
3
L
Yemoja
5,977
427
40
3
0
264,186
1
L
Poseidon
6,965
498
81
6
0
252,482
0
W
Poseidon
7,408
529
103
7
0
251,958
0
L
Heimdallr
6,895
493
84
6
0
266,903
0
L
Hercules
6,592
471
58
4
0
276,952
0
L
Pele
6,939
496
99
7
0
326,021
0
W
Da Ji
8,360
597
82
6
0
326,184
0
W
Shiva
8,604
615
97
7
0
286,876
0
W
Chaac
8,461
604
40
3
0
292,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role