Player Matchup

Cerberus
Cerberus
Chief 2 Dawgs
Cerberus
Level 158
God Stats
3W - 2L
1,532 SR
Queue Stats
75W - 92L
1,391 Elo+
Solo
Olorun
Olorun
DevinIsFlawless
Olorun
Level 103
God Stats
4W - 2L
1,532 SR
Queue Stats
377W - 379L
1,475 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
muabi
Ah Muzen Cab
Level 100
God Stats
1W - 0L
1,517 SR
Queue Stats
9W - 9L
1,522 Elo+
Solo
Neith
Neith
tonysanchez719
Neith
Level 137
God Stats
8W - 3L
1,603 SR
Queue Stats
507W - 543L
1,496 Elo+
Solo
Kukulkan
Kukulkan
xSteven Segalx
Kukulkan
Level 151
God Stats
7W - 3L
1,628 SR
Queue Stats
241W - 229L
1,500 Elo+
Solo
Team Averages
Level 130
1,562 SR
1,477 Elo+

VS

Team Averages
Level 139
1,518 SR
1,474 Elo+
Loki
Loki
 
Loki
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
CaptainCloud864
Shiva
Level 109
God Stats
1W - 2L
1,405 SR
Queue Stats
158W - 151L
1,479 Elo+
Solo
Cthulhu
Cthulhu
HuskerPower87
Cthulhu
Level 127
God Stats
7W - 8L
1,506 SR
Queue Stats
198W - 216L
1,433 Elo+
Solo
Chiron
Chiron
Kuinen
Chiron
Level 167
God Stats
9W - 5L
1,699 SR
Queue Stats
540W - 574L
1,503 Elo+
Solo
Artio
Artio
TisOk2HavFun
Artio
Level 155
God Stats
1W - 2L
1,482 SR
Queue Stats
159W - 157L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chief 2 Dawgs
Cerberus
10
2 / 0 / 3
5,918
1,184
1,834
2,487
1,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
1 / 0 / 3
5,459
1,092
1,711
2,811
974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
muabi
Ah Muzen Cab
10
1 / 0 / 3
5,440
1,088
3,464
2,313
737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 0 / 3
5,295
1,059
937
2,133
613
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Kukulkan
9
1 / 1 / 2
5,311
1,062
4,003
1,428
434
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
0 / 1 / 1
4,559
912
3,440
1,651
436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 1 / 0
4,578
916
1,515
2,768
1,300
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cthulhu
10
0 / 1 / 0
4,904
981
2,792
3,322
1,202
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
Kuinen
Chiron
10
1 / 0 / 0
5,172
1,034
1,825
1,923
559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 2 / 1
4,653
931
618
3,362
2,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
5
Kills
1
1
Deaths
5
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
1
1
0.5
L
0
1
0
0
W
Cerberus
Chief 2 Dawgs
Cerberus
2
0
3
3.5
W
1
0
3
2.5
L
Cthulhu
0
1
0
0
L
Chiron
Kuinen
Chiron
1
0
0
1
L
0
2
1
0.25
W
Ah Muzen Cab
muabi
Ah Muzen Cab
1
0
3
2.5
W
0
0
3
1.5
W
Kukulkan
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,949
Damage
10,190
11,172
Taken
13,026
4,530
Mitigated
5,856
6,141
Healing
3,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,440
0
141
208
1,651
436
0
897
754
0
7,565
L
1,515
0
68
50
2,768
1,300
0
1,519
1,249
266
3,028
W
Cerberus
Chief 2 Dawgs
Cerberus
1,834
93
203
1,299
2,487
1,772
0
878
1,609
2,133
0
W
1,711
387
875
1,502
2,811
974
0
1,126
1,685
6,643
691
L
Cthulhu
2,792
65
26
685
3,322
1,202
0
2,012
1,310
10,568
0
L
Chiron
Kuinen
Chiron
1,825
227
733
883
1,923
559
0
664
1,259
0
9,182
L
618
117
15
330
3,362
2,359
0
2,262
1,100
939
0
W
Ah Muzen Cab
muabi
Ah Muzen Cab
3,464
577
273
61
2,313
737
0
785
1,528
0
11,474
W
937
32
300
756
2,133
613
0
671
1,462
0
7,967
W
Kukulkan
4,003
0
735
137
1,428
434
0
216
1,212
10,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,423
Gold Earned
23,866
71
Minions Killed
51
0
Camps Cleared
0
540,358
Distance Traveled
425,277
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,559
912
1
0
0
94,668
0
L
Shiva
4,578
916
4
1
0
76,664
0
W
Cerberus
5,918
1,184
5
1
0
99,441
0
W
Olorun
5,459
1,092
21
4
0
119,147
0
L
Cthulhu
4,904
981
19
4
0
123,006
0
L
Chiron
5,172
1,034
26
5
0
77,884
0
L
Artio
4,653
931
1
0
0
53,055
0
W
Ah Muzen Cab
5,440
1,088
16
3
0
116,606
1
W
Neith
5,295
1,059
20
4
0
104,787
0
W
Kukulkan
5,311
1,062
9
2
0
100,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role