Player Matchup

Neith
Neith
Silver III
 
Neith
Silver III
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze I
Bbro29
Kuzenbo
Bronze I
Level 69
God Stats
5W - 14L
1,392 SR
Queue Stats
50W - 91L
687 MMR
Solo
Chang'e
Chang'e
Silver III
TomTheBear1832
Chang'e
Silver III
Level 151
God Stats
31W - 31L
1,515 SR
Queue Stats
148W - 217L
1,143 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,469 SR
1,110 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,722 SR
1,674 MMR
Geb
Geb
Gold II
NcTeezy
Geb
Gold II
Level 138
God Stats
4W - 0L
2,057 SR
Queue Stats
112W - 112L
1,613 MMR
Party 1
Medusa
Medusa
Gold II
OG-Marksu
Medusa
Gold II
Level 129
God Stats
2W - 3L
1,547 SR
Queue Stats
66W - 61L
1,588 MMR
Party 1
Scylla
Scylla
Platinum IV
ogbluedragon
Scylla
Platinum IV
Level 152
God Stats
5W - 4L
1,562 SR
Queue Stats
115W - 112L
1,822 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 1 / 0
7,963
724
2,660
5,280
1,975
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Bbro29
Kuzenbo
15
0 / 0 / 1
7,878
716
6,488
11,564
14,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
0 / 3 / 1
7,938
722
2,480
9,696
3,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
PersephoneAthenaThothSerqetAtlas

VS

Bans
CthulhuDanzaburouXing TianArtemisKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
15
0 / 1 / 4
8,162
742
4,858
9,472
8,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
OG-Marksu
Medusa
15
2 / 0 / 2
8,931
812
8,294
4,132
1,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
16
2 / 0 / 2
9,321
847
8,799
4,171
1,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
1
Kills
4
4
Deaths
1
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
1
0
1
L
Kuzenbo
Bbro29
Kuzenbo
0
0
1
0.5
W
Geb
0
1
4
2
W
Medusa
OG-Marksu
Medusa
2
0
2
3
L
0
3
1
0.17
W
Scylla
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,628
Damage
21,951
26,540
Taken
17,775
19,997
Mitigated
11,750
9,179
Healing
1,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,660
404
0
1,008
5,280
1,975
0
2,641
2,615
0
27,212
L
Kuzenbo
Bbro29
Kuzenbo
6,488
2,032
0
1,096
11,564
14,139
45
4,712
6,511
12,570
0
W
Geb
4,858
249
0
1,411
9,472
8,439
0
3,828
5,133
15,864
0
W
Medusa
OG-Marksu
Medusa
8,294
1,621
0
215
4,132
1,691
736
1,730
2,140
0
42,210
L
2,480
36
2,474
4,601
9,696
3,883
0
5,661
3,708
30,028
436
W
Scylla
8,799
184
0
250
4,171
1,620
108
2,260
1,558
43,975
302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,779
Gold Earned
26,414
144
Minions Killed
184
0
Camps Cleared
0
585,963
Distance Traveled
659,071
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,963
724
72
7
0
150,011
1
L
Kuzenbo
7,878
716
16
1
0
224,205
2
W
Geb
8,162
742
13
1
0
225,166
0
W
Medusa
8,931
812
65
6
0
220,769
0
L
Chang'e
7,938
722
56
5
0
211,747
0
W
Scylla
9,321
847
106
10
0
213,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role