Player Matchup

Mulan
Mulan
LunaRAur0ra
Mulan
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,564 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
OtterTesticles
Ah Muzen Cab
Level 105
God Stats
1W - 2L
1,280 SR
Queue Stats
17W - 17L
1,564 Elo+
Party 1
Chang'e
Chang'e
ShadyFoxx83
Chang'e
Level 111
God Stats
7W - 15L
1,356 SR
Queue Stats
516W - 481L
1,408 Elo+
Solo
Team Averages
Level 94
1,379 SR
1,512 Elo+

VS

Team Averages
Level 112
1,603 SR
1,387 Elo+
Vulcan
Vulcan
MDanzo
Vulcan
Level 108
God Stats
88W - 62L
1,505 SR
Queue Stats
231W - 230L
1,402 Elo+
Solo
Bellona
Bellona
YourMomzAHorse
Bellona
Level 87
God Stats
1W - 0L
1,611 SR
Queue Stats
20W - 28L
1,410 Elo+
Solo
Rama
Rama
pancho23r
Rama
Level 141
God Stats
3W - 2L
1,693 SR
Queue Stats
15W - 33L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 1
6,991
699
4,811
14,766
12,677
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
OtterTesticles
Ah Muzen Cab
13
0 / 3 / 1
7,479
748
5,235
10,093
3,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chang'e
ShadyFoxx83
Chang'e
12
1 / 4 / 0
7,157
716
5,304
9,444
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
MDanzo
Vulcan
15
4 / 0 / 7
9,125
913
10,299
2,737
1,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 1 / 9
9,051
905
10,987
10,777
9,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
15
6 / 0 / 7
9,862
986
7,777
6,971
2,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
1
Kills
14
14
Deaths
1
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
Vulcan
MDanzo
Vulcan
4
0
7
7.5
L
Ah Muzen Cab
OtterTesticles
Ah Muzen Cab
0
3
1
0.17
L
Chang'e
ShadyFoxx83
Chang'e
1
4
0
0.25
W
4
1
9
8.5
W
Rama
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,350
Damage
29,063
34,303
Taken
20,485
19,104
Mitigated
12,605
7,126
Healing
6,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,811
679
0
611
14,766
12,677
0
2,636
12,044
0
16,117
W
Vulcan
MDanzo
Vulcan
10,299
0
0
5
2,737
1,070
392
92
2,621
29,556
0
L
Ah Muzen Cab
OtterTesticles
Ah Muzen Cab
5,235
1,665
0
1,148
10,093
3,475
0
4,471
5,551
0
34,273
L
Chang'e
ShadyFoxx83
Chang'e
5,304
256
1,320
4,047
9,444
2,952
0
3,240
6,136
17,075
0
W
10,987
2,953
472
2,935
10,777
9,489
1,184
2,298
8,059
0
18,831
W
Rama
7,777
6,461
0
2,983
6,971
2,046
1,814
2,248
4,469
0
40,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,627
Gold Earned
28,038
107
Minions Killed
144
0
Camps Cleared
0
552,998
Distance Traveled
575,395
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,991
699
25
3
0
161,945
0
W
Vulcan
9,125
913
46
5
0
207,712
0
L
Ah Muzen Cab
7,479
748
48
5
0
191,772
0
L
Chang'e
7,157
716
34
3
0
199,281
1
W
Bellona
9,051
905
28
3
0
204,846
3
W
Rama
9,862
986
70
7
0
162,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role