Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ChiCityxKilla
Artemis
Level 129
God Stats
0W - 3L
1,321 SR
Queue Stats
91W - 100L
1,504 Elo+
Party 2
Cthulhu
Cthulhu
EmpanadaTriste
Cthulhu
Level 65
God Stats
8W - 8L
1,638 SR
Queue Stats
423W - 422L
1,580 Elo+
Solo
Hercules
Hercules
GangsterCookie
Hercules
Level 109
God Stats
0W - 3L
1,367 SR
Queue Stats
147W - 151L
1,520 Elo+
Party 2
Ra
Ra
geminiwukong
Ra
Level 155
God Stats
2W - 3L
1,449 SR
Queue Stats
364W - 345L
1,599 Elo+
Solo
Team Averages
Level 122
1,455 SR
1,541 Elo+

VS

Team Averages
Level 140
1,381 SR
1,574 Elo+
Tiamat
Tiamat
 
Tiamat
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Not_Roger
Bacchus
Level 128
God Stats
2W - 1L
1,705 SR
Queue Stats
106W - 88L
1,583 Elo+
Party 1
Neith
Neith
Pandanatorr
Neith
Level 127
God Stats
2W - 2L
1,189 SR
Queue Stats
137W - 129L
1,606 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Typhoon
Ah Muzen Cab
Level 182
God Stats
2W - 0L
1,238 SR
Queue Stats
47W - 27L
1,678 Elo+
Party 1
Sylvanus
Sylvanus
seito0
Sylvanus
Level 144
God Stats
1W - 0L
1,273 SR
Queue Stats
16W - 17L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
1 / 4 / 6
8,073
734
6,257
9,771
5,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
12
1 / 5 / 6
7,770
706
10,962
11,895
3,412
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 3 / 6
8,482
771
11,361
21,059
11,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
14
1 / 4 / 4
7,676
698
4,580
15,454
16,977
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
4 / 1 / 4
8,908
810
6,605
10,107
3,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
2 / 2 / 13
9,568
870
13,888
11,737
9,271
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Not_Roger
Bacchus
16
6 / 3 / 10
10,491
954
12,713
13,490
16,890
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

15
3 / 0 / 11
9,093
827
11,231
7,054
3,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
Typhoon
Ah Muzen Cab
16
6 / 1 / 11
10,070
915
19,351
7,801
3,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Sylvanus
seito0
Sylvanus
14
0 / 3 / 11
9,222
838
6,676
12,861
15,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
73
9
Kills
17
17
Deaths
9
26
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
4
6
1
W
Tiamat
 
Tiamat
2
2
13
4.25
L
Artemis
1
5
6
0.8
L
2
3
6
1.67
L
Hercules
1
4
4
0.75
W
Bacchus
Not_Roger
Bacchus
6
3
10
3.67
W
3
0
11
8.5
W
Ah Muzen Cab
Typhoon
Ah Muzen Cab
6
1
11
11.5
L
4
1
4
6
W
Sylvanus
seito0
Sylvanus
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,765
Damage
63,859
68,286
Taken
52,943
40,243
Mitigated
48,664
33,984
Healing
23,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,257
464
452
1,215
9,771
5,258
0
4,819
4,952
17,440
0
W
Tiamat
 
Tiamat
13,888
721
1,719
2,935
11,737
9,271
1,431
4,737
6,901
29,026
0
L
Artemis
10,962
2,695
1,478
1,264
11,895
3,412
0
5,959
5,936
0
16,083
L
11,361
160
1,215
6,571
21,059
11,363
0
9,040
12,019
20,139
0
L
Hercules
4,580
626
1,707
4,752
15,454
16,977
0
7,405
8,049
0
8,739
W
Bacchus
Not_Roger
Bacchus
12,713
588
333
2,980
13,490
16,890
97
4,620
8,778
15,958
0
W
11,231
2,543
287
2,292
7,054
3,583
1,483
4,160
2,769
0
23,048
W
Ah Muzen Cab
Typhoon
Ah Muzen Cab
19,351
3,860
0
241
7,801
3,890
3,500
4,028
3,773
0
48,360
L
6,605
82
10,104
5,226
10,107
3,233
0
5,389
4,718
23,271
0
W
Sylvanus
seito0
Sylvanus
6,676
855
7,326
5,448
12,861
15,030
380
6,326
6,499
13,162
1,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,909
Gold Earned
48,444
125
Minions Killed
142
0
Camps Cleared
0
1,089,344
Distance Traveled
1,125,324
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,073
734
38
3
0
214,350
0
W
Tiamat
9,568
870
47
4
0
241,684
0
L
Artemis
7,770
706
17
2
0
200,131
0
L
Cthulhu
8,482
771
14
1
0
229,423
0
L
Hercules
7,676
698
14
1
0
216,754
0
W
Bacchus
10,491
954
6
1
0
210,120
0
W
Neith
9,093
827
26
2
0
228,299
0
W
Ah Muzen Cab
10,070
915
52
5
0
249,533
0
L
Ra
8,908
810
42
4
0
228,686
0
W
Sylvanus
9,222
838
11
1
0
195,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role