Player Matchup

Danzaburou
Danzaburou
Hoodiecam
Danzaburou
Level 119
God Stats
2W - 0L
1,635 SR
Queue Stats
16W - 7L
1,632 Elo+
Solo
Hera
Hera
ItsHimYuni1
Hera
Level 133
God Stats
6W - 2L
1,702 SR
Queue Stats
154W - 128L
1,503 Elo+
Party 1
Nemesis
Nemesis
RisingHokage
Nemesis
Level 84
God Stats
3W - 2L
1,574 SR
Queue Stats
212W - 203L
1,469 Elo+
Solo
Artio
Artio
RokuSouls
Artio
Level 28
God Stats
4W - 4L
1,470 SR
Queue Stats
81W - 74L
1,518 Elo+
Party 1
Cthulhu
Cthulhu
Tokie4Life420
Cthulhu
Level 104
God Stats
3W - 4L
1,378 SR
Queue Stats
248W - 263L
1,460 Elo+
Solo
Team Averages
Level 94
1,552 SR
1,516 Elo+

VS

Team Averages
Level 93
1,517 SR
1,468 Elo+
Charybdis
Charybdis
 
Charybdis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
CertifiedG6571
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,375 Elo+
Solo
Loki
Loki
FpSkicat
Loki
Level 123
God Stats
0W - 2L
1,261 SR
Queue Stats
38W - 50L
1,457 Elo+
Solo
Medusa
Medusa
OfficerHighCack
Medusa
Level 89
God Stats
10W - 8L
1,571 SR
Queue Stats
397W - 440L
1,466 Elo+
Solo
Vamana
Vamana
PigSooie64
Vamana
Level 127
God Stats
8W - 3L
1,755 SR
Queue Stats
272W - 240L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hoodiecam
Danzaburou
16
11 / 4 / 5
9,972
997
9,326
10,825
4,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 4 / 14
9,268
927
9,346
7,220
2,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
RisingHokage
Nemesis
14
10 / 4 / 7
9,436
944
10,593
11,897
10,558
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Artio
RokuSouls
Artio
16
1 / 0 / 20
9,120
912
8,012
12,015
12,839
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
17
3 / 1 / 18
9,574
957
11,837
8,152
3,944
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
2 / 7 / 6
8,189
819
5,775
9,761
3,311
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 6 / 3
7,280
728
4,129
10,378
3,765
Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
14
2 / 6 / 6
7,842
784
6,953
11,396
5,419
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

14
7 / 4 / 3
9,127
913
10,321
8,153
2,754
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
PigSooie64
Vamana
14
2 / 5 / 9
8,130
813
7,804
12,539
10,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
40
28
Kills
13
13
Deaths
28
64
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
7
6
0.71
L
0
6
3
0.25
L
Loki
2
6
6
0.83
W
Danzaburou
Hoodiecam
Danzaburou
11
4
5
3.38
W
3
4
14
2.5
L
7
4
3
2.13
L
Vamana
PigSooie64
Vamana
2
5
9
1.3
W
Nemesis
RisingHokage
Nemesis
10
4
7
3.38
W
Artio
RokuSouls
Artio
1
0
20
11
W
Cthulhu
3
1
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,114
Damage
34,982
50,109
Taken
52,227
34,114
Mitigated
25,965
19,776
Healing
10,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,775
3,468
303
1,060
9,761
3,311
0
5,244
4,349
0
15,947
L
4,129
2,125
240
1,618
10,378
3,765
0
6,669
3,672
10,914
106
L
Loki
6,953
477
740
2,587
11,396
5,419
0
6,379
4,735
0
16,044
W
Danzaburou
Hoodiecam
Danzaburou
9,326
2,115
793
1,959
10,825
4,513
1,583
95
10,616
0
19,097
W
9,346
1,555
223
300
7,220
2,260
1,699
823
6,318
17,850
626
L
10,321
3,186
262
186
8,153
2,754
0
3,150
4,880
0
17,820
L
Vamana
PigSooie64
Vamana
7,804
2,116
743
2,733
12,539
10,716
0
6,634
5,602
0
15,509
W
Nemesis
RisingHokage
Nemesis
10,593
1,958
1,115
2,017
11,897
10,558
252
708
10,914
0
14,225
W
Artio
RokuSouls
Artio
8,012
135
2,473
5,614
12,015
12,839
154
2,203
9,483
13,979
2,148
W
Cthulhu
11,837
479
2,770
2,512
8,152
3,944
208
254
7,756
33,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,370
Gold Earned
40,568
127
Minions Killed
98
0
Camps Cleared
0
1,018,000
Distance Traveled
814,381
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,189
819
25
3
0
146,434
0
L
Olorun
7,280
728
18
2
0
127,408
0
L
Loki
7,842
784
17
2
0
181,136
0
W
Danzaburou
9,972
997
22
2
0
201,196
0
W
Hera
9,268
927
21
2
0
167,677
0
L
Medusa
9,127
913
19
2
0
164,459
0
L
Vamana
8,130
813
19
2
0
194,944
0
W
Nemesis
9,436
944
8
1
0
205,000
0
W
Artio
9,120
912
31
3
0
216,510
0
W
Cthulhu
9,574
957
45
5
0
227,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role