Player Matchup

Ix Chel
Ix Chel
BigWhiteizzle
Ix Chel
Level 144
God Stats
0W - 3L
1,099 SR
Queue Stats
128W - 149L
1,509 Elo+
Party 1
Ao Kuang
Ao Kuang
Grimmgrin13
Ao Kuang
Level 176
God Stats
3W - 2L
1,605 SR
Queue Stats
215W - 218L
1,548 Elo+
Party 1
Raijin
Raijin
Redmxxn
Raijin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,504 Elo+
Party 2
Heimdallr
Heimdallr
ThePenetrator91
Heimdallr
Level 157
God Stats
13W - 10L
1,604 SR
Queue Stats
402W - 409L
1,523 Elo+
Solo
Sun Wukong
Sun Wukong
elpastas
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,719 Elo+
Party 2
Team Averages
Level 104
1,462 SR
1,561 Elo+

VS

Team Averages
Level 103
1,461 SR
1,485 Elo+
Rama
Rama
Ferayfa123
Rama
Level 104
God Stats
1W - 1L
1,275 SR
Queue Stats
161W - 146L
1,499 Elo+
Solo
Da Ji
Da Ji
Heat Carbon
Da Ji
Level 129
God Stats
2W - 0L
1,669 SR
Queue Stats
123W - 116L
1,588 Elo+
Solo
Maui
Maui
RagingBigRed
Maui
Level 66
God Stats
3W - 4L
1,410 SR
Queue Stats
293W - 283L
1,476 Elo+
Solo
Guan Yu
Guan Yu
Tinkus
Guan Yu
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
192W - 212L
1,425 Elo+
Party 3
Merlin
Merlin
xKaliOP
Merlin
Level 67
God Stats
3W - 2L
1,453 SR
Queue Stats
180W - 191L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
14
2 / 7 / 2
8,467
706
5,926
11,657
4,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ao Kuang
Grimmgrin13
Ao Kuang
16
5 / 5 / 4
9,594
800
10,307
13,727
12,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
Redmxxn
Raijin
15
1 / 5 / 1
8,266
689
8,598
9,129
3,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
ThePenetrator91
Heimdallr
14
0 / 4 / 5
7,713
643
10,251
8,364
3,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sun Wukong
elpastas
Sun Wukong
15
2 / 5 / 3
8,353
696
6,062
10,417
8,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 2 / 11
11,223
935
12,042
10,346
4,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
4 / 2 / 16
9,374
781
9,690
10,337
7,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
3 / 3 / 19
9,777
815
8,868
15,474
18,151
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
Tinkus
Guan Yu
14
2 / 3 / 13
8,958
747
4,447
10,473
6,835
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
xKaliOP
Merlin
18
4 / 0 / 19
10,723
894
15,854
6,337
2,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
104
10
Kills
26
26
Deaths
10
15
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
2
7
2
0.43
W
13
2
11
9.25
L
Ao Kuang
Grimmgrin13
Ao Kuang
5
5
4
1.4
W
4
2
16
6
W
3
3
19
4.17
L
Raijin
Redmxxn
Raijin
1
5
1
0.3
L
Heimdallr
ThePenetrator91
Heimdallr
0
4
5
0.63
W
Guan Yu
Tinkus
Guan Yu
2
3
13
2.83
L
Sun Wukong
elpastas
Sun Wukong
2
5
3
0.7
W
Merlin
xKaliOP
Merlin
4
0
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,144
Damage
50,901
53,294
Taken
52,967
31,590
Mitigated
39,036
10,341
Healing
19,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
5,926
672
1,413
2,100
11,657
4,197
0
5,216
5,959
10,552
0
W
12,042
8,676
410
2,848
10,346
4,465
2,291
4,509
5,684
0
29,344
L
Ao Kuang
Grimmgrin13
Ao Kuang
10,307
1,754
379
2,889
13,727
12,266
0
4,870
8,211
15,258
299
W
9,690
736
1,788
1,898
10,337
7,149
545
4,907
5,178
0
12,742
W
8,868
1,217
1,187
2,359
15,474
18,151
175
6,346
8,874
15,376
904
L
Raijin
Redmxxn
Raijin
8,598
675
641
852
9,129
3,540
0
4,112
4,569
31,385
0
L
Heimdallr
ThePenetrator91
Heimdallr
10,251
2,184
182
903
8,364
3,138
0
4,414
3,648
0
24,181
W
Guan Yu
Tinkus
Guan Yu
4,447
556
4,044
3,306
10,473
6,835
0
5,215
4,973
0
7,190
L
Sun Wukong
elpastas
Sun Wukong
6,062
510
279
703
10,417
8,449
0
3,585
6,330
0
11,382
W
Merlin
xKaliOP
Merlin
15,854
1,050
671
1,044
6,337
2,436
1,003
2,567
3,722
40,507
1,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,393
Gold Earned
50,055
113
Minions Killed
144
0
Camps Cleared
0
1,047,897
Distance Traveled
1,163,663
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,467
706
12
1
0
199,915
0
W
Rama
11,223
935
46
4
0
198,095
0
L
Ao Kuang
9,594
800
18
2
0
233,613
0
W
Da Ji
9,374
781
9
1
0
221,515
0
W
Maui
9,777
815
22
2
0
220,749
0
L
Raijin
8,266
689
45
4
0
191,468
0
L
Heimdallr
7,713
643
28
2
0
206,078
0
W
Guan Yu
8,958
747
7
1
0
290,317
0
L
Sun Wukong
8,353
696
10
1
0
216,823
0
W
Merlin
10,723
894
60
5
0
232,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role