Player Matchup

Awilix
Awilix
Platinum II
Juvals
Awilix
Platinum II
Level 185
God Stats
4W - 0L
1,732 SR
Queue Stats
63W - 50L
1,904 MMR
Solo
Cerberus
Cerberus
Platinum I
MaarkS
Cerberus
Platinum I
Level 155
God Stats
5W - 2L
1,673 SR
Queue Stats
52W - 39L
1,891 MMR
Party 1
Sol
Sol
Diamond IV
Pablowo
Sol
Diamond IV
Level 157
God Stats
33W - 25L
1,644 SR
Queue Stats
87W - 65L
1,965 MMR
Party 1
Kukulkan
Kukulkan
Platinum I
PrimitveBruh
Kukulkan
Platinum I
Level 154
God Stats
36W - 28L
1,722 SR
Queue Stats
255W - 219L
1,889 MMR
Solo
Set
Set
Platinum III
vaIeskxa
Set
Platinum III
Level 104
God Stats
1W - 3L
1,128 SR
Queue Stats
485W - 493L
1,915 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 151
1,580 SR
1,913 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 102
1,523 SR
1,912 MMR
Heimdallr
Heimdallr
Platinum I
Glacierez
Heimdallr
Platinum I
Level 149
God Stats
33W - 15L
1,789 SR
Queue Stats
63W - 35L
1,998 MMR
Party 2
Ra
Ra
Platinum I
Mаgic
Ra
Platinum I
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 84L
1,943 MMR
Solo
Kuzenbo
Kuzenbo
Platinum II
SunnySinmi
Kuzenbo
Platinum II
Level 88
God Stats
0W - 1L
1,329 SR
Queue Stats
74W - 69L
1,865 MMR
Solo
Kali
Kali
Platinum III
Sỳnk
Kali
Platinum III
Level 117
God Stats
1W - 3L
1,499 SR
Queue Stats
174W - 145L
1,824 MMR
Party 2
Ne Zha
Ne Zha
Platinum V
anotherTarnished
Ne Zha
Platinum V
Level 49
God Stats
1W - 4L
1,500 SR
Queue Stats
104W - 97L
1,929 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Juvals
Awilix
12
5 / 1 / 0
6,504
591
2,965
6,772
1,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cerberus
MaarkS
Cerberus
10
0 / 1 / 5
6,323
575
3,376
6,759
4,140
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
13
4 / 0 / 1
7,152
650
7,819
5,572
1,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kukulkan
PrimitveBruh
Kukulkan
12
2 / 1 / 0
7,028
639
4,210
3,182
948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 2 / 3
6,870
625
7,093
10,052
3,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
JormungandrAphroditeThoth

VS

Bans
ThanatosOdinYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Glacierez
Heimdallr
10
0 / 2 / 0
5,504
500
4,149
5,607
1,804
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
12
3 / 2 / 0
6,482
589
3,977
5,186
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
SunnySinmi
Kuzenbo
9
0 / 3 / 0
5,327
484
2,382
9,001
7,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kali
Sỳnk
Kali
9
1 / 3 / 1
5,422
493
4,724
10,366
3,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 2
5,949
541
3,368
7,627
2,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
11
Kills
5
5
Deaths
11
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Glacierez
Heimdallr
0
2
0
0
W
Awilix
Juvals
Awilix
5
1
0
5
W
Cerberus
MaarkS
Cerberus
0
1
5
2.5
L
Ra
3
2
0
1.5
W
Sol
4
0
1
4.5
W
Kukulkan
PrimitveBruh
Kukulkan
2
1
0
2
L
Kuzenbo
SunnySinmi
Kuzenbo
0
3
0
0
L
Kali
Sỳnk
Kali
1
3
1
0.5
L
1
1
2
2
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,463
Damage
18,600
32,337
Taken
37,787
12,524
Mitigated
17,555
14,386
Healing
10,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Glacierez
Heimdallr
4,149
2,922
0
2,124
5,607
1,804
0
3,831
1,776
0
48,920
W
Awilix
Juvals
Awilix
2,965
996
0
3,839
6,772
1,996
0
744
5,922
0
36,699
W
Cerberus
MaarkS
Cerberus
3,376
76
0
2,311
6,759
4,140
0
1,281
5,478
18,592
1,471
L
Ra
3,977
975
492
824
5,186
1,854
0
968
4,218
45,248
1,095
W
Sol
7,819
4,003
0
3,866
5,572
1,653
188
842
4,730
55,546
13,153
W
Kukulkan
PrimitveBruh
Kukulkan
4,210
494
0
653
3,182
948
0
1,007
2,027
55,579
498
L
Kuzenbo
SunnySinmi
Kuzenbo
2,382
1,180
0
2,106
9,001
7,398
0
6,628
2,373
10,430
0
L
Kali
Sỳnk
Kali
4,724
2,117
0
3,293
10,366
3,817
0
0
10,366
0
30,528
L
3,368
433
0
1,374
7,627
2,682
0
3,128
4,499
0
45,278
W
7,093
2,693
0
3,717
10,052
3,787
523
1,902
7,994
0
52,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,877
Gold Earned
28,684
433
Minions Killed
323
0
Camps Cleared
0
1,222,622
Distance Traveled
1,123,618
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,504
500
90
8
0
189,596
0
W
Awilix
6,504
591
63
6
0
284,558
0
W
Cerberus
6,323
575
35
3
0
287,155
4
L
Ra
6,482
589
90
8
0
213,083
0
W
Sol
7,152
650
129
12
0
214,172
2
W
Kukulkan
7,028
639
114
10
0
229,991
3
L
Kuzenbo
5,327
484
24
2
0
232,886
1
L
Kali
5,422
493
47
4
0
230,825
0
L
Ne Zha
5,949
541
72
7
0
257,228
0
W
Set
6,870
625
92
8
0
206,746
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role