Player Matchup

Hera
Hera
Ck Empanadas
Hera
Level 65
God Stats
6W - 1L
1,714 SR
Queue Stats
69W - 64L
1,387 Elo+
Party 1
Da Ji
Da Ji
Ck Krey
Da Ji
Level 50
God Stats
2W - 1L
1,399 SR
Queue Stats
39W - 52L
1,319 Elo+
Party 1
Kumbhakarna
Kumbhakarna
HurtBoyKMS
Kumbhakarna
Level 109
God Stats
10W - 11L
1,522 SR
Queue Stats
352W - 382L
1,497 Elo+
Solo
Danzaburou
Danzaburou
Indra Cipactli
Danzaburou
Level 222
God Stats
26W - 12L
1,706 SR
Queue Stats
492W - 489L
1,540 Elo+
Solo
King Arthur
King Arthur
dcnnybcy
King Arthur
Level 125
God Stats
9W - 19L
1,323 SR
Queue Stats
589W - 601L
1,363 Elo+
Solo
Team Averages
Level 114
1,533 SR
1,421 Elo+

VS

Team Averages
Level 107
1,533 SR
1,389 Elo+
Nu Wa
Nu Wa
BadwolfRuNzPS
Nu Wa
Level 154
God Stats
40W - 25L
1,585 SR
Queue Stats
67W - 62L
1,500 Elo+
Solo
Thanatos
Thanatos
Kisho78
Thanatos
Level 104
God Stats
5W - 6L
1,504 SR
Queue Stats
218W - 217L
1,426 Elo+
Solo
Charybdis
Charybdis
Taiyrn
Charybdis
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,216 Elo+
Solo
Geb
Geb
boombhole
Geb
Level 149
God Stats
542W - 448L
1,540 SR
Queue Stats
713W - 675L
1,414 Elo+
Solo
Danzaburou
Danzaburou
cpt Morgan2o2
Danzaburou
Level 67
God Stats
1W - 2L
1,536 SR
Queue Stats
59W - 62L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
6,798
523
10,127
7,642
2,402
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
Ck Krey
Da Ji
13
1 / 3 / 3
6,680
514
4,768
12,934
4,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
HurtBoyKMS
Kumbhakarna
11
2 / 1 / 6
7,125
548
2,850
11,574
8,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Indra Cipactli
Danzaburou
13
6 / 0 / 2
8,236
634
12,031
8,090
2,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
dcnnybcy
King Arthur
12
3 / 3 / 0
7,049
542
3,871
12,146
4,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
6,978
537
10,917
6,039
1,760
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
Kisho78
Thanatos
12
2 / 3 / 4
6,707
516
5,551
12,524
4,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charybdis
Taiyrn
Charybdis
8
1 / 4 / 1
5,907
454
4,173
7,018
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
3 / 3 / 1
6,592
507
4,853
13,452
7,837
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
cpt Morgan2o2
Danzaburou
10
0 / 4 / 1
5,700
438
6,768
8,826
2,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
14
Kills
8
8
Deaths
14
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
0
3
3.5
W
2
1
2
3
W
Da Ji
Ck Krey
Da Ji
1
3
3
0.83
W
Kumbhakarna
HurtBoyKMS
Kumbhakarna
2
1
6
5
W
Danzaburou
Indra Cipactli
Danzaburou
6
0
2
7
L
Thanatos
Kisho78
Thanatos
2
3
4
1.33
L
Charybdis
Taiyrn
Charybdis
1
4
1
0.38
L
3
3
1
1.17
L
Danzaburou
cpt Morgan2o2
Danzaburou
0
4
1
0.13
W
King Arthur
dcnnybcy
King Arthur
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,647
Damage
32,262
52,386
Taken
47,859
23,305
Mitigated
18,179
13,332
Healing
18,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,917
1,930
519
3,332
6,039
1,760
0
3,107
2,932
52,620
1,703
W
10,127
2,788
0
2,159
7,642
2,402
90
5,134
2,508
56,680
0
W
Da Ji
Ck Krey
Da Ji
4,768
1,473
0
5,162
12,934
4,675
0
1,710
11,224
0
50,183
W
Kumbhakarna
HurtBoyKMS
Kumbhakarna
2,850
117
0
1,674
11,574
8,472
0
4,439
7,135
16,046
0
W
Danzaburou
Indra Cipactli
Danzaburou
12,031
5,302
0
3,770
8,090
2,773
938
1,796
6,294
0
64,636
L
Thanatos
Kisho78
Thanatos
5,551
1,196
0
5,993
12,524
4,560
0
3,948
8,576
0
44,734
L
Charybdis
Taiyrn
Charybdis
4,173
1,558
0
1,143
7,018
1,708
41
37
6,981
0
26,626
L
4,853
276
300
4,620
13,452
7,837
0
4,624
8,828
16,899
1,148
L
Danzaburou
cpt Morgan2o2
Danzaburou
6,768
2,820
0
2,692
8,826
2,314
0
1,261
7,565
0
38,186
W
King Arthur
dcnnybcy
King Arthur
3,871
903
0
567
12,146
4,983
0
2,090
10,056
0
42,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,888
Gold Earned
31,884
376
Minions Killed
263
0
Camps Cleared
0
1,286,866
Distance Traveled
1,254,783
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,978
537
77
6
0
250,474
5
W
Hera
6,798
523
88
7
0
237,918
3
W
Da Ji
6,680
514
84
6
0
303,854
0
W
Kumbhakarna
7,125
548
16
1
0
270,970
2
W
Danzaburou
8,236
634
117
9
0
245,281
3
L
Thanatos
6,707
516
67
5
0
308,175
0
L
Charybdis
5,907
454
39
3
0
181,153
0
L
Geb
6,592
507
14
1
0
281,829
6
L
Danzaburou
5,700
438
66
5
0
233,152
0
W
King Arthur
7,049
542
71
5
0
228,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role