Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
I H8 XB0X5740
Mercury
Level 108
God Stats
3W - 1L
1,676 SR
Queue Stats
659W - 636L
1,503 Elo+
Party 1
Sol
Sol
Jam in th ham
Sol
Level 81
God Stats
7W - 3L
1,732 SR
Queue Stats
348W - 313L
1,531 Elo+
Party 1
Tyr
Tyr
Relaxauras
Tyr
Level 145
God Stats
9W - 10L
1,457 SR
Queue Stats
519W - 504L
1,511 Elo+
Party 1
Hercules
Hercules
budweiserbender
Hercules
Level 248
God Stats
24W - 21L
1,564 SR
Queue Stats
576W - 599L
1,475 Elo+
Party 1
Team Averages
Level 137
1,586 SR
1,504 Elo+

VS

Team Averages
Level 130
1,557 SR
1,523 Elo+
Scylla
Scylla
 
Scylla
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
 
He Bo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
GucciGoooober
Bastet
Level 146
God Stats
6W - 6L
1,649 SR
Queue Stats
268W - 262L
1,515 Elo+
Party 3
Ganesha
Ganesha
SyKoHDeLiX
Ganesha
Level 95
God Stats
6W - 3L
1,395 SR
Queue Stats
74W - 68L
1,516 Elo+
Party 2
Rama
Rama
jingleschtein
Rama
Level 138
God Stats
5W - 2L
1,738 SR
Queue Stats
87W - 72L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
2 / 0 / 4
6,271
1,254
4,041
3,721
2,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mercury
8
0 / 5 / 1
5,055
1,011
977
4,921
1,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 1 / 8
6,299
1,260
5,280
3,323
986
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
0 / 1 / 10
6,388
1,278
2,517
5,846
4,418
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
12
6 / 1 / 3
7,406
1,481
4,580
8,994
4,431
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
0 / 2 / 7
5,328
1,066
2,034
3,591
1,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
 
He Bo
8
0 / 4 / 4
4,898
980
3,469
4,491
1,588
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
7 / 2 / 1
6,356
1,271
7,577
5,881
2,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
SyKoHDeLiX
Ganesha
11
0 / 2 / 7
5,428
1,086
3,406
5,714
6,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

5
0 / 0 / 0
4,304
861
0
0
0

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
10
Kills
7
8
Deaths
10
26
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
0
4
4
L
Scylla
 
Scylla
0
2
7
1.75
L
He Bo
 
He Bo
0
4
4
0.5
L
7
2
1
3.75
W
Mercury
0
5
1
0.1
W
2
1
8
6
W
0
1
10
5
L
Ganesha
SyKoHDeLiX
Ganesha
0
2
7
1.75
W
Hercules
6
1
3
7.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,395
Damage
16,486
26,805
Taken
19,677
13,866
Mitigated
11,463
12,114
Healing
4,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
4,041
48
678
1,965
3,721
2,657
216
1,607
2,114
7,844
924
L
Scylla
 
Scylla
2,034
29
289
639
3,591
1,346
0
1,316
2,275
7,528
0
L
He Bo
 
He Bo
3,469
34
211
0
4,491
1,588
0
1,377
3,114
5,691
842
L
7,577
1,579
718
1,788
5,881
2,343
0
3,365
2,516
0
12,099
W
Mercury
977
60
0
33
4,921
1,374
271
1,300
3,621
0
2,603
W
5,280
1,001
306
1,245
3,323
986
528
790
2,533
19,442
0
W
2,517
194
1,182
2,412
5,846
4,418
105
2,564
3,282
0
6,551
L
Ganesha
SyKoHDeLiX
Ganesha
3,406
34
269
715
5,714
6,186
0
3,015
2,699
7,223
0
W
Hercules
4,580
594
423
3,870
8,994
4,431
217
2,042
6,952
0
7,700
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,419
Gold Earned
26,314
62
Minions Killed
34
0
Camps Cleared
0
582,833
Distance Traveled
446,264
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,271
1,254
16
3
0
131,001
0
L
Scylla
5,328
1,066
10
2
0
100,364
0
L
He Bo
4,898
980
8
2
0
108,771
0
L
Bastet
6,356
1,271
16
3
0
118,521
0
W
Mercury
5,055
1,011
1
0
0
104,815
0
W
Sol
6,299
1,260
28
6
0
105,821
0
W
Tyr
6,388
1,278
5
1
0
112,186
0
L
Ganesha
5,428
1,086
0
0
0
118,608
0
W
Hercules
7,406
1,481
12
2
0
129,010
0
L
Rama
4,304
861
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role