Player Matchup

He Bo
He Bo
Diamond V
 
He Bo
Diamond V
Level 259
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Platinum IV
DejaBuwu
Yu Huang
Platinum IV
Level 138
God Stats
6W - 5L
1,538 SR
Queue Stats
36W - 27L
1,828 MMR
Party 2
Jormungandr
Jormungandr
Platinum IV
Kavaku
Jormungandr
Platinum IV
Level 123
God Stats
25W - 15L
1,671 SR
Queue Stats
129W - 120L
1,814 MMR
Solo
Atlas
Atlas
Platinum IV
SmegmaDumpster
Atlas
Platinum IV
Level 142
God Stats
4W - 3L
1,648 SR
Queue Stats
36W - 27L
1,828 MMR
Party 2
Skadi
Skadi
Gold I
UnderCuver01
Skadi
Gold I
Level 89
God Stats
9W - 4L
1,795 SR
Queue Stats
149W - 144L
1,772 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,630 SR
1,748 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 165
1,599 SR
1,752 MMR
Tyr
Tyr
Platinum V
 
Tyr
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Platinum IV
JumaTheExplorer
Chernobog
Platinum IV
Level 187
God Stats
2W - 2L
1,480 SR
Queue Stats
203W - 203L
1,651 MMR
Solo
Discordia
Discordia
Diamond V
blaziken2
Discordia
Diamond V
Level 159
God Stats
2W - 3L
1,767 SR
Queue Stats
183W - 172L
2,073 MMR
Party 1
Ratatoskr
Ratatoskr
Platinum III
kingwrecker98
Ratatoskr
Platinum III
Level 138
God Stats
27W - 26L
1,575 SR
Queue Stats
149W - 143L
1,873 MMR
Party 1
Sylvanus
Sylvanus
Gold I
xfjsdljlksdf
Sylvanus
Gold I
Level 182
God Stats
24W - 18L
1,672 SR
Queue Stats
455W - 447L
1,666 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
9 / 0 / 5
10,204
680
12,813
8,753
2,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
DejaBuwu
Yu Huang
14
3 / 3 / 2
8,737
582
4,857
6,587
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Kavaku
Jormungandr
15
4 / 1 / 0
10,113
674
7,022
9,158
5,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 0 / 11
8,088
539
5,486
8,784
6,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
3 / 3 / 9
9,209
614
10,877
10,967
3,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
ThothAphroditeAthenaAo Kuang

VS

Bans
JanusRaCabrakanFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
2 / 3 / 1
7,724
515
4,109
13,431
9,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
JumaTheExplorer
Chernobog
13
0 / 6 / 2
7,399
493
4,814
11,350
3,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
blaziken2
Discordia
13
1 / 3 / 1
7,405
494
6,132
7,287
1,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
kingwrecker98
Ratatoskr
13
4 / 5 / 1
7,239
483
5,879
10,269
2,525
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
xfjsdljlksdf
Sylvanus
13
0 / 4 / 2
6,429
429
5,972
12,650
7,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
21
Kills
7
7
Deaths
21
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
9
0
5
11.5
L
Tyr
 
Tyr
2
3
1
0.83
W
Yu Huang
DejaBuwu
Yu Huang
3
3
2
1.33
L
Chernobog
JumaTheExplorer
Chernobog
0
6
2
0.17
W
Jormungandr
Kavaku
Jormungandr
4
1
0
4
W
2
0
11
7.5
W
3
3
9
2.5
L
Discordia
blaziken2
Discordia
1
3
1
0.5
L
Ratatoskr
kingwrecker98
Ratatoskr
4
5
1
0.9
L
Sylvanus
xfjsdljlksdf
Sylvanus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,055
Damage
26,906
44,249
Taken
54,987
21,259
Mitigated
24,322
10,850
Healing
14,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
12,813
903
120
5,236
8,753
2,888
0
2,048
6,705
96,471
0
L
Tyr
 
Tyr
4,109
111
0
2,950
13,431
9,242
0
8,507
4,846
0
46,731
W
Yu Huang
DejaBuwu
Yu Huang
4,857
623
0
720
6,587
2,275
733
2,432
4,155
53,276
1,624
L
Chernobog
JumaTheExplorer
Chernobog
4,814
2,843
0
2,692
11,350
3,601
0
3,801
7,509
0
54,187
W
Jormungandr
Kavaku
Jormungandr
7,022
2,105
0
995
9,158
5,761
457
3,232
5,926
70,373
2,995
W
5,486
1,115
0
2,112
8,784
6,899
190
1,315
7,469
21,080
1,019
W
10,877
3,550
0
1,667
10,967
3,436
384
2,828
8,139
0
69,569
L
Discordia
blaziken2
Discordia
6,132
102
0
906
7,287
1,665
0
5,495
1,668
50,182
738
L
Ratatoskr
kingwrecker98
Ratatoskr
5,879
633
0
2,998
10,269
2,525
0
5,455
4,650
0
38,527
L
Sylvanus
xfjsdljlksdf
Sylvanus
5,972
982
718
4,174
12,650
7,289
0
5,627
6,997
25,800
14,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,351
Gold Earned
36,196
587
Minions Killed
449
0
Camps Cleared
0
1,643,375
Distance Traveled
1,563,845
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,204
680
147
10
0
373,626
0
L
Tyr
7,724
515
95
6
0
327,523
5
W
Yu Huang
8,737
582
134
9
0
323,864
6
L
Chernobog
7,399
493
105
7
0
275,402
2
W
Jormungandr
10,113
674
145
10
0
316,598
3
W
Atlas
8,088
539
32
2
0
343,465
0
W
Skadi
9,209
614
129
9
0
285,822
0
L
Discordia
7,405
494
111
7
0
301,606
4
L
Ratatoskr
7,239
483
69
5
0
360,107
3
L
Sylvanus
6,429
429
69
5
0
299,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role