Player Matchup

Horus
Horus
 
Horus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Alee_0047
Awilix
Level 136
God Stats
33W - 41L
1,483 SR
Queue Stats
404W - 462L
1,463 Elo+
Party 1
Apollo
Apollo
LeghoTheBigBoss
Apollo
Level 149
God Stats
3W - 6L
1,386 SR
Queue Stats
104W - 104L
1,462 Elo+
Party 1
Sylvanus
Sylvanus
Yan Blaze
Sylvanus
Level 154
God Stats
2W - 2L
1,593 SR
Queue Stats
25W - 28L
1,467 Elo+
Solo
Team Averages
Level 145
1,492 SR
1,478 Elo+

VS

Team Averages
Level 99
1,539 SR
1,506 Elo+
Artemis
Artemis
ALEXmster
Artemis
Level 140
God Stats
12W - 10L
1,452 SR
Queue Stats
205W - 205L
1,523 Elo+
Solo
Poseidon
Poseidon
FEAROFGOD25
Poseidon
Level 57
God Stats
3W - 5L
1,412 SR
Queue Stats
113W - 121L
1,495 Elo+
Party 2
Chaac
Chaac
GLUBER8602
Chaac
Level 159
God Stats
6W - 3L
1,740 SR
Queue Stats
474W - 461L
1,524 Elo+
Solo
Geb
Geb
Hidde on Bushi
Geb
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 41L
1,475 Elo+
Solo
Fenrir
Fenrir
axarsa97
Fenrir
Level 48
God Stats
5W - 5L
1,590 SR
Queue Stats
113W - 129L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
4 / 1 / 0
7,728
594
8,028
13,713
14,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Nu Wa
 
Nu Wa
13
2 / 1 / 5
7,679
591
6,757
4,410
1,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
Alee_0047
Awilix
14
4 / 2 / 5
7,453
573
7,654
9,671
4,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 1 / 4
7,186
553
7,187
10,931
3,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Yan Blaze
Sylvanus
12
3 / 1 / 7
7,474
575
4,763
10,945
7,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ALEXmster
Artemis
11
1 / 4 / 1
6,515
501
7,849
7,637
2,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poseidon
FEAROFGOD25
Poseidon
12
0 / 3 / 2
6,867
528
4,402
6,114
1,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
12
1 / 4 / 0
7,644
588
7,608
12,765
7,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
2 / 3 / 0
6,172
475
4,789
12,690
6,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
axarsa97
Fenrir
12
2 / 1 / 1
6,690
515
6,083
10,516
3,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
15
Kills
6
6
Deaths
15
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
1
0
4
W
Nu Wa
 
Nu Wa
2
1
5
4.5
L
Artemis
ALEXmster
Artemis
1
4
1
0.38
W
Awilix
Alee_0047
Awilix
4
2
5
3.25
L
Poseidon
FEAROFGOD25
Poseidon
0
3
2
0.33
L
Chaac
1
4
0
0.25
L
2
3
0
0.67
W
2
1
4
4
W
Sylvanus
Yan Blaze
Sylvanus
3
1
7
6.5
L
Fenrir
axarsa97
Fenrir
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,389
Damage
30,731
49,670
Taken
49,722
30,939
Mitigated
21,135
16,893
Healing
15,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,028
2,778
40
3,565
13,713
14,152
13
0
13,713
0
46,027
W
Nu Wa
 
Nu Wa
6,757
1,814
0
510
4,410
1,324
1,137
1,854
2,242
47,393
590
L
Artemis
ALEXmster
Artemis
7,849
3,902
0
1,918
7,637
2,108
0
1,941
5,696
0
48,468
W
Awilix
Alee_0047
Awilix
7,654
3,066
0
810
9,671
4,124
0
2,043
7,414
0
56,328
L
Poseidon
FEAROFGOD25
Poseidon
4,402
439
0
0
6,114
1,626
361
3,138
2,976
51,525
0
L
Chaac
7,608
1,826
0
5,025
12,765
7,168
251
336
11,758
0
55,828
L
4,789
247
294
3,047
12,690
6,713
56
3,205
9,485
14,887
1,633
W
7,187
4,363
0
3,863
10,931
3,372
2,041
2,213
8,632
0
54,186
W
Sylvanus
Yan Blaze
Sylvanus
4,763
965
4,038
4,067
10,945
7,967
93
1,942
8,977
18,307
2,429
L
Fenrir
axarsa97
Fenrir
6,083
1,660
0
4,997
10,516
3,520
0
2,391
8,085
0
45,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,520
Gold Earned
33,888
368
Minions Killed
390
0
Camps Cleared
0
1,277,011
Distance Traveled
1,256,421
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,728
594
75
6
0
239,410
4
W
Nu Wa
7,679
591
84
6
0
265,348
2
L
Artemis
6,515
501
76
6
0
198,285
0
W
Awilix
7,453
573
91
7
0
304,651
0
L
Poseidon
6,867
528
117
9
0
271,082
4
L
Chaac
7,644
588
100
8
0
234,339
4
L
Geb
6,172
475
19
1
0
262,266
0
W
Apollo
7,186
553
82
6
0
246,753
0
W
Sylvanus
7,474
575
36
3
0
220,849
2
L
Fenrir
6,690
515
78
6
0
290,449
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role