Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Frostal98
Chaac
Level 64
God Stats
0W - 2L
1,308 SR
Queue Stats
44W - 48L
1,461 Elo+
Solo
Anubis
Anubis
Goku_Nuk3_
Anubis
Level 33
God Stats
6W - 7L
1,500 SR
Queue Stats
27W - 40L
1,343 Elo+
Party 2
Xbalanque
Xbalanque
Toxig-Minato
Xbalanque
Level 38
God Stats
3W - 4L
1,663 SR
Queue Stats
45W - 52L
1,416 Elo+
Party 2
Hercules
Hercules
oOYmirOo
Hercules
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 81L
1,515 Elo+
Solo
Team Averages
Level 81
1,494 SR
1,447 Elo+

VS

Team Averages
Level 57
1,516 SR
1,431 Elo+
Izanami
Izanami
BarmyFrog317310
Izanami
Level 3
God Stats
2W - 7L
1,500 SR
Queue Stats
7W - 15L
1,500 Elo+
Party 1
Poseidon
Poseidon
Eapov
Poseidon
Level 79
God Stats
4W - 5L
1,429 SR
Queue Stats
42W - 64L
1,396 Elo+
Party 1
Khepri
Khepri
Kingdonovan4337
Khepri
Level 66
God Stats
4W - 1L
1,848 SR
Queue Stats
44W - 56L
1,384 Elo+
Party 1
Cthulhu
Cthulhu
OakleyMF
Cthulhu
Level 70
God Stats
26W - 23L
1,537 SR
Queue Stats
56W - 77L
1,398 Elo+
Party 1
Bakasura
Bakasura
swordnoob090
Bakasura
Level 67
God Stats
1W - 1L
1,267 SR
Queue Stats
39W - 39L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
10 / 1 / 1
9,511
559
12,592
13,493
5,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Frostal98
Chaac
11
0 / 4 / 1
6,816
401
4,306
15,541
9,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Anubis
Goku_Nuk3_
Anubis
13
1 / 7 / 3
7,943
467
6,989
15,940
7,148
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Toxig-Minato
Xbalanque
2
0 / 1 / 0
4,900
288
448
1,023
210
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
oOYmirOo
Hercules
14
2 / 2 / 2
8,464
498
4,447
12,380
8,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
8,715
513
4,120
5,714
2,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
Eapov
Poseidon
14
6 / 5 / 1
8,815
519
13,242
10,861
2,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 0 / 6
8,620
507
4,423
7,121
5,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
OakleyMF
Cthulhu
14
4 / 3 / 2
9,333
549
10,045
12,463
11,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bakasura
swordnoob090
Bakasura
16
3 / 2 / 3
9,417
554
6,343
13,704
6,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
13
Kills
15
15
Deaths
13
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
10
1
1
10.5
W
2
3
2
1
W
Poseidon
Eapov
Poseidon
6
5
1
1.3
L
Chaac
Frostal98
Chaac
0
4
1
0.13
L
Anubis
Goku_Nuk3_
Anubis
1
7
3
0.36
W
0
0
6
3
W
Cthulhu
OakleyMF
Cthulhu
4
3
2
1.67
L
Xbalanque
Toxig-Minato
Xbalanque
0
1
0
0
L
Hercules
oOYmirOo
Hercules
2
2
2
1.5
W
Bakasura
swordnoob090
Bakasura
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,782
Damage
38,173
58,377
Taken
49,863
30,476
Mitigated
28,219
20,364
Healing
15,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
12,592
3,138
0
6,209
13,493
5,098
0
4,113
8,832
0
66,053
W
4,120
2,925
0
874
5,714
2,261
1,036
298
5,343
0
58,265
W
Poseidon
Eapov
Poseidon
13,242
1,939
0
1,486
10,861
2,957
0
4,546
6,269
55,391
0
L
Chaac
Frostal98
Chaac
4,306
708
0
3,967
15,541
9,425
0
7,239
7,261
0
37,150
L
Anubis
Goku_Nuk3_
Anubis
6,989
410
81
4,489
15,940
7,148
0
10,175
5,191
49,298
528
W
4,423
251
454
3,401
7,121
5,059
0
699
6,270
30,598
4,747
W
Cthulhu
OakleyMF
Cthulhu
10,045
586
0
3,455
12,463
11,616
51
727
11,690
49,425
2,586
L
Xbalanque
Toxig-Minato
Xbalanque
448
198
0
351
1,023
210
0
199
824
0
3,346
L
Hercules
oOYmirOo
Hercules
4,447
1,164
0
5,267
12,380
8,595
0
4,075
8,016
0
49,681
W
Bakasura
swordnoob090
Bakasura
6,343
4,545
0
5,592
13,704
6,326
0
682
12,847
0
49,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,634
Gold Earned
44,900
342
Minions Killed
433
0
Camps Cleared
0
1,293,590
Distance Traveled
1,701,296
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,511
559
99
6
0
376,603
0
W
Izanami
8,715
513
113
7
0
341,674
0
W
Poseidon
8,815
519
88
5
0
329,379
1
L
Chaac
6,816
401
60
4
0
291,650
0
L
Anubis
7,943
467
83
5
0
260,714
0
W
Khepri
8,620
507
56
3
0
361,507
0
W
Cthulhu
9,333
549
87
5
0
280,129
0
L
Xbalanque
4,900
288
8
0
0
28,688
0
L
Hercules
8,464
498
92
5
0
335,935
2
W
Bakasura
9,417
554
89
5
0
388,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role