Player Matchup

Lancelot
Lancelot
AlphaP3
Lancelot
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,139 Elo+
Party 1
Medusa
Medusa
GStar2Slimy
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,393 Elo+
Party 1
Ix Chel
Ix Chel
Psyco Ivy
Ix Chel
Level 104
God Stats
8W - 3L
1,848 SR
Queue Stats
402W - 606L
1,283 Elo+
Solo
Cerberus
Cerberus
ThroatD3vil
Cerberus
Level 16
God Stats
3W - 3L
1,713 SR
Queue Stats
22W - 30L
1,262 Elo+
Party 1
Tiamat
Tiamat
fatcish21
Tiamat
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 107L
1,578 Elo+
Solo
Team Averages
Level 64
1,612 SR
1,331 Elo+

VS

Team Averages
Level 121
1,392 SR
1,472 Elo+
Merlin
Merlin
Coldie_Boyo
Merlin
Level 48
God Stats
1W - 1L
1,329 SR
Queue Stats
90W - 123L
1,384 Elo+
Party 2
Ullr
Ullr
ImSards
Ullr
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,502 Elo+
Solo
Zhong Kui
Zhong Kui
OnlyFuns
Zhong Kui
Level 226
God Stats
3W - 2L
1,365 SR
Queue Stats
151W - 147L
1,554 Elo+
Solo
Guan Yu
Guan Yu
StephanWolf005
Guan Yu
Level 81
God Stats
9W - 4L
1,527 SR
Queue Stats
365W - 326L
1,492 Elo+
Party 2
Ares
Ares
dunkme2
Ares
Level 149
God Stats
2W - 3L
1,239 SR
Queue Stats
47W - 49L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AlphaP3
Lancelot
12
3 / 8 / 2
7,788
708
5,391
13,166
6,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
15
3 / 7 / 7
7,973
725
8,777
11,598
3,982
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
Psyco Ivy
Ix Chel
6
0 / 2 / 3
6,093
554
1,124
1,649
483
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cerberus
ThroatD3vil
Cerberus
14
1 / 8 / 8
7,571
688
8,028
18,235
9,604
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
fatcish21
Tiamat
16
4 / 5 / 5
8,453
768
7,547
10,813
6,133
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
5 / 2 / 20
9,928
903
11,457
6,655
3,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
ImSards
Ullr
16
5 / 3 / 17
10,015
910
8,943
11,420
4,258
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
OnlyFuns
Zhong Kui
17
8 / 4 / 17
10,482
953
16,533
11,500
7,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

15
6 / 1 / 13
9,238
840
4,819
13,653
12,218
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ares
dunkme2
Ares
16
6 / 5 / 14
9,705
882
9,658
14,078
13,211
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
111
11
Kills
30
30
Deaths
15
25
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AlphaP3
Lancelot
3
8
2
0.5
W
Merlin
5
2
20
7.5
L
Medusa
3
7
7
0.93
W
Ullr
ImSards
Ullr
5
3
17
4.5
W
Zhong Kui
OnlyFuns
Zhong Kui
8
4
17
4.13
L
Ix Chel
Psyco Ivy
Ix Chel
0
2
3
0.75
W
6
1
13
12.5
L
Cerberus
ThroatD3vil
Cerberus
1
8
8
0.63
W
Ares
dunkme2
Ares
6
5
14
2.6
L
Tiamat
fatcish21
Tiamat
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,867
Damage
51,410
55,461
Taken
57,306
26,868
Mitigated
40,632
6,762
Healing
24,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AlphaP3
Lancelot
5,391
314
34
711
13,166
6,666
0
8,685
4,481
0
8,483
W
Merlin
11,457
641
708
380
6,655
3,270
1,364
1,476
5,133
24,406
0
L
Medusa
8,777
3,239
0
1,533
11,598
3,982
0
7,685
3,913
0
20,993
W
Ullr
ImSards
Ullr
8,943
2,826
362
1,312
11,420
4,258
2,419
4,642
6,610
0
26,952
W
Zhong Kui
OnlyFuns
Zhong Kui
16,533
4,433
775
1,995
11,500
7,675
2,460
2,870
8,512
30,981
6,830
L
Ix Chel
Psyco Ivy
Ix Chel
1,124
174
40
16
1,649
483
0
1,110
539
1,516
0
W
4,819
409
10,533
7,730
13,653
12,218
801
2,980
9,560
0
12,060
L
Cerberus
ThroatD3vil
Cerberus
8,028
379
235
2,590
18,235
9,604
0
12,258
5,977
19,226
98
W
Ares
dunkme2
Ares
9,658
352
256
371
14,078
13,211
561
4,089
9,899
12,988
0
L
Tiamat
fatcish21
Tiamat
7,547
398
108
1,495
10,813
6,133
0
6,830
3,983
18,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,878
Gold Earned
49,368
78
Minions Killed
121
0
Camps Cleared
0
710,989
Distance Traveled
1,023,014
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,788
708
3
0
0
202,639
0
W
Merlin
9,928
903
25
2
0
201,010
0
L
Medusa
7,973
725
19
2
0
159,887
0
W
Ullr
10,015
910
33
3
0
207,476
0
W
Zhong Kui
10,482
953
49
4
0
171,242
0
L
Ix Chel
6,093
554
1
0
0
18,372
0
W
Guan Yu
9,238
840
11
1
0
247,235
0
L
Cerberus
7,571
688
35
3
0
179,981
0
W
Ares
9,705
882
3
0
0
196,051
0
L
Tiamat
8,453
768
20
2
0
150,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role