Player Matchup

Scylla
Scylla
Camusutra
Scylla
Level 86
God Stats
1W - 2L
1,537 SR
Queue Stats
73W - 70L
1,539 Elo+
Party 1
Nox
Nox
Chiodo23
Nox
Level 79
God Stats
1W - 3L
1,407 SR
Queue Stats
99W - 94L
1,557 Elo+
Party 1
Guan Yu
Guan Yu
Crazy_Chaos27
Guan Yu
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 67L
1,518 Elo+
Solo
Medusa
Medusa
RodriNB
Medusa
Level 146
God Stats
0W - 1L
1,836 SR
Queue Stats
94W - 89L
1,518 Elo+
Solo
Artemis
Artemis
Why Gamertags
Artemis
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,564 Elo+
Solo
Team Averages
Level 120
1,556 SR
1,539 Elo+

VS

Team Averages
Level 135
1,638 SR
1,568 Elo+
Odin
Odin
DaAsian1
Odin
Level 147
God Stats
3W - 0L
1,812 SR
Queue Stats
116W - 30L
1,767 Elo+
Solo
Mercury
Mercury
DomocoJSC
Mercury
Level 103
God Stats
12W - 15L
1,440 SR
Queue Stats
274W - 291L
1,513 Elo+
Solo
Nu Wa
Nu Wa
ITZSIBS
Nu Wa
Level 146
God Stats
2W - 2L
1,788 SR
Queue Stats
63W - 64L
1,489 Elo+
Solo
Ix Chel
Ix Chel
saweezi
Ix Chel
Level 122
God Stats
1W - 0L
1,713 SR
Queue Stats
8W - 8L
1,463 Elo+
Solo
Ullr
Ullr
zCraZyz
Ullr
Level 156
God Stats
5W - 5L
1,436 SR
Queue Stats
162W - 181L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Camusutra
Scylla
18
2 / 3 / 4
10,076
672
11,713
11,674
3,773
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

17
4 / 4 / 2
9,787
652
6,150
12,439
5,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
15
2 / 1 / 5
9,951
663
3,045
14,009
9,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Medusa
RodriNB
Medusa
15
0 / 5 / 5
8,841
589
12,083
13,887
5,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artemis
15
1 / 6 / 4
9,325
622
13,447
16,844
6,397
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
18
5 / 2 / 9
12,163
811
10,735
15,704
18,074
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mercury
DomocoJSC
Mercury
18
5 / 3 / 6
11,183
746
11,758
9,949
4,037
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nu Wa
ITZSIBS
Nu Wa
18
3 / 1 / 9
10,805
720
17,236
7,089
2,504
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
saweezi
Ix Chel
18
3 / 1 / 13
11,269
751
9,028
10,917
4,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
zCraZyz
Ullr
19
3 / 2 / 11
11,829
789
17,308
13,085
5,681
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
9
Kills
19
19
Deaths
9
20
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Scylla
Camusutra
Scylla
2
3
4
1.33
L
4
4
2
1.25
L
Guan Yu
2
1
5
4.5
W
Odin
5
2
9
4.75
W
Mercury
DomocoJSC
Mercury
5
3
6
2.67
W
Nu Wa
ITZSIBS
Nu Wa
3
1
9
7.5
L
Medusa
RodriNB
Medusa
0
5
5
0.5
L
Artemis
1
6
4
0.5
W
Ix Chel
saweezi
Ix Chel
3
1
13
9.5
W
Ullr
zCraZyz
Ullr
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,438
Damage
66,065
68,853
Taken
56,744
30,625
Mitigated
34,519
32,351
Healing
27,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Camusutra
Scylla
11,713
244
1,880
1,615
11,674
3,773
0
4,868
6,806
45,399
0
L
6,150
198
1,306
1,356
12,439
5,465
0
3,089
9,350
23,422
0
L
Guan Yu
3,045
365
11,550
7,949
14,009
9,878
0
6,272
7,737
0
5,309
W
Odin
10,735
990
1,005
2,150
15,704
18,074
167
4,275
11,429
0
20,219
W
Mercury
DomocoJSC
Mercury
11,758
3,029
197
2,116
9,949
4,037
2,197
2,421
7,528
0
20,453
W
Nu Wa
ITZSIBS
Nu Wa
17,236
4,710
1,772
1,664
7,089
2,504
1,448
2,960
4,129
36,816
130
L
Medusa
RodriNB
Medusa
12,083
3,726
869
1,686
13,887
5,112
0
5,992
7,895
0
36,228
L
Artemis
13,447
3,369
1,848
2,292
16,844
6,397
0
5,993
10,851
0
28,806
W
Ix Chel
saweezi
Ix Chel
9,028
746
6,987
4,577
10,917
4,223
546
4,734
6,183
31,511
0
W
Ullr
zCraZyz
Ullr
17,308
4,542
3,871
3,192
13,085
5,681
2,432
3,473
9,612
0
45,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,980
Gold Earned
57,249
194
Minions Killed
170
0
Camps Cleared
0
1,292,146
Distance Traveled
1,627,888
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,076
672
71
5
0
270,223
0
L
Nox
9,787
652
29
2
0
267,177
0
L
Guan Yu
9,951
663
8
1
0
251,092
0
W
Odin
12,163
811
13
1
0
341,235
0
W
Mercury
11,183
746
22
1
0
328,503
0
W
Nu Wa
10,805
720
28
2
0
322,837
0
L
Medusa
8,841
589
51
3
0
245,346
0
L
Artemis
9,325
622
35
2
0
258,308
0
W
Ix Chel
11,269
751
40
3
0
324,654
0
W
Ullr
11,829
789
67
4
0
310,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role