Player Matchup

Terra
Terra
ALEX678
Terra
Level 161
God Stats
9W - 1L
1,592 SR
Queue Stats
337W - 318L
1,521 Elo+
Solo
Rama
Rama
KatanaEdgelord
Rama
Level 185
God Stats
1W - 1L
1,745 SR
Queue Stats
9W - 5L
1,509 Elo+
Party 2
Awilix
Awilix
LittleFoxBubs
Awilix
Level 158
God Stats
1W - 0L
1,682 SR
Queue Stats
13W - 5L
1,692 Elo+
Party 2
Horus
Horus
Oo InSanity xX
Horus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 128L
1,502 Elo+
Party 2
Thoth
Thoth
owly999
Thoth
Level 122
God Stats
4W - 1L
1,644 SR
Queue Stats
154W - 135L
1,512 Elo+
Party 2
Team Averages
Level 155
1,633 SR
1,547 Elo+

VS

Team Averages
Level 76
1,523 SR
1,494 Elo+
Jing Wei
Jing Wei
GrandSlamUMum
Jing Wei
Level 125
God Stats
0W - 1L
1,494 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Kukulkan
Kukulkan
MajesticSeaLion
Kukulkan
Level 105
God Stats
14W - 11L
1,647 SR
Queue Stats
123W - 114L
1,551 Elo+
Solo
Bellona
Bellona
Mil2Gz
Bellona
Level 86
God Stats
15W - 12L
1,418 SR
Queue Stats
201W - 183L
1,486 Elo+
Solo
Fenrir
Fenrir
NTVibes
Fenrir
Level 29
God Stats
3W - 4L
1,555 SR
Queue Stats
66W - 85L
1,444 Elo+
Party 1
Maui
Maui
Rickgeta
Maui
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 77L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
ALEX678
Terra
13
2 / 2 / 6
8,012
616
5,980
13,205
9,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
2 / 1 / 1
7,950
612
8,564
8,217
3,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
8 / 1 / 3
8,446
650
7,742
8,383
3,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 0 / 1
8,568
659
4,744
9,716
8,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thoth
owly999
Thoth
13
1 / 3 / 4
7,624
586
4,152
7,271
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GrandSlamUMum
Jing Wei
13
2 / 3 / 0
6,796
523
4,429
11,338
3,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
12
1 / 4 / 3
6,876
529
5,486
7,768
2,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Mil2Gz
Bellona
12
0 / 2 / 0
6,213
478
4,610
10,131
9,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
NTVibes
Fenrir
11
2 / 4 / 3
6,344
488
7,305
11,873
4,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Maui
11
1 / 2 / 4
6,506
500
3,078
9,662
5,325
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
15
Kills
6
7
Deaths
15
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Terra
ALEX678
Terra
2
2
6
2.5
L
Jing Wei
GrandSlamUMum
Jing Wei
2
3
0
0.67
W
2
1
1
2.5
W
8
1
3
9.5
L
Kukulkan
1
4
3
0.63
L
Bellona
Mil2Gz
Bellona
0
2
0
0
L
Fenrir
NTVibes
Fenrir
2
4
3
0.88
W
2
0
1
2.5
L
Maui
1
2
4
1.5
W
Thoth
owly999
Thoth
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,182
Damage
24,908
46,792
Taken
50,772
27,208
Mitigated
25,686
18,118
Healing
11,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
ALEX678
Terra
5,980
1,036
2,865
4,210
13,205
9,411
137
3,285
9,920
29,716
1,258
L
Jing Wei
GrandSlamUMum
Jing Wei
4,429
2,886
0
4,990
11,338
3,732
0
1,520
9,818
0
48,374
W
8,564
7,103
0
3,244
8,217
3,118
2,721
787
7,430
0
73,556
W
7,742
3,082
0
3,288
8,383
3,259
467
1,222
7,161
0
46,657
L
Kukulkan
5,486
551
0
1,030
7,768
2,528
0
4,375
3,393
50,968
2,231
L
Bellona
Mil2Gz
Bellona
4,610
1,034
0
2,256
10,131
9,706
0
72
9,486
0
42,351
L
Fenrir
NTVibes
Fenrir
7,305
2,000
0
1,097
11,873
4,395
0
1,839
10,034
0
42,700
W
4,744
2,074
40
3,898
9,716
8,891
30
235
9,481
72
54,010
L
Maui
3,078
1,250
0
2,412
9,662
5,325
0
1,958
7,704
16,954
0
W
Thoth
owly999
Thoth
4,152
378
0
573
7,271
2,529
0
2,850
4,421
47,976
669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,600
Gold Earned
32,735
444
Minions Killed
362
0
Camps Cleared
0
1,287,278
Distance Traveled
1,228,721
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,012
616
50
4
0
289,529
6
L
Jing Wei
6,796
523
93
7
0
254,928
0
W
Rama
7,950
612
127
10
0
230,048
0
W
Awilix
8,446
650
73
6
0
254,908
0
L
Kukulkan
6,876
529
104
8
0
233,873
0
L
Bellona
6,213
478
79
6
0
195,117
3
L
Fenrir
6,344
488
61
5
0
283,142
5
W
Horus
8,568
659
107
8
0
254,643
0
L
Maui
6,506
500
25
2
0
261,661
0
W
Thoth
7,624
586
87
7
0
258,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role