Player Matchup

Merlin
Merlin
ChumpChnge2024
Merlin
Level 47
God Stats
3W - 6L
1,329 SR
Queue Stats
207W - 232L
1,471 Elo+
Solo
Osiris
Osiris
KenjiHotta
Osiris
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,469 Elo+
Party 1
Cthulhu
Cthulhu
zOlOkTheVast
Cthulhu
Level 39
God Stats
12W - 12L
1,569 SR
Queue Stats
59W - 79L
1,465 Elo+
Party 1
Team Averages
Level 61
1,466 SR
1,468 Elo+

VS

Team Averages
Level 108
1,439 SR
1,438 Elo+
Danzaburou
Danzaburou
FlamingFatality
Danzaburou
Level 88
God Stats
15W - 16L
1,471 SR
Queue Stats
594W - 653L
1,447 Elo+
Solo
Achilles
Achilles
drkcstle
Achilles
Level 119
God Stats
2W - 3L
1,280 SR
Queue Stats
37W - 46L
1,470 Elo+
Solo
Olorun
Olorun
iLL_Bill_420
Olorun
Level 118
God Stats
71W - 70L
1,564 SR
Queue Stats
361W - 376L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 3
9,582
799
6,448
5,458
1,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
KenjiHotta
Osiris
16
6 / 0 / 0
9,631
803
8,826
8,425
7,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
zOlOkTheVast
Cthulhu
15
0 / 2 / 4
8,558
713
4,281
10,598
9,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FlamingFatality
Danzaburou
15
1 / 3 / 1
8,842
737
5,567
7,896
2,687
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
drkcstle
Achilles
12
2 / 2 / 1
8,506
709
6,676
11,384
7,995
Olorun
15
0 / 1 / 2
8,232
686
7,184
6,383
2,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
6
Kills
3
3
Deaths
6
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
L
Danzaburou
FlamingFatality
Danzaburou
1
3
1
0.5
W
Osiris
KenjiHotta
Osiris
6
0
0
6
L
Achilles
drkcstle
Achilles
2
2
1
1.25
L
Olorun
0
1
2
1
W
Cthulhu
zOlOkTheVast
Cthulhu
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,555
Damage
19,427
24,481
Taken
25,663
19,400
Mitigated
12,742
3,498
Healing
3,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,448
228
0
1,120
5,458
1,964
0
701
4,454
50,932
769
L
Danzaburou
FlamingFatality
Danzaburou
5,567
1,195
0
693
7,896
2,687
258
3,557
4,245
0
24,992
W
Osiris
KenjiHotta
Osiris
8,826
1,358
0
553
8,425
7,895
0
2,158
6,093
0
22,620
L
Achilles
drkcstle
Achilles
6,676
1,650
0
1,245
11,384
7,995
0
3,537
7,745
0
27,641
L
Olorun
7,184
2,449
93
1,017
6,383
2,060
560
3,303
2,947
25,609
3,278
W
Cthulhu
zOlOkTheVast
Cthulhu
4,281
345
248
1,577
10,598
9,541
17
3,941
6,487
14,697
128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,771
Gold Earned
25,580
170
Minions Killed
126
0
Camps Cleared
0
696,153
Distance Traveled
578,306
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,582
799
107
9
0
213,749
0
L
Danzaburou
8,842
737
55
5
0
191,743
0
W
Osiris
9,631
803
38
3
0
249,976
0
L
Achilles
8,506
709
36
3
0
193,249
1
L
Olorun
8,232
686
35
3
0
193,314
0
W
Cthulhu
8,558
713
25
2
0
232,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role