Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
 
Camazotz
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ECHO198711
Apollo
Level 142
God Stats
2W - 3L
1,658 SR
Queue Stats
172W - 157L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
KongZilla1234
Cthulhu
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 90L
1,552 Elo+
Solo
Danzaburou
Danzaburou
Muslimwhale
Danzaburou
Level 160
God Stats
9W - 5L
1,608 SR
Queue Stats
151W - 151L
1,535 Elo+
Party 1
Team Averages
Level 139
1,553 SR
1,521 Elo+

VS

Team Averages
Level 152
1,634 SR
1,457 Elo+
Bastet
Bastet
BluntsDZ
Bastet
Level 106
God Stats
59W - 43L
1,585 SR
Queue Stats
72W - 62L
1,504 Elo+
Party 2
Baron Samedi
Baron Samedi
DAWIGGLER79
Baron Samedi
Level 214
God Stats
8W - 10L
1,516 SR
Queue Stats
362W - 334L
1,502 Elo+
Party 2
Sun Wukong
Sun Wukong
OutSMokenKdR
Sun Wukong
Level 147
God Stats
5W - 0L
1,744 SR
Queue Stats
34W - 46L
1,284 Elo+
Solo
Amaterasu
Amaterasu
ShadowOfTheMoon_
Amaterasu
Level 177
God Stats
59W - 48L
1,579 SR
Queue Stats
755W - 747L
1,535 Elo+
Solo
Heimdallr
Heimdallr
TNT AVieI
Heimdallr
Level 116
God Stats
4W - 0L
1,747 SR
Queue Stats
182W - 159L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
2 / 1 / 1
3,683
737
1,572
4,314
1,039
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Camazotz
 
Camazotz
5
1 / 1 / 0
3,131
626
1,495
2,815
784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Apollo
ECHO198711
Apollo
6
2 / 0 / 0
3,598
720
1,573
1,668
411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
6
0 / 1 / 3
3,310
662
3,120
4,415
1,474
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Muslimwhale
Danzaburou
6
1 / 4 / 1
3,623
725
1,597
4,454
1,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BluntsDZ
Bastet
8
4 / 2 / 1
4,342
868
4,000
4,063
900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Baron Samedi
DAWIGGLER79
Baron Samedi
5
0 / 2 / 0
3,353
671
1,002
4,422
2,208
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
OutSMokenKdR
Sun Wukong
7
3 / 0 / 0
3,996
799
1,903
3,548
1,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
7
0 / 1 / 1
4,165
833
1,797
3,987
2,370
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
TNT AVieI
Heimdallr
6
0 / 1 / 1
3,211
642
2,021
2,791
773
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
6
Kills
7
7
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
1
1
2.5
L
Camazotz
 
Camazotz
1
1
0
1
W
Bastet
BluntsDZ
Bastet
4
2
1
2.25
W
Baron Samedi
DAWIGGLER79
Baron Samedi
0
2
0
0
L
Apollo
ECHO198711
Apollo
2
0
0
2
L
Cthulhu
0
1
3
1.5
L
Danzaburou
Muslimwhale
Danzaburou
1
4
1
0.38
W
Sun Wukong
OutSMokenKdR
Sun Wukong
3
0
0
3
W
Amaterasu
0
1
1
0.5
W
Heimdallr
TNT AVieI
Heimdallr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,357
Damage
10,723
17,666
Taken
18,811
4,916
Mitigated
7,890
6,094
Healing
7,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,572
307
0
1,708
4,314
1,039
0
0
4,314
0
11,076
L
Camazotz
 
Camazotz
1,495
809
0
1,212
2,815
784
0
0
2,815
0
10,118
W
Bastet
BluntsDZ
Bastet
4,000
1,044
0
1,636
4,063
900
0
0
4,063
0
18,560
W
Baron Samedi
DAWIGGLER79
Baron Samedi
1,002
364
132
1,972
4,422
2,208
0
1,492
2,930
8,800
0
L
Apollo
ECHO198711
Apollo
1,573
765
0
835
1,668
411
0
205
1,463
0
15,901
L
Cthulhu
3,120
357
145
1,734
4,415
1,474
0
797
3,618
15,976
0
L
Danzaburou
Muslimwhale
Danzaburou
1,597
620
0
460
4,454
1,208
0
0
4,454
0
13,150
W
Sun Wukong
OutSMokenKdR
Sun Wukong
1,903
364
0
482
3,548
1,639
0
685
2,863
0
16,341
W
Amaterasu
1,797
735
0
2,261
3,987
2,370
0
0
3,804
0
21,478
W
Heimdallr
TNT AVieI
Heimdallr
2,021
325
0
782
2,791
773
0
943
1,848
0
16,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,345
Gold Earned
19,067
127
Minions Killed
151
0
Camps Cleared
0
479,738
Distance Traveled
556,917
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,683
737
23
5
0
112,449
0
L
Camazotz
3,131
626
17
3
0
68,714
0
W
Bastet
4,342
868
30
6
0
133,927
0
W
Baron Samedi
3,353
671
12
2
0
100,256
0
L
Apollo
3,598
720
37
7
0
105,123
0
L
Cthulhu
3,310
662
25
5
0
101,860
0
L
Danzaburou
3,623
725
25
5
0
91,592
0
W
Sun Wukong
3,996
799
34
7
0
118,178
0
W
Amaterasu
4,165
833
45
9
0
98,051
0
W
Heimdallr
3,211
642
30
6
0
106,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role