Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
BlightHD
Kuzenbo
Level 135
God Stats
3W - 8L
1,426 SR
Queue Stats
116W - 105L
1,511 Elo+
Solo
Heimdallr
Heimdallr
FerranXD
Heimdallr
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 166L
1,470 Elo+
Party 1
Loki
Loki
Markitos5456
Loki
Level 48
God Stats
10W - 14L
1,233 SR
Queue Stats
100W - 107L
1,485 Elo+
Party 1
Persephone
Persephone
xXxfraanxXx
Persephone
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,518 Elo+
Party 1
Team Averages
Level 105
1,432 SR
1,497 Elo+

VS

Team Averages
Level 81
1,499 SR
1,490 Elo+
Lancelot
Lancelot
 
Lancelot
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Daedranon
Anubis
Level 82
God Stats
13W - 15L
1,517 SR
Queue Stats
29W - 29L
1,513 Elo+
Party 2
Ymir
Ymir
armsyiXD
Ymir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 179L
1,439 Elo+
Party 3
Cerberus
Cerberus
thushithan2001
Cerberus
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 245L
1,497 Elo+
Party 2
Jing Wei
Jing Wei
tippinop55
Jing Wei
Level 83
God Stats
4W - 7L
1,476 SR
Queue Stats
245W - 252L
1,499 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 1 / 4
5,703
518
2,833
7,242
5,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kuzenbo
BlightHD
Kuzenbo
13
5 / 0 / 1
7,484
680
6,989
7,760
5,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
FerranXD
Heimdallr
10
5 / 1 / 0
6,242
567
6,737
5,576
2,035
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 0 / 2
5,948
541
3,915
7,360
1,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
xXxfraanxXx
Persephone
12
2 / 1 / 2
6,915
629
3,915
5,406
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
1 / 2 / 1
5,593
508
4,830
8,049
2,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Daedranon
Anubis
11
1 / 3 / 0
6,247
568
4,048
6,730
2,726
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ymir
9
0 / 4 / 1
4,835
440
1,968
6,983
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
9
0 / 5 / 0
5,194
472
2,776
9,332
6,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jing Wei
tippinop55
Jing Wei
9
1 / 1 / 0
5,213
474
4,741
5,260
1,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
15
Kills
3
3
Deaths
15
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
4
2
L
Lancelot
 
Lancelot
1
2
1
0.75
W
Kuzenbo
BlightHD
Kuzenbo
5
0
1
5.5
L
Anubis
Daedranon
Anubis
1
3
0
0.33
W
Heimdallr
FerranXD
Heimdallr
5
1
0
5
W
3
0
2
4
L
Ymir
0
4
1
0.13
L
Cerberus
0
5
0
0
L
Jing Wei
tippinop55
Jing Wei
1
1
0
1
W
Persephone
xXxfraanxXx
Persephone
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,389
Damage
18,363
33,344
Taken
36,354
15,744
Mitigated
16,070
10,600
Healing
6,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,833
342
0
1,501
7,242
5,774
0
909
6,111
16,411
310
L
Lancelot
 
Lancelot
4,830
828
0
787
8,049
2,893
0
2,234
5,755
0
35,791
W
Kuzenbo
BlightHD
Kuzenbo
6,989
2,286
0
2,670
7,760
5,187
0
2,776
4,984
45,273
1,771
L
Anubis
Daedranon
Anubis
4,048
0
0
2,756
6,730
2,726
0
2,947
3,783
47,133
1,014
W
Heimdallr
FerranXD
Heimdallr
6,737
2,465
0
1,803
5,576
2,035
313
759
4,739
0
40,979
W
3,915
883
0
3,942
7,360
1,710
0
882
6,478
0
37,677
L
Ymir
1,968
135
0
460
6,983
2,699
0
1,602
5,381
19,761
0
L
Cerberus
2,776
85
0
1,684
9,332
6,415
0
5,120
3,520
31,881
0
L
Jing Wei
tippinop55
Jing Wei
4,741
3,787
0
808
5,260
1,337
0
881
4,379
0
29,809
W
Persephone
xXxfraanxXx
Persephone
3,915
147
0
684
5,406
1,038
0
2,966
2,428
35,596
1,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,292
Gold Earned
27,082
332
Minions Killed
329
0
Camps Cleared
0
1,116,092
Distance Traveled
1,180,672
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,703
518
24
2
0
220,999
2
L
Lancelot
5,593
508
57
5
0
260,820
0
W
Kuzenbo
7,484
680
93
8
0
210,937
1
L
Anubis
6,247
568
93
8
0
202,040
4
W
Heimdallr
6,242
567
70
6
0
205,106
0
W
Loki
5,948
541
74
7
0
260,403
0
L
Ymir
4,835
440
37
3
0
279,668
0
L
Cerberus
5,194
472
86
8
0
200,820
0
L
Jing Wei
5,213
474
56
5
0
237,324
0
W
Persephone
6,915
629
71
6
0
218,647
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role