Player Matchup

Sobek
Sobek
BRFLN
Sobek
Level 114
God Stats
3W - 6L
1,498 SR
Queue Stats
255W - 254L
1,411 Elo+
Party 2
King Arthur
King Arthur
PranaSelf91
King Arthur
Level 67
God Stats
1W - 2L
1,481 SR
Queue Stats
128W - 124L
1,552 Elo+
Solo
Nike
Nike
TJBplayer
Nike
Level 108
God Stats
3W - 2L
1,659 SR
Queue Stats
213W - 224L
1,468 Elo+
Party 2
Nox
Nox
WILLy-WONka1996
Nox
Level 142
God Stats
4W - 4L
1,530 SR
Queue Stats
397W - 408L
1,413 Elo+
Solo
He Bo
He Bo
quackerth
He Bo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,259 Elo+
Solo
Team Averages
Level 92
1,534 SR
1,421 Elo+

VS

Team Averages
Level 98
1,566 SR
1,462 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AlexMariin29
Nu Wa
Level 89
God Stats
2W - 0L
1,722 SR
Queue Stats
81W - 76L
1,465 Elo+
Party 1
Atlas
Atlas
Fricasso
Atlas
Level 123
God Stats
8W - 5L
1,335 SR
Queue Stats
343W - 344L
1,455 Elo+
Solo
Serqet
Serqet
IlFranklI
Serqet
Level 104
God Stats
3W - 1L
1,745 SR
Queue Stats
76W - 75L
1,465 Elo+
Party 1
Hades
Hades
bannerbruce3
Hades
Level 93
God Stats
9W - 4L
1,529 SR
Queue Stats
318W - 331L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BRFLN
Sobek
13
1 / 5 / 4
7,278
809
3,240
10,887
10,736
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
PranaSelf91
King Arthur
12
0 / 3 / 1
6,143
683
3,707
9,225
6,424
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Nike
13
4 / 5 / 1
7,376
820
6,881
13,510
7,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 7 / 4
7,637
849
6,490
8,722
3,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
quackerth
He Bo
6
0 / 2 / 0
5,565
618
1,015
2,179
563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
16
9 / 1 / 11
9,735
1,082
12,725
6,717
2,851
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 16
8,146
905
10,449
4,482
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Fricasso
Atlas
14
1 / 1 / 15
8,436
937
4,064
8,451
5,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
IlFranklI
Serqet
13
3 / 3 / 14
8,044
894
6,228
7,086
3,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
7 / 2 / 8
8,853
984
6,755
6,266
3,219
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
86
8
Kills
22
22
Deaths
9
10
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
9
1
11
14.5
W
2
2
16
5
L
Sobek
BRFLN
Sobek
1
5
4
0.6
W
Atlas
Fricasso
Atlas
1
1
15
8.5
W
Serqet
IlFranklI
Serqet
3
3
14
3.33
L
King Arthur
PranaSelf91
King Arthur
0
3
1
0.17
L
Nike
4
5
1
0.9
L
3
7
4
0.71
W
7
2
8
5.5
L
He Bo
quackerth
He Bo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,333
Damage
40,221
44,523
Taken
33,002
28,864
Mitigated
17,386
5,477
Healing
14,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
12,725
6,776
1,137
2,026
6,717
2,851
1,219
3,002
3,715
0
29,730
W
10,449
3,611
363
83
4,482
1,739
330
1,727
2,755
17,021
0
L
Sobek
BRFLN
Sobek
3,240
274
707
1,664
10,887
10,736
0
4,313
5,706
7,274
603
W
Atlas
Fricasso
Atlas
4,064
919
2,732
3,437
8,451
5,880
365
2,184
6,267
10,860
833
W
Serqet
IlFranklI
Serqet
6,228
980
545
228
7,086
3,697
681
2,843
4,243
0
7,257
L
King Arthur
PranaSelf91
King Arthur
3,707
0
215
289
9,225
6,424
0
3,575
5,319
0
11,597
L
Nike
6,881
0
257
1,336
13,510
7,942
0
7,149
5,922
3,894
17,146
L
6,490
251
192
817
8,722
3,199
0
3,291
5,212
16,358
0
W
6,755
699
1,682
1,951
6,266
3,219
376
2,335
3,931
14,115
333
L
He Bo
quackerth
He Bo
1,015
95
0
0
2,179
563
0
1,507
514
2,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,999
Gold Earned
43,214
70
Minions Killed
100
0
Camps Cleared
0
648,872
Distance Traveled
864,612
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,735
1,082
48
5
0
158,938
0
W
Nu Wa
8,146
905
12
1
0
171,315
0
L
Sobek
7,278
809
15
2
0
159,042
0
W
Atlas
8,436
937
12
1
0
178,205
0
W
Serqet
8,044
894
5
1
0
168,405
0
L
King Arthur
6,143
683
7
1
0
163,403
0
L
Nike
7,376
820
18
2
0
133,661
0
L
Nox
7,637
849
30
3
0
140,800
0
W
Hades
8,853
984
23
3
0
187,749
0
L
He Bo
5,565
618
0
0
0
51,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role