Player Matchup

Ra
Ra
Masters
Carway
Ra
Masters
Level 180
God Stats
80W - 81L
1,608 SR
Queue Stats
498W - 481L
2,632 MMR
Solo
Rama
Rama
Diamond II
Completed485
Rama
Diamond II
Level 136
God Stats
216W - 224L
1,627 SR
Queue Stats
996W - 999L
2,366 MMR
Solo
Terra
Terra
Diamond III
K__Nuckles
Terra
Diamond III
Level 128
God Stats
3W - 0L
1,863 SR
Queue Stats
425W - 392L
2,348 MMR
Solo
Odin
Odin
Diamond II
NathanAberdeen
Odin
Diamond II
Level 148
God Stats
11W - 4L
1,777 SR
Queue Stats
287W - 250L
2,302 MMR
Party 1
Nemesis
Nemesis
Diamond II
Θrphan
Nemesis
Diamond II
Level 154
God Stats
1W - 0L
1,530 SR
Queue Stats
210W - 178L
2,190 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,681 SR
2,368 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 169
1,644 SR
2,198 MMR
Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 265
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Masters
Tanero
Chaac
Masters
Level 190
God Stats
9W - 8L
1,604 SR
Queue Stats
369W - 314L
2,432 MMR
Solo
Hun Batz
Hun Batz
Diamond IV
Thompie10
Hun Batz
Diamond IV
Level 144
God Stats
35W - 17L
1,852 SR
Queue Stats
347W - 338L
2,230 MMR
Solo
Maui
Maui
Masters
Wmoj
Maui
Masters
Level 89
God Stats
37W - 33L
1,636 SR
Queue Stats
228W - 171L
2,557 MMR
Solo
Nu Wa
Nu Wa
Diamond IV
afinafia
Nu Wa
Diamond IV
Level 159
God Stats
66W - 60L
1,628 SR
Queue Stats
622W - 616L
2,273 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
5 / 3 / 4
8,825
679
7,475
8,712
3,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 0 / 4
8,115
624
6,527
6,481
1,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
13
0 / 1 / 10
7,880
606
4,258
13,171
9,282
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 0 / 2
8,503
654
6,756
7,667
5,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
Θrphan
Nemesis
14
7 / 1 / 5
7,943
611
6,332
8,820
3,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bans
SobekAh Muzen CabLokiAphrodite

VS

Bans
CerberusCthulhuSerqetSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 5 / 1
5,469
421
3,730
8,261
2,224
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
Tanero
Chaac
10
2 / 2 / 1
6,555
504
5,635
8,108
3,702
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
Thompie10
Hun Batz
10
1 / 5 / 1
5,727
441
2,998
9,817
2,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maui
Wmoj
Maui
9
0 / 2 / 2
5,737
441
3,014
10,295
6,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
afinafia
Nu Wa
10
2 / 6 / 2
6,140
472
5,926
7,252
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
20
Kills
5
5
Deaths
20
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
5
1
0.1
W
Ra
5
3
4
2.33
W
4
0
4
6
W
Terra
0
1
10
5
W
4
0
2
5
L
Chaac
Tanero
Chaac
2
2
1
1.25
L
Hun Batz
Thompie10
Hun Batz
1
5
1
0.3
L
Maui
Wmoj
Maui
0
2
2
0.5
L
Nu Wa
afinafia
Nu Wa
2
6
2
0.5
W
Nemesis
Θrphan
Nemesis
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,348
Damage
21,303
44,851
Taken
43,733
23,034
Mitigated
16,882
19,746
Healing
9,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,730
2,652
0
1,813
8,261
2,224
0
1,218
7,043
0
32,273
W
Ra
7,475
612
1,617
2,636
8,712
3,316
320
2,936
5,447
83,714
2,263
W
6,527
4,716
0
2,282
6,481
1,893
3,323
1,201
5,212
0
64,720
W
Terra
4,258
790
2,764
5,022
13,171
9,282
124
2,059
10,994
23,751
1,763
W
6,756
1,147
0
2,918
7,667
5,364
0
756
6,841
2,526
54,439
L
Chaac
Tanero
Chaac
5,635
1,242
0
2,673
8,108
3,702
0
576
7,494
0
33,741
L
Hun Batz
Thompie10
Hun Batz
2,998
743
0
2,804
9,817
2,516
0
2,366
7,247
0
36,323
L
Maui
Wmoj
Maui
3,014
781
0
1,888
10,295
6,715
0
2,632
7,549
20,158
0
L
Nu Wa
afinafia
Nu Wa
5,926
1,547
0
498
7,252
1,725
0
3,744
3,103
31,858
0
W
Nemesis
Θrphan
Nemesis
6,332
2,693
0
2,507
8,820
3,179
0
1,303
7,417
0
45,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,266
Gold Earned
29,628
509
Minions Killed
286
0
Camps Cleared
0
1,411,518
Distance Traveled
1,104,207
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,469
421
60
5
0
203,679
1
W
Ra
8,825
679
162
12
0
281,746
1
W
Rama
8,115
624
124
10
0
249,449
0
W
Terra
7,880
606
39
3
0
280,072
3
W
Odin
8,503
654
107
8
0
273,306
1
L
Chaac
6,555
504
65
5
0
221,726
0
L
Hun Batz
5,727
441
64
5
0
218,744
0
L
Maui
5,737
441
30
2
0
232,280
3
L
Nu Wa
6,140
472
67
5
0
227,778
3
W
Nemesis
7,943
611
77
6
0
326,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role