Player Matchup

Baron Samedi
Baron Samedi
NeverQuig
Baron Samedi
Level 169
God Stats
7W - 5L
1,620 SR
Queue Stats
166W - 154L
1,531 Elo+
Party 1
Danzaburou
Danzaburou
NextSphere76575
Danzaburou
Level 109
God Stats
2W - 6L
1,424 SR
Queue Stats
236W - 214L
1,493 Elo+
Solo
Ah Puch
Ah Puch
Sam HDLC
Ah Puch
Level 157
God Stats
11W - 6L
1,630 SR
Queue Stats
209W - 197L
1,439 Elo+
Party 3
Thanatos
Thanatos
TheGhostParadox
Thanatos
Level 155
God Stats
3W - 4L
1,602 SR
Queue Stats
157W - 151L
1,531 Elo+
Party 1
King Arthur
King Arthur
volti6129
King Arthur
Level 126
God Stats
12W - 15L
1,481 SR
Queue Stats
190W - 174L
1,438 Elo+
Party 3
Team Averages
Level 143
1,551 SR
1,486 Elo+

VS

Team Averages
Level 127
1,499 SR
1,454 Elo+
Agni
Agni
DrPepper5835
Agni
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 60L
1,511 Elo+
Solo
Bacchus
Bacchus
HarambeOTF
Bacchus
Level 141
God Stats
2W - 0L
1,838 SR
Queue Stats
53W - 57L
1,437 Elo+
Party 2
Hou Yi
Hou Yi
I_Am_Dak
Hou Yi
Level 143
God Stats
1W - 0L
1,336 SR
Queue Stats
77W - 88L
1,416 Elo+
Party 2
Cu Chulainn
Cu Chulainn
NEONGRITZ
Cu Chulainn
Level 147
God Stats
5W - 5L
1,358 SR
Queue Stats
27W - 31L
1,435 Elo+
Party 2
Geb
Geb
WheezerAF_69
Geb
Level 65
God Stats
1W - 0L
1,464 SR
Queue Stats
31W - 29L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NeverQuig
Baron Samedi
10
2 / 2 / 0
6,444
537
4,169
7,896
4,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
NextSphere76575
Danzaburou
14
1 / 1 / 1
7,503
625
3,533
4,994
1,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Sam HDLC
Ah Puch
12
4 / 3 / 1
7,089
591
6,437
5,460
1,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Thanatos
12
2 / 3 / 3
6,578
548
3,703
10,413
3,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
volti6129
King Arthur
11
1 / 3 / 2
5,974
498
5,863
10,027
7,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 4
6,497
541
3,429
5,965
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
HarambeOTF
Bacchus
11
4 / 3 / 5
6,813
568
7,302
9,102
4,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
I_Am_Dak
Hou Yi
10
0 / 0 / 1
6,004
500
1,747
5,335
1,540
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
NEONGRITZ
Cu Chulainn
13
6 / 1 / 2
8,029
669
9,660
12,434
10,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 3 / 3
5,859
488
1,647
6,989
4,074
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
10
Kills
12
12
Deaths
10
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
3
4
1
W
Bacchus
HarambeOTF
Bacchus
4
3
5
2.17
W
Hou Yi
I_Am_Dak
Hou Yi
0
0
1
0.5
W
Cu Chulainn
NEONGRITZ
Cu Chulainn
6
1
2
7
L
Baron Samedi
NeverQuig
Baron Samedi
2
2
0
1
L
Danzaburou
NextSphere76575
Danzaburou
1
1
1
1.5
L
Ah Puch
Sam HDLC
Ah Puch
4
3
1
1.5
L
Thanatos
2
3
3
1.17
W
1
3
3
0.83
L
King Arthur
volti6129
King Arthur
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,705
Damage
23,785
38,790
Taken
39,825
18,078
Mitigated
22,673
19,839
Healing
7,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,429
226
0
480
5,965
1,675
0
3,110
2,855
37,701
728
W
Bacchus
HarambeOTF
Bacchus
7,302
1,184
0
2,174
9,102
4,445
0
2,071
7,031
36,923
0
W
Hou Yi
I_Am_Dak
Hou Yi
1,747
527
0
2,161
5,335
1,540
523
1,018
4,317
0
38,736
W
Cu Chulainn
NEONGRITZ
Cu Chulainn
9,660
1,749
0
1,216
12,434
10,939
62
1,858
9,932
2,354
48,773
L
Baron Samedi
NeverQuig
Baron Samedi
4,169
872
1,258
2,950
7,896
4,017
0
3,401
4,495
17,928
1,557
L
Danzaburou
NextSphere76575
Danzaburou
3,533
863
0
2,831
4,994
1,630
460
1,287
3,707
0
67,903
L
Ah Puch
Sam HDLC
Ah Puch
6,437
323
0
1,122
5,460
1,752
338
2,871
2,589
39,941
643
L
Thanatos
3,703
924
0
9,041
10,413
3,247
238
3,907
6,506
0
46,454
W
1,647
182
0
1,586
6,989
4,074
0
2,681
4,228
11,427
0
L
King Arthur
volti6129
King Arthur
5,863
765
0
2,637
10,027
7,432
0
2,251
7,776
108
28,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,588
Gold Earned
33,202
345
Minions Killed
294
0
Camps Cleared
0
1,208,706
Distance Traveled
1,308,997
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,497
541
73
6
0
267,861
4
W
Bacchus
6,813
568
50
4
0
283,170
0
W
Hou Yi
6,004
500
83
7
0
252,375
3
W
Cu Chulainn
8,029
669
74
6
0
238,525
0
L
Baron Samedi
6,444
537
22
2
0
234,662
1
L
Danzaburou
7,503
625
114
10
0
218,814
0
L
Ah Puch
7,089
591
80
7
0
231,014
4
L
Thanatos
6,578
548
87
7
0
283,273
2
W
Geb
5,859
488
14
1
0
267,066
8
L
King Arthur
5,974
498
42
4
0
240,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role