Player Matchup

Charybdis
Charybdis
Gold III
ForgottenKing25
Charybdis
Gold III
Level 159
God Stats
1W - 4L
1,586 SR
Queue Stats
593W - 600L
1,495 MMR
Solo
Ne Zha
Ne Zha
Gold V
Hydro_Reyy
Ne Zha
Gold V
Level 122
God Stats
0W - 4L
1,188 SR
Queue Stats
17W - 25L
1,503 MMR
Solo
Fafnir
Fafnir
Silver II
TD DEDO
Fafnir
Silver II
Level 128
God Stats
0W - 1L
1,560 SR
Queue Stats
4W - 4L
1,460 MMR
Party 1
Gilgamesh
Gilgamesh
Silver III
TDBlackbear
Gilgamesh
Silver III
Level 149
God Stats
0W - 1L
1,417 SR
Queue Stats
6W - 6L
1,464 MMR
Party 1
Poseidon
Poseidon
Gold III
temp-94217776170
Poseidon
Gold III
Level 155
God Stats
2W - 5L
1,472 SR
Queue Stats
225W - 240L
1,535 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,445 SR
1,492 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 101
1,532 SR
1,511 MMR
Apollo
Apollo
Silver II
 
Apollo
Silver II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Platinum V
IGankYouDie
Bastet
Platinum V
Level 81
God Stats
5W - 4L
1,635 SR
Queue Stats
69W - 65L
1,668 MMR
Party 2
Cthulhu
Cthulhu
Gold III
IIIBEXIMOIII
Cthulhu
Gold III
Level 129
God Stats
15W - 18L
1,454 SR
Queue Stats
199W - 200L
1,496 MMR
Solo
Ares
Ares
Gold III
Jo3way
Ares
Gold III
Level 126
God Stats
9W - 8L
1,571 SR
Queue Stats
184W - 177L
1,404 MMR
Party 2
Chang'e
Chang'e
Gold III
Jpardo98
Chang'e
Gold III
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 116L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ForgottenKing25
Charybdis
14
2 / 4 / 0
8,158
544
6,196
11,771
4,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ne Zha
Hydro_Reyy
Ne Zha
11
3 / 8 / 2
7,198
480
4,652
11,050
3,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
TD DEDO
Fafnir
10
0 / 5 / 4
7,024
468
5,286
13,301
13,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Gilgamesh
TDBlackbear
Gilgamesh
14
2 / 3 / 0
8,498
567
7,503
17,374
8,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 6 / 1
7,388
493
4,189
7,911
2,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Sun WukongLancelotNu WaJanus

VS

Bans
Ao KuangAthenaHadesXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
1 / 1 / 5
8,446
563
5,172
7,345
2,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
17
14 / 2 / 6
10,471
698
12,901
11,254
3,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
IIIBEXIMOIII
Cthulhu
15
1 / 1 / 2
9,292
619
10,423
10,843
5,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ares
Jo3way
Ares
12
6 / 2 / 11
8,469
565
8,320
14,020
12,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Chang'e
Jpardo98
Chang'e
14
4 / 2 / 13
9,030
602
9,462
9,732
3,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
63
7
Kills
26
26
Deaths
8
7
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
1
5
3.5
L
Charybdis
ForgottenKing25
Charybdis
2
4
0
0.5
L
Ne Zha
Hydro_Reyy
Ne Zha
3
8
2
0.5
W
Bastet
14
2
6
8.5
W
Cthulhu
IIIBEXIMOIII
Cthulhu
1
1
2
2
W
Ares
Jo3way
Ares
6
2
11
5.75
W
Chang'e
Jpardo98
Chang'e
4
2
13
5.25
L
Fafnir
TD DEDO
Fafnir
0
5
4
0.4
L
Gilgamesh
TDBlackbear
Gilgamesh
2
3
0
0.67
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,826
Damage
46,278
61,407
Taken
53,194
32,275
Mitigated
27,106
10,100
Healing
20,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,172
3,086
0
2,091
7,345
2,546
1,095
825
6,520
0
57,786
L
Charybdis
ForgottenKing25
Charybdis
6,196
2,900
0
4,405
11,771
4,028
924
1,508
10,263
0
63,969
L
Ne Zha
Hydro_Reyy
Ne Zha
4,652
1,028
0
1,360
11,050
3,804
0
4,920
6,130
0
29,242
W
Bastet
12,901
2,936
0
6,364
11,254
3,983
0
2,929
8,325
0
82,408
W
Cthulhu
IIIBEXIMOIII
Cthulhu
10,423
1,347
0
4,102
10,843
5,401
0
114
10,729
67,157
1,024
W
Ares
Jo3way
Ares
8,320
1,327
0
2,167
14,020
12,116
0
3,541
10,479
22,091
0
W
Chang'e
Jpardo98
Chang'e
9,462
366
1,720
3,947
9,732
3,060
228
2,730
7,002
58,905
0
L
Fafnir
TD DEDO
Fafnir
5,286
2,161
0
1,651
13,301
13,951
0
5,519
7,782
16,795
672
L
Gilgamesh
TDBlackbear
Gilgamesh
7,503
2,060
0
2,135
17,374
8,180
0
10,979
5,501
114
58,560
L
4,189
560
0
549
7,911
2,312
0
4,282
3,629
55,904
700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,266
Gold Earned
45,708
414
Minions Killed
514
0
Camps Cleared
0
1,348,508
Distance Traveled
1,529,735
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,446
563
116
8
0
306,095
3
L
Charybdis
8,158
544
112
7
0
235,971
2
L
Ne Zha
7,198
480
42
3
0
289,521
2
W
Bastet
10,471
698
133
9
0
356,181
2
W
Cthulhu
9,292
619
138
9
0
253,052
5
W
Ares
8,469
565
21
1
0
308,612
4
W
Chang'e
9,030
602
106
7
0
305,795
0
L
Fafnir
7,024
468
22
1
0
290,593
0
L
Gilgamesh
8,498
567
121
8
0
274,330
4
L
Poseidon
7,388
493
117
8
0
258,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role