Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
MistressDoom
Arachne
Level 144
God Stats
9W - 9L
1,502 SR
Queue Stats
334W - 339L
1,480 Elo+
Party 1
Ares
Ares
Tapwing
Ares
Level 145
God Stats
2W - 8L
1,171 SR
Queue Stats
335W - 341L
1,480 Elo+
Party 1
Horus
Horus
UpmostElm343868
Horus
Level 94
God Stats
8W - 10L
1,391 SR
Queue Stats
79W - 90L
1,463 Elo+
Solo
Artemis
Artemis
东区一匹狼
Artemis
Level 128
God Stats
5W - 8L
1,381 SR
Queue Stats
162W - 150L
1,422 Elo+
Solo
Team Averages
Level 122
1,389 SR
1,469 Elo+

VS

Team Averages
Level 92
1,473 SR
1,499 Elo+
King Arthur
King Arthur
 
King Arthur
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
ARASH1111
He Bo
Level 61
God Stats
4W - 6L
1,369 SR
Queue Stats
111W - 109L
1,485 Elo+
Solo
Hades
Hades
Ghostgaming 113
Hades
Level 109
God Stats
8W - 5L
1,670 SR
Queue Stats
75W - 60L
1,555 Elo+
Solo
Izanami
Izanami
Seňses
Izanami
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 73L
1,493 Elo+
Solo
Cupid
Cupid
Thranduil51
Cupid
Level 105
God Stats
2W - 8L
1,325 SR
Queue Stats
174W - 172L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
3 / 0 / 9
7,652
1,275
4,967
4,473
2,043
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
MistressDoom
Arachne
13
3 / 0 / 9
7,759
1,293
8,443
4,632
2,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ares
Tapwing
Ares
13
2 / 0 / 10
8,335
1,389
3,761
7,100
7,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
3 / 0 / 9
7,846
1,308
4,417
3,457
2,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

13
1 / 0 / 10
7,559
1,260
6,222
3,793
1,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

364

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 5 / 0
6,766
1,128
5,944
12,455
9,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

He Bo
ARASH1111
He Bo
12
0 / 2 / 0
6,916
1,153
5,299
6,848
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 0
6,484
1,081
4,676
5,087
2,621
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
Seňses
Izanami
11
0 / 0 / 0
6,229
1,038
1,239
898
247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 3 / 0
6,616
1,103
2,490
5,525
1,468
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
0
12
Kills
0
0
Deaths
12
47
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
0
9
7.5
L
King Arthur
 
King Arthur
0
5
0
0
L
He Bo
ARASH1111
He Bo
0
2
0
0
L
0
2
0
0
W
Arachne
MistressDoom
Arachne
3
0
9
7.5
L
Izanami
Seňses
Izanami
0
0
0
0
W
Ares
Tapwing
Ares
2
0
10
7
L
0
3
0
0
W
3
0
9
7.5
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,810
Damage
19,648
23,455
Taken
30,813
16,379
Mitigated
15,866
4,032
Healing
1,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
4,967
1,206
0
205
4,473
2,043
0
1,725
2,748
10,469
0
L
King Arthur
 
King Arthur
5,944
540
0
0
12,455
9,672
0
3,915
8,540
0
24,179
L
He Bo
ARASH1111
He Bo
5,299
323
0
848
6,848
1,858
0
1,440
5,408
23,847
0
L
4,676
0
0
469
5,087
2,621
0
1,685
3,402
10,983
0
W
Arachne
MistressDoom
Arachne
8,443
6,325
0
1,344
4,632
2,951
0
2,264
2,368
0
14,130
L
Izanami
Seňses
Izanami
1,239
737
0
209
898
247
0
201
697
0
4,505
W
Ares
Tapwing
Ares
3,761
229
0
791
7,100
7,243
0
3,162
3,938
9,715
384
L
2,490
426
165
7
5,525
1,468
0
1,103
4,422
0
10,117
W
4,417
1,358
701
991
3,457
2,562
0
1,087
2,370
0
10,831
W
6,222
2,752
0
0
3,793
1,580
0
1,737
2,056
0
29,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,151
Gold Earned
33,011
118
Minions Killed
165
5
Camps Cleared
2
686,174
Distance Traveled
520,427
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,652
1,275
21
4
0
131,905
0
L
King Arthur
6,766
1,128
40
7
0
128,559
0
L
He Bo
6,916
1,153
53
9
1
131,207
0
L
Hades
6,484
1,081
26
4
1
113,933
0
W
Arachne
7,759
1,293
10
2
1
153,322
0
L
Izanami
6,229
1,038
9
2
0
30,715
0
W
Ares
8,335
1,389
13
2
1
140,157
0
L
Cupid
6,616
1,103
37
6
0
116,013
0
W
Horus
7,846
1,308
16
3
1
123,988
0
W
Artemis
7,559
1,260
58
10
2
136,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role