Player Matchup

Athena
Athena
Dragondistroyer1
Athena
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 33L
1,500 Elo+
Solo
Chiron
Chiron
Hembrie
Chiron
Level 157
God Stats
0W - 2L
1,344 SR
Queue Stats
156W - 156L
1,407 Elo+
Party 1
Aphrodite
Aphrodite
MangoMan1621
Aphrodite
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,436 Elo+
Solo
Hercules
Hercules
Ujosu
Hercules
Level 298
God Stats
6W - 9L
1,282 SR
Queue Stats
1,404W - 1,444L
1,506 Elo+
Solo
Atlas
Atlas
gtech1823
Atlas
Level 105
God Stats
0W - 2L
1,296 SR
Queue Stats
106W - 105L
1,407 Elo+
Party 1
Team Averages
Level 141
1,384 SR
1,451 Elo+

VS

Team Averages
Level 129
1,535 SR
1,448 Elo+
Ymir
Ymir
ACIDKILLERDEGP
Ymir
Level 166
God Stats
7W - 10L
1,639 SR
Queue Stats
285W - 302L
1,484 Elo+
Solo
Cerberus
Cerberus
LAWSP
Cerberus
Level 82
God Stats
18W - 12L
1,648 SR
Queue Stats
542W - 537L
1,413 Elo+
Party 2
Anhur
Anhur
Sherpa00x
Anhur
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 136L
1,416 Elo+
Solo
Yemoja
Yemoja
Tiffins26
Yemoja
Level 127
God Stats
17W - 16L
1,473 SR
Queue Stats
731W - 773L
1,453 Elo+
Solo
Freya
Freya
uBnxHellFire
Freya
Level 119
God Stats
4W - 5L
1,414 SR
Queue Stats
307W - 292L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 11
10,083
840
9,526
17,265
24,191
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
Hembrie
Chiron
16
7 / 3 / 6
10,294
858
19,380
8,266
3,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Aphrodite
MangoMan1621
Aphrodite
14
2 / 6 / 6
8,861
738
10,263
10,724
7,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Ujosu
Hercules
15
1 / 4 / 9
9,123
760
10,218
18,711
25,471
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
gtech1823
Atlas
15
1 / 5 / 10
9,403
784
10,782
17,709
21,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 12
9,800
817
7,473
20,796
21,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cerberus
LAWSP
Cerberus
16
2 / 4 / 17
10,174
848
13,806
23,319
29,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
Sherpa00x
Anhur
17
5 / 3 / 13
10,558
880
14,535
14,475
6,294
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Tiffins26
Yemoja
15
1 / 2 / 15
9,247
771
2,194
10,277
6,071
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

18
11 / 1 / 9
11,237
936
21,159
12,060
6,294
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
87
13
Kills
21
21
Deaths
13
42
Assists
66
Player
Kills
Deaths
Assists
KDA
W
2
3
12
2.67
L
2
3
11
2.5
L
Chiron
Hembrie
Chiron
7
3
6
3.33
W
Cerberus
LAWSP
Cerberus
2
4
17
2.63
L
Aphrodite
MangoMan1621
Aphrodite
2
6
6
0.83
W
Anhur
Sherpa00x
Anhur
5
3
13
3.83
W
Yemoja
Tiffins26
Yemoja
1
2
15
4.25
L
Hercules
Ujosu
Hercules
1
4
9
1.38
L
Atlas
gtech1823
Atlas
1
5
10
1.2
W
11
1
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,169
Damage
59,167
72,675
Taken
80,927
82,690
Mitigated
70,017
25,538
Healing
48,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,473
682
0
3,441
20,796
21,403
286
8,578
12,218
11,518
0
L
9,526
1,981
466
2,894
17,265
24,191
84
8,386
8,879
12,585
0
L
Chiron
Hembrie
Chiron
19,380
4,240
2,095
897
8,266
3,909
1,645
6,529
1,737
0
34,151
W
Cerberus
LAWSP
Cerberus
13,806
972
952
6,859
23,319
29,955
406
7,071
16,248
32,683
1,714
L
Aphrodite
MangoMan1621
Aphrodite
10,263
942
5,080
2,771
10,724
7,480
408
7,645
3,079
18,743
0
W
Anhur
Sherpa00x
Anhur
14,535
9,231
805
3,072
14,475
6,294
3,579
6,055
8,420
0
38,100
W
Yemoja
Tiffins26
Yemoja
2,194
1,188
24,453
4,284
10,277
6,071
983
3,549
6,728
9,184
925
L
Hercules
Ujosu
Hercules
10,218
2,799
1,590
6,878
18,711
25,471
448
9,395
9,316
946
24,271
L
Atlas
gtech1823
Atlas
10,782
3,599
535
2,332
17,709
21,639
791
11,222
6,487
21,274
970
W
21,159
5,643
2,463
2,106
12,060
6,294
2,187
4,854
7,206
32,770
662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,764
Gold Earned
51,016
118
Minions Killed
169
0
Camps Cleared
0
1,045,015
Distance Traveled
1,130,533
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,800
817
9
1
0
207,789
0
L
Athena
10,083
840
8
1
0
271,476
0
L
Chiron
10,294
858
46
4
0
187,511
0
W
Cerberus
10,174
848
73
6
0
256,064
0
L
Aphrodite
8,861
738
24
2
0
193,192
0
W
Anhur
10,558
880
48
4
0
194,238
0
W
Yemoja
9,247
771
15
1
0
224,584
0
L
Hercules
9,123
760
26
2
0
202,308
0
L
Atlas
9,403
784
14
1
0
190,528
0
W
Freya
11,237
936
24
2
0
247,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role