Player Matchup

Terra
Terra
Silver I
 
Terra
Silver I
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold V
JAWAXDD
Hades
Gold V
Level 154
God Stats
7W - 4L
1,520 SR
Queue Stats
403W - 414L
1,170 MMR
Solo
Janus
Janus
Gold V
Kcisty42069
Janus
Gold V
Level 69
God Stats
4W - 4L
1,370 SR
Queue Stats
69W - 69L
1,314 MMR
Solo
Apollo
Apollo
Silver I
TheDarkHugo
Apollo
Silver I
Level 129
God Stats
5W - 3L
1,573 SR
Queue Stats
125W - 144L
1,252 MMR
Solo
Loki
Loki
Silver I
Vladitrons
Loki
Silver I
Level 145
God Stats
13W - 8L
1,691 SR
Queue Stats
52W - 67L
1,325 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,531 SR
1,312 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,446 SR
1,156 MMR
Cerberus
Cerberus
Silver I
MrSovietPriest
Cerberus
Silver I
Level 144
God Stats
1W - 3L
1,535 SR
Queue Stats
332W - 347L
1,169 MMR
Solo
Hou Yi
Hou Yi
Gold V
Mrwolfie123
Hou Yi
Gold V
Level 129
God Stats
16W - 16L
1,575 SR
Queue Stats
177W - 188L
1,322 MMR
Solo
Set
Set
Silver IV
StariSanjar
Set
Silver IV
Level 54
God Stats
4W - 11L
1,169 SR
Queue Stats
17W - 37L
830 MMR
Solo
Scylla
Scylla
Silver V
anastasiakvr
Scylla
Silver V
Level 128
God Stats
2W - 5L
1,337 SR
Queue Stats
32W - 39L
1,281 MMR
Solo
Thanatos
Thanatos
Silver III
hausofarda
Thanatos
Silver III
Level 147
God Stats
1W - 4L
1,617 SR
Queue Stats
17W - 28L
1,180 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
0 / 0 / 9
7,848
561
4,335
11,678
8,918
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hades
JAWAXDD
Hades
15
8 / 1 / 3
9,384
670
10,405
9,663
4,480
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

16
5 / 1 / 1
9,178
656
6,982
5,374
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
15
5 / 2 / 3
8,845
632
10,586
6,664
2,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
3 / 3 / 6
7,380
527
5,219
7,092
2,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AphroditeAnhurAthenaAnubisRavana

VS

Bans
AgniBacchusBaba YagaAo KuangBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
1 / 3 / 4
7,039
503
4,257
14,303
8,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
14
2 / 4 / 1
7,833
560
6,704
7,754
2,321
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 6 / 0
6,561
469
3,055
10,248
4,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
13
2 / 4 / 2
7,455
533
4,157
8,227
2,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
hausofarda
Thanatos
12
1 / 4 / 4
6,679
477
3,010
12,377
4,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
21
Kills
7
7
Deaths
21
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
0
9
4.5
W
Hades
JAWAXDD
Hades
8
1
3
9.5
W
5
1
1
5.5
L
Cerberus
1
3
4
1
L
Hou Yi
2
4
1
0.63
L
1
6
0
0.17
W
Apollo
5
2
3
3.25
W
3
3
6
2
L
Scylla
2
4
2
0.75
L
Thanatos
hausofarda
Thanatos
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,527
Damage
21,183
40,471
Taken
52,909
19,974
Mitigated
22,322
12,391
Healing
14,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
4,335
201
364
2,519
11,678
8,918
331
2,215
9,463
27,438
1,560
W
Hades
JAWAXDD
Hades
10,405
1,016
50
5,943
9,663
4,480
536
1,096
8,567
59,547
1,552
W
6,982
441
0
534
5,374
1,618
0
2,994
2,380
70,605
1,109
L
Cerberus
4,257
305
0
3,641
14,303
8,980
0
4,860
9,315
27,109
0
L
Hou Yi
6,704
3,994
0
2,059
7,754
2,321
0
2,088
5,630
0
54,410
L
3,055
1,349
0
1,376
10,248
4,433
0
6,385
3,863
0
33,327
W
Apollo
10,586
6,611
0
2,631
6,664
2,683
3,744
1,373
5,291
0
66,244
W
5,219
540
0
350
7,092
2,275
419
736
6,356
0
40,851
L
Scylla
4,157
230
0
1,276
8,227
2,162
0
4,651
3,384
42,485
0
L
Thanatos
hausofarda
Thanatos
3,010
601
0
6,599
12,377
4,426
0
3,166
9,131
0
48,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,635
Gold Earned
35,567
467
Minions Killed
385
0
Camps Cleared
0
1,439,505
Distance Traveled
1,274,083
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,848
561
55
4
0
305,748
6
W
Hades
9,384
670
102
7
0
237,343
2
W
Janus
9,178
656
140
10
0
295,400
4
L
Cerberus
7,039
503
61
4
0
279,310
0
L
Hou Yi
7,833
560
101
7
0
255,016
0
L
Set
6,561
469
64
5
0
216,343
0
W
Apollo
8,845
632
112
8
0
293,417
0
W
Loki
7,380
527
58
4
0
307,597
0
L
Scylla
7,455
533
92
7
0
254,497
5
L
Thanatos
6,679
477
67
5
0
268,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role