Player Matchup

Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
Es Cheech
Baron Samedi
Gold I
Level 195
God Stats
133W - 116L
1,631 SR
Queue Stats
508W - 546L
1,595 MMR
Solo
Bellona
Bellona
Gold IV
Meepziz
Bellona
Gold IV
Level 137
God Stats
2W - 0L
1,706 SR
Queue Stats
31W - 31L
1,523 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 172
1,613 SR
1,539 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 144
1,509 SR
1,522 MMR
Charybdis
Charybdis
Gold II
PynkPanther03
Charybdis
Gold II
Level 145
God Stats
2W - 3L
1,467 SR
Queue Stats
69W - 94L
1,667 MMR
Solo
Ganesha
Ganesha
Bronze III
THEEENUTKING
Ganesha
Bronze III
Level 147
God Stats
2W - 1L
1,670 SR
Queue Stats
7W - 7L
1,449 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
VxKrazYxV
Nu Wa
Bronze III
Level 140
God Stats
3W - 2L
1,389 SR
Queue Stats
7W - 7L
1,449 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
4 / 3 / 5
9,663
966
12,059
8,968
3,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
Es Cheech
Baron Samedi
15
4 / 0 / 4
9,553
955
6,199
5,733
3,553
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bellona
Meepziz
Bellona
16
2 / 2 / 6
9,586
959
5,708
11,749
8,693
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
FafnirSerqetKumbhakarnaKuzenbo

VS

Bans
CthulhuNe ZhaBacchusXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
PynkPanther03
Charybdis
13
1 / 3 / 1
7,929
793
5,261
6,803
2,175
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
THEEENUTKING
Ganesha
14
1 / 4 / 4
8,351
835
5,212
13,261
12,948
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Nu Wa
VxKrazYxV
Nu Wa
15
3 / 3 / 1
8,883
888
7,560
7,081
2,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
10
Kills
5
5
Deaths
10
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
3
5
2.17
W
Baron Samedi
Es Cheech
Baron Samedi
4
0
4
6
W
Bellona
Meepziz
Bellona
2
2
6
2.5
L
Charybdis
PynkPanther03
Charybdis
1
3
1
0.5
L
Ganesha
THEEENUTKING
Ganesha
1
4
4
0.75
L
Nu Wa
VxKrazYxV
Nu Wa
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,966
Damage
18,033
26,450
Taken
27,145
15,490
Mitigated
17,361
7,243
Healing
2,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,059
4,553
0
2,088
8,968
3,244
1,798
5,116
3,539
0
46,397
W
Baron Samedi
Es Cheech
Baron Samedi
6,199
655
498
2,608
5,733
3,553
180
2,619
2,915
22,753
464
W
Bellona
Meepziz
Bellona
5,708
1,651
0
2,049
11,749
8,693
346
4,095
7,343
54
36,536
L
Charybdis
PynkPanther03
Charybdis
5,261
1,942
0
1,063
6,803
2,175
0
1,853
4,893
0
21,328
L
Ganesha
THEEENUTKING
Ganesha
5,212
608
0
532
13,261
12,948
63
3,306
9,916
16,947
0
L
Nu Wa
VxKrazYxV
Nu Wa
7,560
1,205
0
1,404
7,081
2,238
317
1,015
6,066
30,806
177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,802
Gold Earned
25,163
164
Minions Killed
132
0
Camps Cleared
0
561,555
Distance Traveled
525,044
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,663
966
71
7
0
200,289
0
W
Baron Samedi
9,553
955
34
3
0
147,806
0
W
Bellona
9,586
959
59
6
0
213,460
0
L
Charybdis
7,929
793
56
6
0
167,101
2
L
Ganesha
8,351
835
8
1
0
182,525
0
L
Nu Wa
8,883
888
68
7
0
175,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role