Player Matchup

Bastet
Bastet
Silver I
Chodelord
Bastet
Silver I
Level 143
God Stats
11W - 8L
1,567 SR
Queue Stats
121W - 137L
1,184 MMR
Solo
Arachne
Arachne
Silver II
Duke3008
Arachne
Silver II
Level 134
God Stats
51W - 36L
1,543 SR
Queue Stats
262W - 284L
1,080 MMR
Solo
Baba Yaga
Baba Yaga
Silver III
Komantriz
Baba Yaga
Silver III
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,463 MMR
Solo
Atlas
Atlas
Silver II
Marchey__
Atlas
Silver II
Level 147
God Stats
0W - 3L
1,215 SR
Queue Stats
230W - 240L
1,095 MMR
Solo
Medusa
Medusa
Bronze V
zpm2006
Medusa
Bronze V
Level 87
God Stats
0W - 2L
1,431 SR
Queue Stats
3W - 26L
1,024 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,451 SR
1,170 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,495 SR
1,170 MMR
Ymir
Ymir
Silver I
BBC-BAYBOOM
Ymir
Silver I
Level 152
God Stats
7W - 7L
1,618 SR
Queue Stats
433W - 442L
977 MMR
Solo
Artemis
Artemis
Gold V
Nitebeast
Artemis
Gold V
Level 127
God Stats
29W - 30L
1,479 SR
Queue Stats
75W - 80L
1,263 MMR
Solo
Janus
Janus
Gold V
TravyWap
Janus
Gold V
Level 119
God Stats
11W - 23L
1,388 SR
Queue Stats
265W - 277L
1,277 MMR
Solo
Tyr
Tyr
Gold IV
aidanwilli
Tyr
Gold IV
Level 157
God Stats
59W - 53L
1,516 SR
Queue Stats
574W - 584L
1,435 MMR
Solo
Shiva
Shiva
Silver III
savagefirehawk1
Shiva
Silver III
Level 82
God Stats
36W - 35L
1,477 SR
Queue Stats
231W - 245L
898 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Chodelord
Bastet
16
2 / 5 / 2
9,909
495
17,515
22,840
7,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Duke3008
Arachne
15
4 / 2 / 1
8,943
447
8,386
19,771
6,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Baba Yaga
Komantriz
Baba Yaga
16
2 / 0 / 0
9,399
470
11,205
10,010
3,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Marchey__
Atlas
12
0 / 2 / 2
8,261
413
5,399
12,718
9,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
zpm2006
Medusa
17
1 / 5 / 1
9,869
493
6,273
15,125
5,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
SkadiAgniChang'eFreyaSurtr

VS

Bans
ThorThanatosHeraAo KuangBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 5
9,764
488
6,901
14,598
13,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
Nitebeast
Artemis
19
1 / 2 / 1
11,192
560
14,311
10,356
3,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
TravyWap
Janus
17
3 / 1 / 3
10,556
528
12,008
9,265
3,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
5 / 1 / 4
10,457
523
9,751
12,172
6,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 3 / 5
11,026
551
16,805
24,079
16,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
9
Kills
13
14
Deaths
9
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
L
Bastet
Chodelord
Bastet
2
5
2
0.6
L
Arachne
Duke3008
Arachne
4
2
1
2.25
L
Baba Yaga
Komantriz
Baba Yaga
2
0
0
2
L
Atlas
Marchey__
Atlas
0
2
2
0.5
W
Artemis
Nitebeast
Artemis
1
2
1
0.75
W
Janus
TravyWap
Janus
3
1
3
4.5
W
5
1
4
7
W
3
3
5
1.83
L
Medusa
zpm2006
Medusa
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,778
Damage
59,776
80,464
Taken
70,470
33,546
Mitigated
44,116
23,031
Healing
21,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,901
587
0
2,490
14,598
13,586
0
4,933
9,665
34,365
0
L
Bastet
Chodelord
Bastet
17,515
2,436
0
7,419
22,840
7,856
0
3,400
19,312
0
87,044
L
Arachne
Duke3008
Arachne
8,386
6,838
0
8,396
19,771
6,900
0
3,974
15,653
0
68,266
L
Baba Yaga
Komantriz
Baba Yaga
11,205
1,001
0
1,707
10,010
3,487
0
3,178
6,606
77,420
0
L
Atlas
Marchey__
Atlas
5,399
1,508
0
2,356
12,718
9,915
1
5,991
6,439
14,955
970
W
Artemis
Nitebeast
Artemis
14,311
4,230
0
5,049
10,356
3,910
297
1,595
8,761
0
117,606
W
Janus
TravyWap
Janus
12,008
914
0
3,070
9,265
3,238
33
3,733
5,532
88,655
750
W
9,751
1,920
0
3,189
12,172
6,535
0
3,799
8,373
0
88,060
W
16,805
2,816
211
7,504
24,079
16,847
496
2,467
21,612
0
87,392
L
Medusa
zpm2006
Medusa
6,273
2,164
0
3,153
15,125
5,388
0
1,471
13,628
0
89,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,381
Gold Earned
52,995
538
Minions Killed
696
0
Camps Cleared
0
2,078,360
Distance Traveled
2,097,161
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,764
488
61
3
0
402,321
12
L
Bastet
9,909
495
122
6
0
414,107
0
L
Arachne
8,943
447
94
5
0
448,066
10
L
Baba Yaga
9,399
470
152
8
0
440,685
1
L
Atlas
8,261
413
15
1
0
385,616
8
W
Artemis
11,192
560
182
9
0
368,187
2
W
Janus
10,556
528
178
9
0
446,846
4
W
Tyr
10,457
523
122
6
0
497,616
0
W
Shiva
11,026
551
153
8
0
382,191
0
L
Medusa
9,869
493
155
8
0
389,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role